rounding | Round by any arbitrary step in Ruby | Ecommerce library

 by   brianhempel Ruby Version: Current License: Non-SPDX

kandi X-RAY | rounding Summary

kandi X-RAY | rounding Summary

rounding is a Ruby library typically used in Web Site, Ecommerce applications. rounding has no bugs, it has no vulnerabilities and it has low support. However rounding has a Non-SPDX License. You can download it from GitHub.

Rounding allows you to round any numeric value to anything you want. You can also round a Time to, for example, the nearest 15 minutes. Rounding is compatible with ActiveSupport's Time extensions, but also works fine without ActiveSupport.
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            kandi-support Support

              rounding has a low active ecosystem.
              It has 52 star(s) with 7 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 1 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of rounding is current.

            kandi-Quality Quality

              rounding has 0 bugs and 0 code smells.

            kandi-Security Security

              rounding has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              rounding code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              rounding has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              rounding releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              rounding saves you 164 person hours of effort in developing the same functionality from scratch.
              It has 407 lines of code, 18 functions and 8 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            rounding Key Features

            No Key Features are available at this moment for rounding.

            rounding Examples and Code Snippets

            No Code Snippets are available at this moment for rounding.

            Community Discussions

            QUESTION

            Random matrix of Integers with fixed row sums in Julia
            Asked 2022-Apr-01 at 08:47

            I would like to create a random matrix with the following constraints:

            • all values should be Integer values
            • fixed row sums (decreasing with row e.g. 100, 50, 10, 5 etc.)
            • random values from 0 to 6

            I tried to create a random matrix and scale it to my fixed row sums I want, but then I get the problem that I get Float values (rounding does not help either)

            ...

            ANSWER

            Answered 2022-Apr-01 at 08:47

            You have not said what distribution your random numbers should follow, so I have made some arbitrary choice.

            Here is an example function you can use to generate what you want, where n is the number of elements that have to be integers from 0 to 6, and s is their desired sum:

            Source https://stackoverflow.com/questions/71703785

            QUESTION

            Ball-Triangle Collision
            Asked 2022-Mar-26 at 11:39

            Goal: I have a ball in a triangle. The ball has an initial position and velocity. I'm trying to figure out which side of the triangle the ball will hit.

            What I've Tried: I derived a formula that outputs which side the ball will hit, by parametrizing the ball's path and the triangle's sides, and finding the minimum time that satisfies the parametric equations. But when I implement this formula into my program, it produces the wrong results! I've tried many things, to no avail. Any help is greatly appreciated. The MWE is here: CodePen

            ...

            ANSWER

            Answered 2022-Feb-20 at 08:05

            I couldn't figure out your math. I think you should try annotating this kind of code with explanatory comments. Often that will help you spot your own mistake:

            Source https://stackoverflow.com/questions/71186472

            QUESTION

            How to calculate sum of reciprocals with integers?
            Asked 2022-Mar-22 at 17:27

            I would like to calculate the sum of reciprocals of a list of integers (and see if it is larger or equal to 1):

            I want to work with integers to avoid floating-point rounding issues. To do so, I want to work it out like this:

            I have done this:

            ...

            ANSWER

            Answered 2022-Mar-21 at 20:43

            The Fraction type can do this easily and exactly:

            Source https://stackoverflow.com/questions/71563833

            QUESTION

            Efficient overflow-immune arithmetic mean in C/C++
            Asked 2022-Mar-10 at 14:02

            The arithmetic mean of two unsigned integers is defined as:

            ...

            ANSWER

            Answered 2022-Mar-08 at 10:54

            The following method avoids overflow and should result in fairly efficient assembly (example) without depending on non-standard features:

            Source https://stackoverflow.com/questions/71019078

            QUESTION

            Why should mid-value be used instead of mid-value - 1 for a recursive implementation of a binary search?
            Asked 2022-Mar-03 at 14:03
            Background

            An interactive book presents this function as an example of a binary search.

            ...

            ANSWER

            Answered 2022-Mar-03 at 14:03

            You're right to be confused by this example. With a range of 4..5, the guess (midVal) would be 4. The only way the line of code GuessNumber(lowVal, midVal-1); would be executed is if the user answered "low" which is:

            1. a lie, or
            2. their number is out of range.

            The example code doesn't account for search values outside the initial input range, which a binary search should do.

            Source https://stackoverflow.com/questions/71245960

            QUESTION

            Fast float-to-int formula with rounding toward -Inf: how does it work?
            Asked 2022-Feb-25 at 22:27

            I've been playing around with x87 FPU programming,and I just came across the following magic spell for converting from float (32-bit) to int (32-bit):

            ...

            ANSWER

            Answered 2022-Feb-25 at 13:44

            Quick answer:

            The first magical number forces rescaling of the argument so that the LSbit of the integer part becomes rightmost-but-one in the fraction.

            Then adding the second magical will erase the exponent bits.

            Regarding the necessity of the last division by 2, IDK, there must be an extra technicality (probably related to the addition of 3.2^21 rather than 1.2^21).

            Source https://stackoverflow.com/questions/69030824

            QUESTION

            `glm::linearRand(-1.0f, 1.0f)`, gives more negative numbers than positive. Why is that? `rand` seems ok
            Asked 2022-Feb-22 at 10:14

            I am using glm::linearRand(-1.0f, 1.0f) to generate random floating point numbers between -1 and 1. Afterwards, I output the percentage of numbers that are positive (0.0f or above).

            ...

            ANSWER

            Answered 2022-Feb-19 at 03:31

            This is a bug in GLM. While the usual admonition about using % with rand is that the range doesn’t evenly divide RAND_MAX, this code opts for the more straightforward approach of reducing rand() modulo UINT8_MAX, so that 255 is never produced. Every random value is ultimately derived from combining several such bytes, so 127/255=49.8% of the values will be in the upper half (here, positive).

            Source https://stackoverflow.com/questions/71172775

            QUESTION

            What's the mathematical reason behind Python choosing to round integer division toward negative infinity?
            Asked 2022-Jan-30 at 01:29

            I know Python // rounds towards negative infinity and in C++ / is truncating, rounding towards 0.

            And here's what I know so far:

            ...

            ANSWER

            Answered 2022-Jan-18 at 21:46

            Although I can't provide a formal definition of why/how the rounding modes were chosen as they were, the citation about compatibility with the % operator, which you have included, does make sense when you consider that % is not quite the same thing in C++ and Python.

            In C++, it is the remainder operator, whereas, in Python, it is the modulus operator – and, when the two operands have different signs, these aren't necessarily the same thing. There are some fine explanations of the difference between these operators in the answers to: What's the difference between “mod” and “remainder”?

            Now, considering this difference, the rounding (truncation) modes for integer division have to be as they are in the two languages, to ensure that the relationship you quoted, (m/n)*n + m%n == m, remains valid.

            Here are two short programs that demonstrate this in action (please forgive my somewhat naïve Python code – I'm a beginner in that language):

            C++:

            Source https://stackoverflow.com/questions/70730831

            QUESTION

            Perl numeric comparison of numeric strings understanding and debugging
            Asked 2022-Jan-28 at 14:47

            I have 2 variables, x, y with "numeric" data. Note, both of these come from different sources (mysql data and parsed file data), so I am assuming firstly that they have ended up as strings.

            ...

            ANSWER

            Answered 2022-Jan-28 at 10:54
            my $x = 14.000000000000001;
            my $y = 14;
            

            Source https://stackoverflow.com/questions/70892478

            QUESTION

            How to map function directly over list of lists?
            Asked 2021-Dec-26 at 15:38

            I have built a pixel classifier for images, and for each pixel in the image, I want to define to which pre-defined color cluster it belongs. It works, but at some 5 minutes per image, I think I am doing something unpythonic that can for sure be optimized.

            How can we map the function directly over the list of lists?

            ...

            ANSWER

            Answered 2021-Jul-23 at 07:41

            Just quick speedups:

            1. You can omit math.sqrt()
            2. Create dictionary of colors instead of a list (that way you don't have to search for the index each iteration)
            3. use min() instead of sorted()

            Source https://stackoverflow.com/questions/68495481

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rounding

            Add this line to your application's Gemfile:.

            Support

            Fork it ( https://github.com/brianhempel/rounding/fork )Create your feature branch (git checkout -b my-new-feature)Run the tests with rspecThere is also a bin/console command to load up a REPL for playing aroundCommit your changes (git commit -am 'Add some feature')Push to the branch (git push origin my-new-feature)Create a new Pull Request
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            https://github.com/brianhempel/rounding.git

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            gh repo clone brianhempel/rounding

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            git@github.com:brianhempel/rounding.git

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