punchcard | Simple sinatra/active record app | Application Framework library

 by   capita Ruby Version: Current License: MIT

kandi X-RAY | punchcard Summary

kandi X-RAY | punchcard Summary

punchcard is a Ruby library typically used in Server, Application Framework, Ruby On Rails applications. punchcard has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Simple sinatra/active record app for tracking time when people have been in the office
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            kandi-support Support

              punchcard has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              punchcard has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of punchcard is current.

            kandi-Quality Quality

              punchcard has 0 bugs and 0 code smells.

            kandi-Security Security

              punchcard has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              punchcard code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              punchcard is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              punchcard releases are not available. You will need to build from source code and install.
              It has 612 lines of code, 16 functions and 15 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            punchcard Key Features

            No Key Features are available at this moment for punchcard.

            punchcard Examples and Code Snippets

            No Code Snippets are available at this moment for punchcard.

            Community Discussions

            QUESTION

            how to toggle the value of a int variable
            Asked 2021-May-29 at 00:42

            I want to use a toggle to change the value of int var punch card from 0 to 1. I am pretty sure there is a way to alternate this. I know it uses the : but I have forgotten it. It would also be cool if you could alternate between 0 1 2. I would think that is pretty easy once you get the 0 and 1 to work.

            ...

            ANSWER

            Answered 2021-May-29 at 00:42

            There are a couple of ways you can combat your issue. You could use a Boolean value & get it's integer value as they can be converted to 0 (false) or 1 (true).

            Source https://stackoverflow.com/questions/67746640

            QUESTION

            Moving around the surface of an Earth shaped spheroid in Unity
            Asked 2021-Mar-24 at 21:10

            I'm trying to make a Unity game that allows the user to explore the surface of an Earth shaped spheroid, based on WGS84.

            The project so far is on Github, and there's a YouTube video of this behaviour.

            A shape the size of Earth is way too big for Unity, so I just spawn tiles near the user, offset so that the first tile is at Unity's origin point. This bit works.

            The issue is moving around. I've been using an approach where I get the user's position in ECEF coordinates, then normalise that to provide the global orientation for the player, then I translate the player forward based on that and their rotation.

            The issue with this is that normalising the ECEF coordinate means that the player is moving in a spherical shape, but the WGS84 spheroid is not perfectly spherical. So the player sinks into the floor, or flies up if you got south or north, respectively.

            My question is, how can I allow the user to move around the surface of the spheroid by way of translation? I feel like there might be some way of taking the major/minor axis of the spheroid into account as the player moves, but I'm not sure how to do that.

            ...

            ANSWER

            Answered 2021-Mar-24 at 21:10

            I have no experience with Unity or computer graphics, I'm approaching it purely from the navigation point of view.

            Let's look at the real world. We want to travel either by walking/driving on the surface or flying at some altitude. When we do it, we move in the local coordinate system (North-South, East-West, Up-Down), we can't see any curvature. We assume the Earth is flat.

            The problem arises when we try to do it on a computer, which is ruthlessly precise and knows the shape of the Earth. We can't assume the Earth is flat, we can't assume the Earth is a sphere. The Earth is a geoid. Fortunately for some purposes we can simplify things and assume the Earth is an ellipsoid. You chose WGS84. Good!

            So how to move around an ellipsoid? Solving the problem analitically is a nightmare. We have to cheat ;) We should assume te Earth is flat for a moment, make a move in a chosen direction in the local coordinate system, write down the altitude of the new position, calculate the global geodetic coordinates (Lat, Long, Alt) of that new point and then replace the altitude with the one obtained while using the local coordinate system. In other words: each time we move forward along a perfectly straight line and diverge from the ellipsoid (just a tiny bit), we force the altitude not to change in relation to the ellipsoid.

            Implementation. You need to be able to freely translate coordinates between geodetic (Lat, Long, Alt) and ECEF. Going from geodetic to ECEF is easy. Finding geodetic coordinates for a given ECEF position is much more complex, there are many different algorithms, I'm sure you should be able to find a ready to use implementation somewhere. What you also need is Local Tangent Plane, and to be precise, you are going to use NED. Let's assume your object is initially at some geodetic position. You write down the altitude (relative to the ellipsoid). Then you create a local NED coordinate system with its origin at that point. Then you move the object in that local coordinate system. You write down how much the altitude (or rather the Down coordinate) changed. Then you must calculate the ECEF coordinates of that new position and transform it to geodetic (Lat, Long, Alt). You have the old altitude, you have the altitude change in the NED coordinates, which means you know the new altitude. You then apply that altitude to your new geodetic coordinates (brutally replace the Alt in Lat/Long/Alt with a new value). Then you make another move in the NED coordinates defined for that new position. And so on...

            I'm not sure if it is clear, the process is quite complicated. If you can't understand - shout :)

            Source https://stackoverflow.com/questions/66772773

            QUESTION

            How do computers switch between different processes (is it mainly an OS thing)?
            Asked 2020-Jun-06 at 13:10

            Early computers, such as the ENIAC, had to have their program memory (a.k.a. instruction memory) changed manually in order for different programs to run. This would involve changing the tape or punchcard on which instructions were stored, so that every time a new program was to be run, the tape or punchcard had to be changed.

            This limitation of early computers was in part due to the low informational density of rolls of tape compared to modern HDDs, but it was also partly due to the idea (and please correct me if I'm wrong) that each roll of tape was supposed to store only a single program.

            In contrast, modern computers can switch between many different programs without having to physically replace ROM. It's easy to switch from one active window to another, or to start running a new program with a few mouse clicks. We now have HDDs and SSDs rather than punchcards and tape, so that we can simply have all the programs we want to run stored on a single SDD and a few HDDs which are connected to our computers all the time. And we never need to change our memory-storage devices until they break.

            I hope the above is enough to motivate the following question:

            What are some typical low-level features (w.r.t. hardware and/or software) that enable modern computers to switch between different processes or programs stored in ROM, as opposed to simply treating ROM as a container for single programs as did the computers of yore?

            ...

            ANSWER

            Answered 2020-Jun-06 at 13:10

            HDD and SSD's are not equivalent to ROM. There is a distinction between a program and a process. a process is a program in execution. Multiple programs are stored in HDD and SDD's. When a program is loaded into RAM it becomes a process. A loader which is part of OS does that. Multiple program can be loaded at the same time in RAM. Context switch is an OS function. Context switch requires not only movement of program or instructions but data as well. A lot of low level features are involved. It is not possible to list all of them. In sort, Yes it is mainly an OS thing.

            Source https://stackoverflow.com/questions/62203087

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install punchcard

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/capita/punchcard.git

          • CLI

            gh repo clone capita/punchcard

          • sshUrl

            git@github.com:capita/punchcard.git

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