readapt | A Ruby debugger for the Debug Adapter Protocol | Code Inspection library
kandi X-RAY | readapt Summary
kandi X-RAY | readapt Summary
A Ruby debugger that supports the Debug Adapter Protocol.
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Top functions reviewed by kandi - BETA
- Dispatches the history of a thread .
- process adapter
- Called when the connection is received
- Run the debug debug .
- Runs the server .
- Parses a message into the buffer .
- Takes the message and parse it into the header .
- Returns all frames in the frame .
- Extracts data from the packet received
- Create a new TCP socket
readapt Key Features
readapt Examples and Code Snippets
Community Discussions
Trending Discussions on readapt
QUESTION
I was wondering if it's possible to use/readapt Lua filters in r-markdown
to get font colours when using citations with r-markdown
syntax. For example, when I try to replicate the code from R Markdown Cookbook and add a citation inside the [...] block, I get the following result:
The following R code can be used to replicate the same pdf document:
...ANSWER
Answered 2021-Dec-16 at 11:16This is probably an issue with the Pandoc version used nad I believe it is fixed in recent version.
You should install a newer pandoc version and use https://bookdown.org/yihui/rmarkdown-cookbook/install-pandoc.html
or use the daily version of the RStudio IDE which bundles a recent Pandoc.
QUESTION
I would like to use Mosek to solve the following problem:
The constraint is convex. In the guidance of the problems that Mosek can solve I could not find a "close" example. Hence, I wonder: (1) Is Mosek suitable to solve the problem above? (2) If yes, how can I readapt the problem above to be solved by Mosek? (3) If not, could you suggest an alternative solver I might use?
...ANSWER
Answered 2021-Nov-18 at 20:20Yes, the upper bound on softplus function, or more general log-sum-exp, can be modeled with the exponential cone like here https://docs.mosek.com/modeling-cookbook/expo.html#softplus-function
Here is an example where log-sum-exp is used in a bigger problem https://docs.mosek.com/latest/pythonfusion/case-studies-logistic.html#doc-case-studies-logistic
Many modeling tools that can use Mosek as a solver will have a log_sum_exp atom available directly, for instance see https://www.cvxpy.org/tutorial/functions/index.html
QUESTION
I'm having trouble with loops in a column. My goal is to start another function if any cell in the column B has a value.
Here my code that I tried to readapt thanks to the previous answers.
...ANSWER
Answered 2021-Aug-25 at 18:41Issue 1:
getRange(2,2)
specifies only a single cell (B2) but because you usegetValues
you get a 2D array in the form[[x]]
.
Therefore when you call rng[i]
you get something like [x]
which is, again, an array. Therefore, cell !== ''
will always be false
.
Issue 2:
It seems you want to iterate over column B
but you in your code you only consider a single cell, therefore the for
loop is not used and in fact rng
has only one row (as I explained before).
QUESTION
first of all sorry if I'll be using a messy terminology, I'm still learning a lot about the Command pattern and C#.
I'm trying to implement the command pattern in Unity3D using C#, specifically this implementation readapted to my case.
Given the Command.cs and the GameController.cs scripts, I've created a DoThing
class, inheriting from the Command
class, implemented with the following code:
ANSWER
Answered 2020-Sep-02 at 18:43From Command pattern wiki:
A command object knows about receiver and invokes a method of the receiver. Values for parameters of the receiver method are stored in the command. The receiver object to execute these methods is also stored in the command object by aggregation. The receiver then does the work when the execute() method in command is called. An invoker object knows how to execute a command, and optionally does bookkeeping about the command execution. The invoker does not know anything about a concrete command, it knows only about the command interface.
So if what the DoThing
command does is log a message to the console, it should look like this:
QUESTION
I have this array of object that i want to sort when i display them on my screen, sort them by type.here is a look of the array:
...ANSWER
Answered 2020-Apr-13 at 02:03use a sort function to sort your data list before rendering. Also you may want to sort them on server side if you have multiple pages of data.
QUESTION
I am using RecyclerView for showing dynamic data, currently, I am taking data from strings.xml file but I want to fetch data from JSON and update this in recyclerview using AsyncTask. Can anyone tell me how can I do this? Please help me.
Here is my RecyclerAdapter.class
...ANSWER
Answered 2020-Mar-16 at 12:43You have to fetch data from api, parse it to ArrayList and then use notifyDataSetChanged to update.
QUESTION
I need to use OpenGL for a very specific purpose. I've got a 1D array of floats of size [SIZE][SIZE] (it's always square), that represents a 2D image. Drawing is just an extra here since I've been doing it using third programs by outputting the array to a text file, but I would like to give the option of doing it in the program itself.
This array is being constantly updated in a loop as it's supposed to represents values of a simulated field, the details of which are quite irrelevant, but the important point is that the value of each of them is going to be a float between -1 and 1. Now, I would like to just draw this array as 2D image (in real time), every N steps of the main loop. I tried using the pixel drawing tool of X11 (I'm doing this on Linux), and drawing the array by just looping over it and going pixel by pixel on a SIZE X SIZE window, but this was very slow and was taking much more than the simulation itself. I've been looking into OpenGL and from what I've read the ideal solution would be to reinterprate my array as a 2D Texture and then printing it on a quad. Apparently to use bare OpenGL I would have to readapt my code to work with the main loop of the OpenGL drawing and this is a bit inpractical, so if the same can be done in GLFW, I'm happy with it.
The image to draw is always square, and its orientation is completely irrelevant, it doesn't matter if it's drawn mirrored, upside down, transposed, etc, as it's supposed to be completely isotropic.
The main backbone of the program follows the next scheme
...ANSWER
Answered 2020-Feb-09 at 10:36The simplest for a rookie is to use old API without shaders. In order to make that work you simply encode your data into 1D linear array of floats in range <0.0,1.0>
which can be done from <-1,+1>
pretty fast on CPU side with single for loop like this:
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