gamefic | A Ruby adventure game and interactive fiction framework | Game Engine library

 by   castwide Ruby Version: Current License: Non-SPDX

kandi X-RAY | gamefic Summary

kandi X-RAY | gamefic Summary

gamefic is a Ruby library typically used in Gaming, Game Engine applications. gamefic has no bugs, it has no vulnerabilities and it has low support. However gamefic has a Non-SPDX License. You can download it from GitHub.

Gamefic is a system for developing and playing adventure games and interactive fiction. This gem provides the core library for running game narratives. Developers should refer to the Gamefic SDK for information about writing, building, and distributing Gamefic apps.
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            kandi-support Support

              gamefic has a low active ecosystem.
              It has 21 star(s) with 6 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 21 have been closed. On average issues are closed in 110 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of gamefic is current.

            kandi-Quality Quality

              gamefic has 0 bugs and 0 code smells.

            kandi-Security Security

              gamefic has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gamefic code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gamefic has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              gamefic releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed gamefic and discovered the below as its top functions. This is intended to give you an instant insight into gamefic implemented functionality, and help decide if they suit your requirements.
            • Sets the name of the name .
            • Builds the player ready for the player
            • Serialize instance variables
            • Updates all players from the players .
            • Check whether the description contains a description of a description .
            • Extract an input from the input string
            • Returns the first instance of this controller .
            • Creates a new command .
            • Execute the queue .
            • Gracefully close the game .
            Get all kandi verified functions for this library.

            gamefic Key Features

            No Key Features are available at this moment for gamefic.

            gamefic Examples and Code Snippets

            No Code Snippets are available at this moment for gamefic.

            Community Discussions

            QUESTION

            Why use Observable in Angular instead of object reference
            Asked 2021-Jan-04 at 13:17

            I'm creating an app with a kind of gamefication and every task the user completes I add a string to an array achievements. I was using Observables in my Gamefication service to update the achievements array so the UI would update as well, changing the color of some "achievements badges" The thing is. I realized that if I simply assign an array in my component consuming my service with the reference of the array in the service like this:
            gamefication.page.ts

            ...

            ANSWER

            Answered 2021-Jan-04 at 11:19

            In your example your app behave in a synchronous way, which does not reflect a real world app. In fact, in your case, you firstly make sure that the gameficationCards array is not empty (by filling it with values), then you try to get its contents in a synchronous workflow.

            Two main problems here:

            1. Your array here is filled in client side (which is not, in most cases, a proper way to do so )
            2. Did you think about the case when these achievements would be retrieved from a backend service ? how would you ensure that your array contains values to make your this.gameficationService.getAvailableCards() ?

            Answering the second question will lead you to Observables

            Hint : javascript's asynchronous behavior.

            Source https://stackoverflow.com/questions/65561180

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gamefic

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            Bug reports and pull requests are welcome on GitHub at https://github.com/castwide/gamefic-sdk.
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            CLONE
          • HTTPS

            https://github.com/castwide/gamefic.git

          • CLI

            gh repo clone castwide/gamefic

          • sshUrl

            git@github.com:castwide/gamefic.git

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