ShopManager | simple automotive shop management | Application Framework library

 by   dydx Ruby Version: Current License: No License

kandi X-RAY | ShopManager Summary

kandi X-RAY | ShopManager Summary

ShopManager is a Ruby library typically used in Server, Application Framework, Ruby On Rails applications. ShopManager has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Simple and easy to use automotive repair facility management software.
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            kandi-support Support

              ShopManager has a low active ecosystem.
              It has 4 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ShopManager has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ShopManager is current.

            kandi-Quality Quality

              ShopManager has no bugs reported.

            kandi-Security Security

              ShopManager has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ShopManager does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ShopManager releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ShopManager
            Get all kandi verified functions for this library.

            ShopManager Key Features

            No Key Features are available at this moment for ShopManager.

            ShopManager Examples and Code Snippets

            No Code Snippets are available at this moment for ShopManager.

            Community Discussions

            QUESTION

            How to add ETH as parameter when calling solidity contract function on web3
            Asked 2021-Jun-01 at 23:29

            I have created smart contract with function:

            ...

            ANSWER

            Answered 2021-Jun-01 at 23:29

            You can pass it to the send() function argument as a property named value. Its value is the amount of wei (not the amount of ETH) to be sent.

            It's just an override of the transaction params (the transaction that executes the contract function). So you could also use it to override gas value, nonce and other params if you need.

            Source https://stackoverflow.com/questions/67796882

            QUESTION

            Service data getter returning undefined in Angular
            Asked 2021-May-05 at 17:33

            I'm having trouble finding out why my ShopManagerService keeps returning undefined when the data is accessed by a pipe. Here is the ShopManagerService:

            ...

            ANSWER

            Answered 2021-May-05 at 17:33

            I'd say this happens because of asynchrony. I'd reckon you call the date pipe long before the REST-call returns the value. And the pipe gets only fired once.

            My suggestion is the following.

            Make your ShopPreferences an Observable of Type BehaviorSubject and wait for the value to be set in the OrderDetailsComponent. Only if the value is present render the div.

            Your ShopManagerService

            Source https://stackoverflow.com/questions/67404731

            QUESTION

            Uploaded image is not returned to PHP
            Asked 2021-Feb-26 at 09:41

            I am trying to make a form for editing a product but if I upload a image the image can not be found by my PHP code it throws this error:

            Notice: Undefined index: image in C:\xampp\htdocs\pages\shopmanager\admin\producteditor.php on line 10

            Notice: Undefined index: image in C:\xampp\htdocs\pages\shopmanager\admin\producteditor.php on line 11 Upload failed

            This is my Code:

            ...

            ANSWER

            Answered 2021-Feb-26 at 09:41

            Your

            needs to have the enctype='multipart/form-data' attribute.

            See: What does enctype='multipart/form-data' mean?

            Source https://stackoverflow.com/questions/66383236

            QUESTION

            Unity2d: Does dontDestroyOnLoad only work a single time?
            Asked 2020-Oct-23 at 20:58
            public class ShopManager : MonoBehaviour
            {
                // Start is called before the first frame update
            
                public Button itemBuyButton; //Almak istediğim itemin butonu.
                public Button moneyBar; //Para kutucuğu
                int price; //İslem yapabilmek için para kutucuğumdaki text i double a çeviricem. Bu değişken onu tutmak için.
                public Transform floatingText; //item aldığımda aldığım itemin fiyatının ekranda çıkmasını temsil eden object
                public Transform infoAboutShop; // item aldığımda itemden kaç tane aldığımı ekrana yazdıran object.
                public Canvas canvas;
            
              
                int n = 0;
            
                public void Awake()
                {
                    DontDestroyOnLoad(canvas);
                }
                void Start()
                {
                  //price = PlayerPrefs.GetInt("money");
                    moneyBar = GameObject.Find("MoneyBar").GetComponent();
                  
                } 
            
                // Update is called once per frame
                void Update()
                {
                    //Butonların interaktifliği sürekli kontrol edilsin istediğimden ilgili methodu update metodumda çağırıyorum.
                    
                    buttonInteractable();
                    PlayerPrefs.SetInt("money", price);
                }
            
                public void buy()
                {
                    //floatingText objemin TextMesh componentine ilgili itemin fiyatını atıyorum.
                    floatingText.GetComponent().text = itemBuyButton.GetComponentInChildren().text;
                    /*
                    *Instantiate metodu clone yaratmaya yarıyor. floatingText objemden clone yaratıcam. Clonenun yaratılmasını istediğim yeri tıkladığım yer olarak belirttim.
                    *Quaternion identity ise rotation olmadan ilgili objenin clonelamasını sağlıyor. Bu cloneun TextMesh componentine de aynı şekilde ilgili itemin fiyatını atıyorum.
                    * Bu işlemleri buy metodunun içinde yapmamın nedeni de floatingText lerin item satın alındığında oluşacak olması.
                    */
                    Instantiate(floatingText, new Vector3(Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z), Quaternion.identity).GetComponent().text = itemBuyButton.GetComponentInChildren().text;
            
            
                    //Para kutucuk butonumun text componentini double a çevirip yukarıda oluşturduğum moneyBarPrice değişkenine atıyorum. İşlemleri bu değişken üzerinden yapacağım.
                    price = Convert.ToInt32(moneyBar.GetComponentInChildren().text);
            
                    //Butonun text componentine ulaşıp aynı şekilde o text i de kıyaslama yapabilmek için double a çeviriyorum.
                    if (price >= (Convert.ToDouble(itemBuyButton.GetComponentInChildren().text)))
            
                    {
                        // item aldıktan sonra itemin fiyatını total fiyatımdan düşüyorum.  
                        price -= (Convert.ToInt32(itemBuyButton.GetComponentInChildren().text));
                        // kalan fiyatımı string e çevirip para kutucuğuma yazıyorum.
                        moneyBar.GetComponentInChildren().text = Convert.ToString(price);
            
            
                        //infoAboutShop objemin TextMesh componentine ilgili itemin adını ve sayısını atıyorum.
                        infoAboutShop.GetComponent().text = Convert.ToString(n + 1) + " " + itemBuyButton.name;
                        //floatingText teki mantıkla infoAboutShop objelerimi (200,200) konumunda clonelayıp ilgili nesnenin adı ve sayısını atıyorum.
                        Instantiate(infoAboutShop, new Vector2(200, 200), Quaternion.identity).GetComponent().text = infoAboutShop.GetComponent().text;
                        //her çağırıldığında ilgili objenin sayısını 1 artırıyorum.
                        n += 1;
            
                    }
                    else
                    {
                        // eğer iteme tıkladıktan sonra param tıkladığım itemi almaya yetmiyorsa itemin aktifliği engelleniyor.
                        itemBuyButton.interactable = false;
                    }
            
                }
            
                void buttonInteractable()
                {
                    price= Convert.ToInt32(moneyBar.GetComponentInChildren().text);
                    Debug.Log(price);
                    //Butonun text componentine ulaşıp aynı şekilde o text i de kıyaslama yapabilmek için double a çeviriyorum.
                    if (price >= (Convert.ToDouble(itemBuyButton.GetComponentInChildren().text)))
            
                    {
                        itemBuyButton.interactable = true; // Eğer  start butonu aktif eğilse ve param almak istediğim itemden fazlaysa butonun aktifliği devam eder.
                    }
                    else
                    {
                        itemBuyButton.interactable = false; //  param tıkladığım itemi almaya yetmiyorsa itemin aktifliği engelleniyor.
                    }
                }
            
            
               
            }
            
            ...

            ANSWER

            Answered 2020-Oct-20 at 22:34

            It seems that you have two canvases. One on your maingame scene and one on the shopscene. If your game starts on the Maingame first before your shop scene. I'd suggest you to find the object in your awake method instead of creating a completely separate object by using GameObject.Find(). This will ensure that the proper canvas is selected and put in DontDestroyOnLoad because it seems that you are saving the home screen canvas with money of 0 on the home screen which you would not want. The awake method should probably look something like this:

            Source https://stackoverflow.com/questions/64451959

            QUESTION

            The specified deps.json '$$$' does not exist
            Asked 2020-Mar-11 at 16:56

            I am rather new to the .NET Core, and I got a .NET Core WebAPI project MyWebApp,
            also, i have .Net Core Class Library project MyLib using EntityFrameworkCore

            When i try to use Add-Migration, i get the error
            The specified deps.json [...\MyWebApp\bin\Debug\netcoreapp1.1\MyWebApp.deps.json] does not exist

            Inspecting the folder, I noticed I have this a file in [...\MyWebApp\bin\Debug\netcoreapp1.1\win10-x64\MyWebApp.deps.json]

            but i really can't figure what i am supposed to do to resolve this.

            myWebApi project.json:

            ...

            ANSWER

            Answered 2017-Jan-11 at 20:35

            runtimes section in project.json looks suspicious. As soon as you build for one runtime only - there is no need to use it.

            Remove it and rewrite dependency from "Microsoft.NETCore.App":"1.1.0" to "Microsoft.NETCore.App": { "type": "platform", "version": "1.1.0" }.

            This will change your app deployment model from "self-contained" (can run on specific platform even without framework) to "framework-dependent" (may run on any platform with framework installed). Details are here.

            Source https://stackoverflow.com/questions/41591995

            QUESTION

            Unity3D Google admob: User is reward twice (or more) hack
            Asked 2020-Jan-21 at 14:04

            I created a daily reward system in which the player can get about three 500 coins a day, e.g. 1/3 gold coins. I use Admob Unity Plugin to show the player rewarded videos when they click on the button to get the 500 gold coins, the button can be clicked 3 times and each time the player watches a reward video, they get 500 gold coins.

            My issue:

            1: If the user clicks on the reward button and watch the reward video fully for the first time, my int will increase to 1 and player is rewarded 500 coins - (so it is, 1/3 with 500 coins)

            2: if the user clicks on the reward button a second time but then decides to close the reward video, the int will not increase and the player is not rewarded 500 coins - (it is still, 1/3 with 500 coins)

            3: But if the user decides to click on the reward button and then decided to watch the new reward video fully, the int will increase by 2 (instead of 1) and the player is now rewarded 1,000 gold coins (instead of 500) - (it is now, 3/3 with 1,500 gold coins)

            NOTE: this order isn't specific, the user could do this method from the start or before the int reaches 3/3 and do it however many times the user wants, simply by closing the reward video a lot of time (not completing the video) until satisfied and then watching the reward video fully 3 times.

            I won't include my daily reward script, as I don't believe it is causing my issue. Please could someone help me with this, thank you!!!!

            This is my reward script:

            ...

            ANSWER

            Answered 2020-Jan-21 at 00:57

            Simply change if (ad.isRewardedVideoReady ()) { to if (ad.isRewardedVideoReady () && !coinImage.enabled) {.

            Spamming the button that calls Free_500_Coins will cause two calls to adding the handler.

            Source https://stackoverflow.com/questions/59832631

            QUESTION

            ASP.NET Core InvalidOperationException: Unable to resolve service for type DbContext while attempting to activate UserStore
            Asked 2019-Aug-19 at 05:51

            I have this DbContext in my Application which uses IdentityDbContext

            ...

            ANSWER

            Answered 2019-Aug-19 at 05:46
             public ShopDbContext(DbContextOptions options): base(options)
            

            Source https://stackoverflow.com/questions/57550851

            QUESTION

            Laravel custom error message from inside custom validator function using $validator->errors->add()
            Asked 2019-Feb-22 at 10:57

            I have custom validation rule appointment_status. I am performing various test cases on it and decide what error message is best and throwback. it will be different for every case. I want the $validator->errors()->add('status', __('Invalid status for an appointment in past') to set the error message and it's adding. but it's not returning back to the controller. I can't access this message anywhere. it shows only the status.appointment_status one which is set in messages() function.

            Custom Request class:

            ...

            ANSWER

            Answered 2019-Feb-22 at 10:52

            Adding an error just to the field without specifying the rule I don't think will work, that's why the message from the validation request takes precedence.

            So change it to this:

            Source https://stackoverflow.com/questions/54825402

            QUESTION

            Creating multiple MySQL inserts from a single click (inventory system)
            Asked 2018-Nov-07 at 15:25

            I'm building an inventory system. Basically, the user would type in a received quantity and the system will generate an individual stock number for each unit. So far I have 2 tables created. One for the main stock info and a second one for individual stock items related to the main stock info. I am having a problem figuring out how to create the individual items depending on the quantity the user enterred in a textbox. I can insert the data for the main stock info but how can I create the entries for the individual items? This is the code to enter the main stock info. I could sure use some help here. Thanks.

            ...

            ANSWER

            Answered 2018-Nov-07 at 15:25

            QUESTION

            Hooking into a WooCommerce filter
            Asked 2018-Nov-03 at 03:01

            Since a recent WooCommerce update users with the 'shopmanager' role are no longer to able to edit users with the 'subscriber' role.

            I have found that the following function is responsible for this:

            ...

            ANSWER

            Answered 2018-Nov-03 at 03:01

            Sorted!

            You need to return the new roles array like so:

            Source https://stackoverflow.com/questions/53102866

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ShopManager

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

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            gh repo clone dydx/ShopManager

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            git@github.com:dydx/ShopManager.git

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