redmine_work_wechat | redmine plugin for wechat & dingtalk | Chat library

 by   eangulee Ruby Version: Current License: No License

kandi X-RAY | redmine_work_wechat Summary

kandi X-RAY | redmine_work_wechat Summary

redmine_work_wechat is a Ruby library typically used in Messaging, Chat applications. redmine_work_wechat has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is a plugin for Wechat of work and Dingtalk which both are the biggest IM of work in China. Wechat of work is only oriented to medium-sized and small enterprises in China. Dingtalk only belongs to the cool Chinese companies. So we just introduce them in Chinese. Both are competing against each other in China but they all benefit the Chinese mobile work field. I combined their APIs into one plugin for redmine. 该插件是企业微信的消息推送插件,企业微信的官方地址是work.weixin.qq.com,不是微信或微信企业公众号(目前了解到,微信企业号也能够支持)。 该插件实现企业微信的某个企业群体的remdine消息推送,适用于已经使用企业微信做沟通和管理的企业。 自0.0.8版本,又增加了钉钉的消息推送,理论上,有两个平台的应用,配置正确后,都会进行消息推送,甚至同时推送,但一般来讲,一个企业会选择其中之一作为移动办公之选,不用的平台,管理配置里置空就好。 该插件继续保留企业微信的名称,以后视情况做调整,如果集成了钉钉更多的功能,比如单点登录等,可能会考虑更改插件名称。 由于钉钉功能只是初步加入,可能会有很多缺陷,另外,其安装细节以后有时间补充,与企业微信类同,一般是在钉钉的管理后台创建微应用,记录企业标识、创建企业secret,记录该应用标识,填入到插件配置的钉钉配置里,然后再在用户账户里,填入所对应的钉钉账户标识(一定是员工UserID,而不是工号),就可以实现钉钉信息推送。. 最新插件已经初步集成了钉钉扫码登录的功能,插件名称也适当调整,该功能需要钉钉后台以开发者登录,创建自助登录应用,记录相应的应用ID、Secret和回调地址,并照着写入到企业微信和钉钉插件的配置界面的钉钉扫码登录的栏目里,回调地址一定要在钉钉里设定为redmine的登录地址,比如当前的机制比较简单,登录时首先看是否在插件配置里设定了钉钉扫码登录信息,如果都配置了,则会在登录界面下方显示钉钉的二维码; 用手机上的钉钉app扫描二维码,并授权登录,此时登录界面会判断是否有用户绑定了该钉钉的ID,如果存在,则自动登录,无需输入用户名和密码,如没有绑定,此时可以输入用户名和密码登录,成功登陆后自动绑定。 如果想取消或者更改当前redmine用户的钉钉绑定,可以在我的账户里,把钉钉唯一标识字段置空,即可。 以上的设定细节比较多,需要具备一定的开发基础和钉钉后台的设置经验。另外,初步实现会有很多缺陷和使用上的不完善,以后慢慢优化。. 自0.1.6版,加入issue中可以启用钉钉审批,配置过程比较复杂,大概流程先描述一下:首先,管理员在配置工作台中,新增一个审批,增加审批表单的属性是4个单行编辑器(一定是单行编辑器,dingtalk只支持有限的三种界面类型,不支持日期、数字、多行和文本等),依次命名为“项目”、“Issue号”、“标题”、“内容”。 然后,记录此流程的编号,在插件配置里写入,配置一个部门,记录下部门id,尽量包含redmine中需要参与审批的用户,也在插件配置中写入此部门id。 注意同时利用消息推送的appid等信息即可。每个issue会有启动钉钉审批流程的连接,如果配置信息都正确,会在钉钉中发起审批,作者就是发起人,指派人未审批者,跟踪者为抄送者。 以上功能暂时先简单实现,后期看情况优化,比如增加查看dingtalk的审批状态,按照项目配置不同的审批部门或是否启用审批流程等。功能很不完善,请有一定开发基础的试用,其他人慎用。也不要想能够发起请假等标准流程(因为dingtalk的api受限)。.
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            kandi-support Support

              redmine_work_wechat has a low active ecosystem.
              It has 19 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of redmine_work_wechat is current.

            kandi-Quality Quality

              redmine_work_wechat has 0 bugs and 0 code smells.

            kandi-Security Security

              redmine_work_wechat has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              redmine_work_wechat code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              redmine_work_wechat does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              redmine_work_wechat releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              redmine_work_wechat saves you 349 person hours of effort in developing the same functionality from scratch.
              It has 836 lines of code, 33 functions and 32 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of redmine_work_wechat
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            redmine_work_wechat Key Features

            No Key Features are available at this moment for redmine_work_wechat.

            redmine_work_wechat Examples and Code Snippets

            No Code Snippets are available at this moment for redmine_work_wechat.

            Community Discussions

            QUESTION

            react-native-gifted-chat How to send on pressing return
            Asked 2022-Feb-21 at 11:33

            How do I make the return button on the mobile keyboard send the message instead of creating a new line? I tried using onSubmitEditing in the textInputProps but couldn't get it to work.

            ...

            ANSWER

            Answered 2022-Feb-21 at 11:33

            You need to implement your own ChatComposer and pass the onSubmitEditing prop in the textInputProps in there. In order to prevent keyboard dismiss you also need to set blurOnSubmit to false.

            Source https://stackoverflow.com/questions/71203028

            QUESTION

            Mongodb Mongoose sort and paginate chat messages
            Asked 2022-Feb-07 at 14:43

            I am making a chat app where 10 messages are loaded per page. The messages are sorted from oldest to latest, so the new messages come in bottom and old messages are in top. I tried to use skip() and limit() methods it didnt work.

            ...

            ANSWER

            Answered 2022-Feb-07 at 14:43

            Since you want to display messages 3 to 12 first, you need to sort using 'desc' instead of 'asc', so as to get the newest messages first. This will give you ["12", "11", ... "4", "3"]. Now all you have to do is to invert this array to get ["3", "4", ... "11", "12"]:

            Source https://stackoverflow.com/questions/71020221

            QUESTION

            Testproject Messager with Flutter using Peer-to-Peer Technology
            Asked 2022-Jan-27 at 14:18

            I'm working on a Testproject, where I want to exchange information via peer-to-peer from one Mobile device to another.

            My goal is to make a little chat widget, where when you post a message, you can see it on all devices, which are connected, a bit like this: So if I have one Mobile device, where I send the message, it's seen by all devices.

            The reason why I'm asking for help here, is because I've looked around and found two options for peer-to-peer in Flutter: A faulty example of a peer-to-peer connection in Flutter, with practically no documentation

            A better-documented example of peer-to-peer connection in Flutter, which also doesn't seem to work.

            According to some people, the first option doesn't even work anymore. I've tried both and neither of them managed to achieve what I wanted. It's possible that I don't understand the difference between them 100%.

            With this I don't even know really, how to write the Dart/Flutter code, to test the connection between two devices.

            I have experience with using Sockets and socketstreams on Java, where one device would send something into the socket stream and the other read it out of the socket stream, but there one device was server and one client.

            It would really help me if you could write a simple model, where this peer-to-peer connection works. Because the "documentation" available isn't helping me at all.

            Here is the non functioning code, which I have so far

            ...

            ANSWER

            Answered 2022-Jan-27 at 14:18

            There were multiple problems here:

            1. Not all permissions were given, as kindly pointed out by @TheFunk
            2. Huawei P40 Pro doesn't have google services, thus not communicating properly via Peer To Peer
            3. List item
            4. I was using the P2P strategy STAR, instead of cluster, which now seems to work.
            5. My focus on NFC was wrong, because it doesn't matter if the device has NFC or not.
            6. My assumption that both devices need the same userName seems to be wrong. They can be different, as long as they're declared to find each EndPointId.

            Note: This question is one of two, which are about the same nearby_connections library of Flutter.
            For me this question has been solved and if you have trouble finding a working code you should check out this question, where I've posted the entire connection code, which works but does not yet receive packages. Flutter using nearby_connections in Peer to Peer to send and Receive a Package

            Source https://stackoverflow.com/questions/70772404

            QUESTION

            How does the disconnect event works in socket.io?
            Asked 2022-Jan-12 at 00:53

            I followed a tutorial and was able to copy/build a simple real time web app. I understand everything from the code except for one thing. The 'disconnect' event. I removed most of the code for simplification, but it goes like this:

            ...

            ANSWER

            Answered 2022-Jan-12 at 00:53

            The disconnect event is a built-in socket.io event that tells you when a client disconnects.

            The socket.io client JavaScript uses the beforeunload event listener on the window, which executes before the tab closes, then sends a "I'm gonna die" message to the server, then vanishes.

            The server can also attempt to ping the client and if nothing returns, oops, disconnected.

            On the other hand, the client can manually disconnect from the server with:

            Source https://stackoverflow.com/questions/70675098

            QUESTION

            Perform action on seen/unseen messages with socket.io
            Asked 2021-Dec-31 at 07:26

            What is the best practice to handle seen/unseen messages in a chat room application based on Nodejs/SocketIO/React.

            Consider User1 sends a message to a room. If another user has seen that message, notify all users that the state of message has been seen.

            In my opinion using message brokers can be the better solution instead socket. I actually think that socket should only handle chat messages that are synchronously. but for seen/unseen status I prefer message brokers that are asynchronous. Are there any solutions or best practice in large scale applications?

            ...

            ANSWER

            Answered 2021-Dec-31 at 07:26

            It's unclear what you have currently tried, meaning that I can only advise solutions in order to achieve your aim.

            To firstly identify that a message was seen, IntersectionObserver is an inbuilt API that detects when an element has entered the viewport, meaning that it is visible, therefore; obviously seen. I have added comments in the code below where you should add a function to call to the server that the message was seen, however, that's up to you to implement.

            Source https://stackoverflow.com/questions/70539234

            QUESTION

            Ngfor doesn't actualize on reloading page (Angular + RXJS)
            Asked 2021-Dec-24 at 12:07

            Hi i'm building a chat app with angular for a school project i'm using firebase for my backend and i have an issue with my ngfor.

            For exemple if i reload the page i will see nothing unless i hover my routerlink on my navbar. However sometime it will work after some time on the page without any action

            When i recieve message i need to be on the page to see them ...

            When i reload my page in first time my array is empty this may be what makes the ngfor bug array on reload.

            I'm using ngOnInit() to subscribe :

            ...

            ANSWER

            Answered 2021-Dec-24 at 11:41

            I think you might need to use the child_added event instead of value in your getMessage method.
            Check if you're receiving data on time in your getMessage method, if not it's most probably, because of the event.
            But one thing that I don't understand is why you're calling emitMessage inside getMessage and also calling it inside your component after getMessage, try to evade that.

            Source https://stackoverflow.com/questions/70472450

            QUESTION

            BrokenPipeError on socket
            Asked 2021-Nov-13 at 09:53

            I created a messenger using Python Socket, when I use two clients, for example, when one user leaves the chat, the second user can send 1-2 more messages and after that the server stops accepting messages from other users, that is there is a well-known error Broken pipe 32. I understand the terminology of the error, perhaps the error lies on my server in a While True loop (a loop that includes all the actions that users carry out among themselves), because there is a fabulous code in the form:

            ...

            ANSWER

            Answered 2021-Nov-13 at 09:53

            perhaps the error lies on my server in a While True loop (a loop that includes all the actions that users carry out among themselves), because there is a fabulous code in the form:

            Source https://stackoverflow.com/questions/69935312

            QUESTION

            How to handle thousands of messages in a real-time group chat with Firestore?
            Asked 2021-Nov-10 at 14:53

            I need some help with Firestore building a chat app. I've looked at the documentation but I couldn't find the answer I need.

            I'm building a real-time chat (many-to-many) that must handle thousands of messages, and those messages can also be edited, deleted and undeleted. The main problem is that loading all the messages once (as Firebase suggests) and then manage them on the FrontEnd side freezes my frontend application for the huge amount of messages. I tried to do that with the pagination API but I got some edge cases e.g.

            ...

            ANSWER

            Answered 2021-Nov-10 at 14:53

            Your approach is fine, but it turns out that pagination and realtime updates with a cursor based API lead to some tricky edge-cases.

            You'd have to either remove the duplicate documents based on their ID and then have pages with different sizes, or update the starting point of the second query (and then later queries as you have more pages).

            There are more such edge cases, which is one of the reasons the FirestorePagingAdapter in FirebaseUI doesn't handle realtime updates.

            Source https://stackoverflow.com/questions/69895158

            QUESTION

            How to get information from a client socket and display information on a server?
            Asked 2021-Oct-25 at 20:20

            How do I force the server to receive messages from the client and display the message: "{name} send message: {data}"? For example, a user sends a message to another user, and when a user named John sends the message "Hello Alice, how are you?", The server will be displayed at this point - John will send a message: Hello Alice, how are you? I will be grateful for your help. I hope will find the answer to this question in this article. Code below:

            server:

            ...

            ANSWER

            Answered 2021-Oct-25 at 20:20

            I modified your code like that.

            This is your server script.

            Source https://stackoverflow.com/questions/69712309

            QUESTION

            all messages time stamps keep updating to current time when a message is sent
            Asked 2021-Oct-24 at 02:28

            below is my code in flutter, when I send a message all the timestamps for every message update to the current time, how do I ensure the times don't change on any old messages? I have pulled the timestamp out correctly just missing what I am doing wrong to save the individual time stamp. I am not using a firebase timestamp just using what dart gives me for DateTime

            ...

            ANSWER

            Answered 2021-Oct-24 at 02:21

            Your error is in this line:

            Source https://stackoverflow.com/questions/69693267

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install redmine_work_wechat

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

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