flagpole | Store multiple flags in an Integer field by using a bitmap | Access Management library
kandi X-RAY | flagpole Summary
kandi X-RAY | flagpole Summary
Flagpole allows bundling a bunch of flags into a single integer field, by storing each flag as a bit.
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QUESTION
As part of a 'Capture The Flag' challenge the attached jpg was scrambled to obscure the content. The image ("flagpoles.jpg") is 1600 pixels by 1600 pixels. The concentric lines appear to have a blocksize of 10 pixels wide. (It resembles a Frank Stella painting). It appears the original image has been split into four portions which are arranged symmetrically around the center. I have been trying to write a python script to work through the pixels and unscramble the concentric squares. My efforts have resulted in two useless recurring conditions, either no change or increased scrambling. I think this might be because I am working on the entire image and it might be better to try and unscramble part of it. Here is the code I have. At the moment it only processes half of the pixels because I am trying to match up portions of the picture with each other. I tried sending the blocks to the other side of the image to try and match them up, but there is no improvement. Any assistance in getting a clear picture would be gratefully received.
...ANSWER
Answered 2020-Dec-01 at 21:16The image seems to consist of concentric square boxes of width 10 pixels, each rotated by 90° relative to the previous one. After every four rotations, the pixels are once again oriented in the same direction.
You can easily undo this by making a copy of the image and repeatedly rotating by 270° while cropping away a 10 px border. Paste these rotated images back into the corresponding locations to retrieve the original image.
QUESTION
I'm hoping somebody experienced can point out where/if I am missing some crucial syntax.
My program works fine (because 95% of it was created by a CS50 professor), with one exception - I cannot seem to get the player and flag files/classes to reference each other to show that my Mario character has reached the final flag.
Specifically, the function "Flag:victory(player)" does not appear to be pulling information from the player file/class, while player has a similar function that is able to access Flag, although I don't see any difference between the two files as to why Flag is not behaving properly.
ANSWER
Answered 2020-Aug-13 at 11:37You're using 'self.player' which is a brand new player at the init() (which is a different player than the one you want) You need to use 'player' that you passed as an argument to check if player.victory is true.
QUESTION
I was wondering if anyone would be able to help me with the game that I am creating on P5.JS? I am trying to create lives as a feature on this game however whenever I die in a canyon it takes all lives and does not take just one life and reset the game as it should. Any advice would be really helpful.
...ANSWER
Answered 2020-Mar-16 at 19:00I believe your error is here:
QUESTION
I have to create Google Maps direction service From / To points and it should work both - from map clicks From /To and using autocomplete text boxes where user has to fill in From /To destinations and both to be marked as markers on the map. Finally it will draw route on the map. Using separately both work, for example if I click from / to it will draw the route, but for some reason gets wrong custom Infowindow. How it is supposed to work: When you click on map for first time it should create and OPEN custom Infowindow "From address". When you click on map for second time it should create and OPEN custom Infowindow "To address".
The problems with the Infowindow are as following:
- Onclick, It only shows Infowindow "From address".
- When you click on the map for a second time and the route is draw both markers are not showing the custom Infowindows OPENED and if you click on the marker you will discover that the custom Infowindows are missing.
I have prepared a fiddle where you can see nearly working DEMO :)
Please excuse me if the code looks mess, but I had to remove a lot of code in order to reproduce the problem.
Please help me to fix the above problems
...ANSWER
Answered 2019-Sep-13 at 14:13your global
map
variable is not initialized. You need to either pass it into thecreateMarker
function (it is available fromdirectionRenderer.getMap()
) or initialize the globalmap
variable (by removing thevar
in the line that initializes the map).you need to suppress the markers created by the directions renderer (
var directionsRenderer = new google.maps.DirectionsRenderer({suppressMarkers: true});
)
QUESTION
I'm building a small application on Vuejs, where I'm using npm package a substitute for js-marker-clusterer I'm trying to load the map after I get a response from the API, following is my code:
...ANSWER
Answered 2018-Dec-04 at 08:53You are creating a MarkerCluster
for all your markers, instead store all markers in the array and just create a single MarkerCluster
as shown in the attached link with the question.
QUESTION
I have result with a marker icon and I want to replace the markers with a price.
Here is the current code result image:
And I want like this result:
How can I fix this issue?
Please help me to fix this issue.
Thanks.
here is the complete code ........................................................................................................
...ANSWER
Answered 2018-Sep-17 at 10:44You are creating an icon:
QUESTION
I'm using google maps javascript API v3 for implementing a map with some markers in my Ionic 1 app. I want to use a custom image for these markers. When I try the application on chrome in my pc the markers are shown without problems, but when I try it on iOS or Android device the markers don't appear.
Here is my function:
...ANSWER
Answered 2017-Apr-29 at 06:28You are referring marker url from the root starting it with /
and that will not work for Cordova. You should use some relative path for your image, like
url: 'images/user_pin.png'
QUESTION
Today i saw an picture of an old game. It was an googlemaps based mmorgp, where you could build up your empire. To claim land, you easily builded an flagpole. But im not the best in describing things.
So lets get back to my question. They used googlemaps circles to mark the area of an building, like an flagpole. When a few of those flagpoles were build very close to each other, they merged their borders, that looked like this :
http://imgur.com/a/0hBdK [Wanted to post picture, but stackoverflow image uploader was broken]
So as you can see those circles were "combined". When the border isnt drawn, it looks like they are one big polygon instead of 2 circles. But how to achieve something like that ? Heres how i create a circle :
...ANSWER
Answered 2017-May-09 at 14:34The easiest way to do this is calculating the point where those 2 or multiple circles meet each other.
QUESTION
I'm trying to build the Half pyramid with Flagpole in Ruby. I'm very close just missing the flag and I don't know how to complete it. Your help is appreciated.
Here is my code: (I can build the half pyramid + pole but not the flag)
...ANSWER
Answered 2017-Jan-29 at 07:29One solution would be to use rosetta to set the position of the caret in the console and add text (your flagpole).
A second approach is to enhance the existing code with some if
. I would use rosetta
for more advanced solutions.
here the if example:
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On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.
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