kontrol | small web framework written in Ruby | Application Framework library
kandi X-RAY | kontrol Summary
kandi X-RAY | kontrol Summary
Kontrol is a small web framework written in Ruby, which runs directly on [Rack][1]. Basically you can mount a class as rack handler and attach a set of named routes, which will be used for route recognition and generation. All examples can be found in the examples folder of the kontrol project, which is hosted on [github][2].
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Top functions reviewed by kandi - BETA
- Initialize the request .
- Render the content .
- Sets the modified time of the request .
- Determine the route against the given request .
- Set the match headers .
- Determines if the route is defined
- Recognize the request .
- Registers a route
- Generate a format for the given parameter .
- Mark the given text
kontrol Key Features
kontrol Examples and Code Snippets
Community Discussions
Trending Discussions on kontrol
QUESTION
I'm currently trying to figure out how to calculate the average temperature for a day. The day usually has 24 measurements, 00:00 01:00... etc. The file contains information divided by ';'. Like this:
...ANSWER
Answered 2021-Mar-21 at 16:46If you want to get averages by day in a range you can use the stream api with grouping, filtering and mapping to do something like this:
QUESTION
I can log in with Facebook, but I can not register Cloud Firestore. How do I get the resources to suggest? I can log in with Google, but here I have problems. I've shared the codes below. I'm not receiving an error. The information comes from Facebook but clicking on the button on the try catch process:
...ANSWER
Answered 2021-Mar-21 at 09:47When the FacebookIleGiris () method is logged in with Facebook, the function to be initiated to the initiated function and the error has been solved.
QUESTION
I created an app using Spring Boot, JSF + Primefaces. I deployed it to Amazon Elastic Beanstalk, and set the environment variables that project needed to use.
When I tried to access my website, I got this error message:
...ANSWER
Answered 2021-Mar-05 at 19:37I found the problem.
Maven, does not add *.xhtml files inside "jar" package. Here is the ss of decompiled version of jar packaging (with jd-gui)
..and here is the ss of war packaging:
so if you are think that you did everything correct during development and managing after, check the packaging type.
QUESTION
I am trying to code a discord bot and when learning the module I am stuck here;
I mean in the code below will discord call on_message function whenever a message sent in the channels that bot has access to and will the on_reminder function be called without stopping until application closes?
Here's my code;
...ANSWER
Answered 2021-Jan-09 at 10:00You can look at the documentation:
discord.on_message(message)
: "Called when a Message is created and sent" so this event will be triggered whenever a message is sent in a channel the bot has access to.- As for
on_reminder
, it's not an existing event so it won't be triggered. If you want it to run every hour, you might want to take at thetask
extension.
QUESTION
i imported these:
...ANSWER
Answered 2021-Jan-03 at 22:43Your problem is because you didn't import the right files.
the only imports required in bootstrap 5 is
https://getbootstrap.com/docs/5.0/dist/js/bootstrap.bundle.min.js
and
https://getbootstrap.com/docs/5.0/dist/css/bootstrap.min.css
.
here is a working repl: https://repl.it/@ch1ck3n/stackvoerflow-answer-thing
QUESTION
I've an assigment about hashes. And i've finished my work. At least i thought so... Anyway My duty is creating a structure and indexing it with a hash table. I've done all the functions etc. but when i want to take some imput to my struct exe file stoppes working and finishes the program. So what is the reason of that?
Here's my code:
...ANSWER
Answered 2020-Dec-26 at 03:27Other than using unallocated pointer which is already pointed by @dxiv, you have following errors from your code.
1)
main.c: In function ‘put’:
main.c:23:11: error: ‘true’ undeclared (first use in this function)
while(true){
^~~~ main.c:23:11: note: each undeclared identifier is reported only once for each function it appears in
main.c: In function ‘main’:
main.c:118:13: warning: format ‘%s’ expects argument of type ‘char * ’, but argument 2 has type ‘char ( * )[20]’ [-Wformat=]
scanf("%s",&isim);
^ main.c:120:13: warning: format ‘%s’ expects argument of type ‘char * ’, but argument 2 has type ‘char ( * )[20]’ [-Wformat=]
scanf("%s",&soyisim);
^ main.c:128:17: error: stray ‘’ in program data_list();
^
There are two warning complaining about the types you used %s expects argument of type ‘char * ’, but argument 2 has type ‘char ( * )[20]
you have to fix those as below.
QUESTION
I am trying to do use pagination, and it works fine. However, in the pagination, I only see the following.
« Previous Next »
Showing 1 to 10 of 44 results
How can I make the pagination with Laravel so that I can see pagination numbers?
< 1 2 3 4 5 ... etc >
I have 44 rows in my database
Controller
...ANSWER
Answered 2020-Dec-24 at 14:54i customize it my self. I change
{{ $mhs->links() }}
to
QUESTION
I want to give an array to the data part of the excel table. How can I do it ? This is my code:
...ANSWER
Answered 2020-Nov-20 at 14:09I am not exactly sure about the shape of your data, but I suspect the issue is due to the dimensions of the data.
From the library's document, the length of the data
field should match the length of the columns
field. However, your data
field has a length of 1, while the length of columns
is 8.
Try the following:
QUESTION
...public class ShopManager : MonoBehaviour { // Start is called before the first frame update public Button itemBuyButton; //Almak istediğim itemin butonu. public Button moneyBar; //Para kutucuğu int price; //İslem yapabilmek için para kutucuğumdaki text i double a çeviricem. Bu değişken onu tutmak için. public Transform floatingText; //item aldığımda aldığım itemin fiyatının ekranda çıkmasını temsil eden object public Transform infoAboutShop; // item aldığımda itemden kaç tane aldığımı ekrana yazdıran object. public Canvas canvas; int n = 0; public void Awake() { DontDestroyOnLoad(canvas); } void Start() { //price = PlayerPrefs.GetInt("money"); moneyBar = GameObject.Find("MoneyBar").GetComponent
(); } // Update is called once per frame void Update() { //Butonların interaktifliği sürekli kontrol edilsin istediğimden ilgili methodu update metodumda çağırıyorum. buttonInteractable(); PlayerPrefs.SetInt("money", price); } public void buy() { //floatingText objemin TextMesh componentine ilgili itemin fiyatını atıyorum. floatingText.GetComponent().text = itemBuyButton.GetComponentInChildren().text; /* *Instantiate metodu clone yaratmaya yarıyor. floatingText objemden clone yaratıcam. Clonenun yaratılmasını istediğim yeri tıkladığım yer olarak belirttim. *Quaternion identity ise rotation olmadan ilgili objenin clonelamasını sağlıyor. Bu cloneun TextMesh componentine de aynı şekilde ilgili itemin fiyatını atıyorum. * Bu işlemleri buy metodunun içinde yapmamın nedeni de floatingText lerin item satın alındığında oluşacak olması. */ Instantiate(floatingText, new Vector3(Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z), Quaternion.identity).GetComponent().text = itemBuyButton.GetComponentInChildren().text; //Para kutucuk butonumun text componentini double a çevirip yukarıda oluşturduğum moneyBarPrice değişkenine atıyorum. İşlemleri bu değişken üzerinden yapacağım. price = Convert.ToInt32(moneyBar.GetComponentInChildren().text); //Butonun text componentine ulaşıp aynı şekilde o text i de kıyaslama yapabilmek için double a çeviriyorum. if (price >= (Convert.ToDouble(itemBuyButton.GetComponentInChildren().text))) { // item aldıktan sonra itemin fiyatını total fiyatımdan düşüyorum. price -= (Convert.ToInt32(itemBuyButton.GetComponentInChildren().text)); // kalan fiyatımı string e çevirip para kutucuğuma yazıyorum. moneyBar.GetComponentInChildren().text = Convert.ToString(price); //infoAboutShop objemin TextMesh componentine ilgili itemin adını ve sayısını atıyorum. infoAboutShop.GetComponent().text = Convert.ToString(n + 1) + " " + itemBuyButton.name; //floatingText teki mantıkla infoAboutShop objelerimi (200,200) konumunda clonelayıp ilgili nesnenin adı ve sayısını atıyorum. Instantiate(infoAboutShop, new Vector2(200, 200), Quaternion.identity).GetComponent().text = infoAboutShop.GetComponent().text; //her çağırıldığında ilgili objenin sayısını 1 artırıyorum. n += 1; } else { // eğer iteme tıkladıktan sonra param tıkladığım itemi almaya yetmiyorsa itemin aktifliği engelleniyor. itemBuyButton.interactable = false; } } void buttonInteractable() { price= Convert.ToInt32(moneyBar.GetComponentInChildren().text); Debug.Log(price); //Butonun text componentine ulaşıp aynı şekilde o text i de kıyaslama yapabilmek için double a çeviriyorum. if (price >= (Convert.ToDouble(itemBuyButton.GetComponentInChildren().text))) { itemBuyButton.interactable = true; // Eğer start butonu aktif eğilse ve param almak istediğim itemden fazlaysa butonun aktifliği devam eder. } else { itemBuyButton.interactable = false; // param tıkladığım itemi almaya yetmiyorsa itemin aktifliği engelleniyor. } } }
ANSWER
Answered 2020-Oct-20 at 22:34It seems that you have two canvases. One on your maingame scene and one on the shopscene. If your game starts on the Maingame first before your shop scene. I'd suggest you to find the object in your awake method instead of creating a completely separate object by using GameObject.Find()
. This will ensure that the proper canvas is selected and put in DontDestroyOnLoad
because it seems that you are saving the home screen canvas with money of 0 on the home screen which you would not want.
The awake method should probably look something like this:
QUESTION
After seeing the popup view that says your credit card saved successfully. I want to see this popup for 2-3 seconds then to pass another view called AddressView. Maybe it is irrelevant but I also added that popup view and the name is SuccessCardView.
...ANSWER
Answered 2020-Sep-17 at 15:13It is not clear where/how is AddressView
configured, but you can do the following
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