rocketship | based template that uses Sinatra_Synchrony | Application Framework library

 by   gnarmis Ruby Version: Current License: No License

kandi X-RAY | rocketship Summary

kandi X-RAY | rocketship Summary

rocketship is a Ruby library typically used in Server, Application Framework, Ruby On Rails applications. rocketship has no bugs, it has no vulnerabilities and it has low support. You can download it from GitLab, GitHub.

Ruby has some great micro-frameworks to jumpstart development of web services. But when you want to spin up a number of basic services using things like Sinatra, RestClient, and testing helpers such as RSpec, Capybara, and SimpleCov (not to mention dependency management using Bundler and a few simple Rake tasks), there's quite a lot of complexity and boiler-plate to deal with. Want to just dive into development without browsing around for a while and setting things up? Working on multiple Sinatra apps and want a sane way to organize everything? Use Rocketship.
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            kandi-support Support

              rocketship has a low active ecosystem.
              It has 10 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              rocketship has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of rocketship is current.

            kandi-Quality Quality

              rocketship has no bugs reported.

            kandi-Security Security

              rocketship has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              rocketship does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              rocketship releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of rocketship
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            rocketship Key Features

            No Key Features are available at this moment for rocketship.

            rocketship Examples and Code Snippets

            No Code Snippets are available at this moment for rocketship.

            Community Discussions

            QUESTION

            How to create custom turtle shapes
            Asked 2021-Mar-23 at 14:58

            I am trying to create a turtle with a png photo as its shape. I have tried using this method:

            ...

            ANSWER

            Answered 2021-Mar-22 at 11:42

            The problem is with .addshape() method.

            If it's not a gif file, you have to specify shape attribute.

            See details here: https://docs.python.org/3/library/turtle.html#turtle.addshape

            Source https://stackoverflow.com/questions/66744982

            QUESTION

            New overlay won't stay when mouseX and mouseY coordinates match constraints - Processing 3
            Asked 2021-Feb-16 at 16:22
              void draw() {
            
              boolean onTheMoon = false;
              drawGrid(); // Old overlay animation. 
              if ((mouseX > 50) && (mouseX < 150) && (mouseY > 50) && (mouseY < 150)) {
                onTheMoon = true;
              } 
              if (onTheMoon) 
              {
                do 
                {
                  moonLanding(); // New overlay method 
                } 
                while ((mouseX > 800) && (mouseX < 1000) && (mouseY > 400) && (mouseY < 700)); //Coordinates for new location on overlay
                }
              rocketShip(); // Calling my rocketship method. Rocket made of shapes using mouseX and mouseY
            }
            
            ...

            ANSWER

            Answered 2021-Feb-16 at 16:22

            Based on your comments above it sounds like an if condition will do the job and there's no need for the do/while loop.

            You have this boolean expression: (mouseX > 800) && (mouseX < 1000) && (mouseY > 400) && (mouseY < 700).

            You want moonLanding() to be called only when this condition is not(!) met:

            Source https://stackoverflow.com/questions/66226456

            QUESTION

            Tower: What is causing "[WARNING]: Invalid characters were found in group names but not replaced, use -vvvv to see details"
            Asked 2021-Feb-13 at 20:39

            I am just starting to work with Ansible Tower and made a project and then a job template under that project that uses a small initial test playbook (Test.yml):

            ...

            ANSWER

            Answered 2021-Feb-13 at 20:39

            Your version of ansible-playbook is probably older than the version of Ansible being used in Tower.

            In recent versions of Ansible, group names must be valid variable names. See the docs for details on what constitutes a valid variable name.

            If east01.xxxxx.com is a group name, the periods are the problem. Otherwise, check you group names for anything not a letter, digit, or _.

            Source https://stackoverflow.com/questions/66185645

            QUESTION

            How can I do multiple window.onscrolls
            Asked 2020-May-27 at 17:50

            What happens is the rocketship turns round and the background does some stuff when the user scrolls down 50px. How can I make it so that the rocket does something else when the user scrolls down 100px?

            here is my code

            ...

            ANSWER

            Answered 2020-May-27 at 17:40

            You just need to test your conditions to see that their order is wrong:

            Source https://stackoverflow.com/questions/62049023

            QUESTION

            Blank PDFs being uploaded to Google Drive via Google Drive API
            Asked 2020-Apr-28 at 07:30

            I am trying to upload a generated pdf to my google drive folder using pdfkit and google drive's api but every time it's uploaded it's a blank document despite being the same size as the generated labels. I have a separate endpoint which I returns doc.pipe(res) when I call the createLabel function and that how I know the pdf was correctly generated, but when I try to sream it my upload-to-googledrive.js , the file is successfully uploaded as a blank pdf. Does anyone have any suggestions?

            create_label.js

            ...

            ANSWER

            Answered 2020-Apr-28 at 07:30

            When I saw doc, I thought that it is the stream object. So I would like to propose the following modification. Please modify the function of createLabel as follows.

            From:

            Source https://stackoverflow.com/questions/61471876

            QUESTION

            Pseudo-element not appearing
            Asked 2020-Apr-05 at 09:53

            I'm attempting to make a very basic game and I've got a rocket ship that you can move around with wasd. I'm making this rocketship with html divs and css pseudo-elements. Everything in this snippet is working, about from the bit at the bottom. (#base2::before) Why isn't this element appearing when I load it in?

            ...

            ANSWER

            Answered 2020-Apr-03 at 06:39

            add display: block to your #base2::before{..} and you will find your circle at the bottom of the rocket.

            Source https://stackoverflow.com/questions/61006251

            QUESTION

            Use Pycharm only as a formatter
            Asked 2019-May-19 at 15:59

            I have used the regular IDLE python interpreter. Now I discovered PyCharm. It's a really good formatter and has a object hierarchy which I really like and auto-complete.

            Unfortunately, PyCharm doesn't have the same interpreter as the regular python IDLE and I can't seem to get it to run w/ the regular python interpreter (Y'know, the one with the rocket in the icon?) and I can't seem to figure out how to get that same interpreter running

            If you can give me any suggestions on how to get PyCharm to run on the regular interpreter, that would be nice, as I'm making a text based game, and the Pycharm console isn't great for those.

            I've already tried looking into changing the pycharm interpreter (the rocketship python wasn't there) and the pycharm website didn't have exactly what i wanted

            Basically, I want to only use PyCharm as a python formatter, and use the regular Python IDLE as a interpreter

            ...

            ANSWER

            Answered 2019-May-19 at 02:08

            As John Anderson's comment said, You can configure python interpreter by File->Settings->Progject->Project Interpreter, you said it didn't have you wanted so you must add interpreter by hand. click the setting button, and Add a python interpreter.Generally python interpreter located in C:\Users\\AppData\Local\Programs\python\python37\python.exe.

            Source https://stackoverflow.com/questions/56195512

            QUESTION

            How to weld objects and add fin-like object THREE.js
            Asked 2019-Mar-28 at 14:18

            I'm working on a scene that revolves around a rocket ship that orbits certain planets etc.

            I am firstly starting off by creating my own rocketship object. I am trying to recreate a model that look similar to this https://kyleagnew.files.wordpress.com/2018/02/lowpolyrocket5.jpg

            And this is the current model that I have created https://jsfiddle.net/pfya1sjm/4/

            As you can tell by my model, it consists of a lot of objects created and aligned with each other using the y axis. This also means that the object doesn't look completely smooth as you can see all the lines between them. Is there a way I can avoid this or weld all the objects together so they become one smooth object?

            Also, for the second part of the question, how could I create fin-like objects that stick out the bottom of the rocket? as displayed on the example im trying to remake.

            <-----------------------EDIT-------------------------->

            ...

            ANSWER

            Answered 2019-Mar-28 at 14:18

            The edges between your body sections appear hard because the normals for the matching vertices are different, and blend that way.

            THREE.MeshPhongMaterial uses vertex normals for edge blending. If two normals at an edge are the same, then the edges will appear to blend together. If the normals point in different directions, the edge will appear hard.

            You have a few options:

            1. Edit the geometry, so that edges that meet share the same normal vector value for each of their paired vertices.

            2. Manually merge the geometries into a single geometry object, then figure out the disparate normals, and configure them to use the same one.

            3. Build a custom geometry definition using THREE.Geometry or THREE.BufferGeometry.

            I'd really recommend trying out option 3, because it's likely you'll need to use that to define your "fins". You could get tricky and figure out how to position/scale/skew a primite mesh to satisfy your requirement, but building a custom geometry will (in my opinion) be MUCH easier.

            Source https://stackoverflow.com/questions/55398528

            QUESTION

            Three.Js positioning problem and coneGeometry error
            Asked 2019-Mar-25 at 10:45

            I am trying to build a rocketship model by add different shapes to a large group and position them at specific axis.

            When I try to use

            ...

            ANSWER

            Answered 2019-Mar-25 at 10:45

            rocketGroup.add(rocketCone);

            This code is not valid since it's not possible to add an instance of ConeGeometry to an Object3D. Try to change your code to the following:

            Source https://stackoverflow.com/questions/55327710

            QUESTION

            Need Help Refactoring My Javascript Code (D3)
            Asked 2019-Mar-06 at 19:18

            I'm attempting to build a data visualization with D3 and part of it involves having a rocketship shoot from the top right of the screen to the bottom middle. The code is working fine except I would like to generate this function X amount of times as opposed to just once (i.e. multiple rocket ships doing the same exact thing one after the other). I am aware of the setInterval(), however when I implement it I am still getting just one rocketship. My theory is that it's not working because I have multiple .transition().duration() statements inside my function however perhaps that's not the case.

            Here is my code:

            ...

            ANSWER

            Answered 2019-Mar-06 at 19:18

            try changing your code a little, and wrap your call in a function:

            Source https://stackoverflow.com/questions/55029567

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rocketship

            You can download it from GitLab, GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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