rocketship | based template that uses Sinatra_Synchrony | Application Framework library
kandi X-RAY | rocketship Summary
kandi X-RAY | rocketship Summary
Ruby has some great micro-frameworks to jumpstart development of web services. But when you want to spin up a number of basic services using things like Sinatra, RestClient, and testing helpers such as RSpec, Capybara, and SimpleCov (not to mention dependency management using Bundler and a few simple Rake tasks), there's quite a lot of complexity and boiler-plate to deal with. Want to just dive into development without browsing around for a while and setting things up? Working on multiple Sinatra apps and want a sane way to organize everything? Use Rocketship.
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rocketship Examples and Code Snippets
Community Discussions
Trending Discussions on rocketship
QUESTION
I am trying to create a turtle with a png photo as its shape. I have tried using this method:
...ANSWER
Answered 2021-Mar-22 at 11:42The problem is with .addshape()
method.
If it's not a gif
file, you have to specify shape
attribute.
See details here: https://docs.python.org/3/library/turtle.html#turtle.addshape
QUESTION
void draw() {
boolean onTheMoon = false;
drawGrid(); // Old overlay animation.
if ((mouseX > 50) && (mouseX < 150) && (mouseY > 50) && (mouseY < 150)) {
onTheMoon = true;
}
if (onTheMoon)
{
do
{
moonLanding(); // New overlay method
}
while ((mouseX > 800) && (mouseX < 1000) && (mouseY > 400) && (mouseY < 700)); //Coordinates for new location on overlay
}
rocketShip(); // Calling my rocketship method. Rocket made of shapes using mouseX and mouseY
}
...ANSWER
Answered 2021-Feb-16 at 16:22Based on your comments above it sounds like an if
condition will do the job and there's no need for the do/while
loop.
You have this boolean expression: (mouseX > 800) && (mouseX < 1000) && (mouseY > 400) && (mouseY < 700)
.
You want moonLanding()
to be called only when this condition is not(!
) met:
QUESTION
I am just starting to work with Ansible Tower and made a project and then a job template under that project that uses a small initial test playbook (Test.yml):
...ANSWER
Answered 2021-Feb-13 at 20:39Your version of ansible-playbook
is probably older than the version of Ansible being used in Tower.
In recent versions of Ansible, group names must be valid variable names. See the docs for details on what constitutes a valid variable name.
If east01.xxxxx.com
is a group name, the periods are the problem. Otherwise, check you group names for anything not a letter, digit, or _
.
QUESTION
What happens is the rocketship turns round and the background does some stuff when the user scrolls down 50px. How can I make it so that the rocket does something else when the user scrolls down 100px?
here is my code
...ANSWER
Answered 2020-May-27 at 17:40You just need to test your conditions to see that their order is wrong:
QUESTION
I am trying to upload a generated pdf to my google drive folder using pdfkit and google drive's api but every time it's uploaded it's a blank document despite being the same size as the generated labels. I have a separate endpoint which I returns doc.pipe(res)
when I call the createLabel
function and that how I know the pdf was correctly generated, but when I try to sream it my upload-to-googledrive.js
, the file is successfully uploaded as a blank pdf. Does anyone have any suggestions?
create_label.js
...ANSWER
Answered 2020-Apr-28 at 07:30When I saw doc
, I thought that it is the stream object. So I would like to propose the following modification. Please modify the function of createLabel
as follows.
QUESTION
I'm attempting to make a very basic game and I've got a rocket ship that you can move around with wasd. I'm making this rocketship with html divs and css pseudo-elements. Everything in this snippet is working, about from the bit at the bottom. (#base2::before) Why isn't this element appearing when I load it in?
...ANSWER
Answered 2020-Apr-03 at 06:39add display: block
to your #base2::before{..}
and you will find your circle at the bottom of the rocket.
QUESTION
I have used the regular IDLE python interpreter. Now I discovered PyCharm. It's a really good formatter and has a object hierarchy which I really like and auto-complete.
Unfortunately, PyCharm doesn't have the same interpreter as the regular python IDLE and I can't seem to get it to run w/ the regular python interpreter (Y'know, the one with the rocket in the icon?) and I can't seem to figure out how to get that same interpreter running
If you can give me any suggestions on how to get PyCharm to run on the regular interpreter, that would be nice, as I'm making a text based game, and the Pycharm console isn't great for those.
I've already tried looking into changing the pycharm interpreter (the rocketship python wasn't there) and the pycharm website didn't have exactly what i wanted
Basically, I want to only use PyCharm as a python formatter, and use the regular Python IDLE as a interpreter
...ANSWER
Answered 2019-May-19 at 02:08As John Anderson's comment said, You can configure python interpreter by File->Settings->Progject->Project Interpreter, you said it didn't have you wanted so you must add interpreter by hand. click the setting button, and Add a python interpreter.Generally python interpreter located in C:\Users\\AppData\Local\Programs\python\python37\python.exe.
QUESTION
I'm working on a scene that revolves around a rocket ship that orbits certain planets etc.
I am firstly starting off by creating my own rocketship object. I am trying to recreate a model that look similar to this https://kyleagnew.files.wordpress.com/2018/02/lowpolyrocket5.jpg
And this is the current model that I have created https://jsfiddle.net/pfya1sjm/4/
As you can tell by my model, it consists of a lot of objects created and aligned with each other using the y axis. This also means that the object doesn't look completely smooth as you can see all the lines between them. Is there a way I can avoid this or weld all the objects together so they become one smooth object?
Also, for the second part of the question, how could I create fin-like objects that stick out the bottom of the rocket? as displayed on the example im trying to remake.
<-----------------------EDIT-------------------------->
...ANSWER
Answered 2019-Mar-28 at 14:18The edges between your body sections appear hard because the normals for the matching vertices are different, and blend that way.
THREE.MeshPhongMaterial
uses vertex normals for edge blending. If two normals at an edge are the same, then the edges will appear to blend together. If the normals point in different directions, the edge will appear hard.
You have a few options:
Edit the geometry, so that edges that meet share the same normal vector value for each of their paired vertices.
Manually merge the geometries into a single geometry object, then figure out the disparate normals, and configure them to use the same one.
Build a custom geometry definition using
THREE.Geometry
orTHREE.BufferGeometry
.
I'd really recommend trying out option 3, because it's likely you'll need to use that to define your "fins". You could get tricky and figure out how to position/scale/skew a primite mesh to satisfy your requirement, but building a custom geometry will (in my opinion) be MUCH easier.
QUESTION
I am trying to build a rocketship model by add different shapes to a large group and position them at specific axis.
When I try to use
...ANSWER
Answered 2019-Mar-25 at 10:45rocketGroup.add(rocketCone);
This code is not valid since it's not possible to add an instance of ConeGeometry
to an Object3D
. Try to change your code to the following:
QUESTION
I'm attempting to build a data visualization with D3 and part of it involves having a rocketship shoot from the top right of the screen to the bottom middle. The code is working fine except I would like to generate this function X amount of times as opposed to just once (i.e. multiple rocket ships doing the same exact thing one after the other). I am aware of the setInterval()
, however when I implement it I am still getting just one rocketship. My theory is that it's not working because I have multiple .transition().duration()
statements inside my function however perhaps that's not the case.
Here is my code:
...ANSWER
Answered 2019-Mar-06 at 19:18try changing your code a little, and wrap your call in a function:
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Install rocketship
On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.
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