half-pipe | Rails asset pipeline replacement for picky front | Application Framework library

 by   half-pipe Ruby Version: v0.3.0.beta.1 License: MIT

kandi X-RAY | half-pipe Summary

kandi X-RAY | half-pipe Summary

half-pipe is a Ruby library typically used in Server, Application Framework, Ruby On Rails applications. half-pipe has no vulnerabilities, it has a Permissive License and it has low support. However half-pipe has 5 bugs. You can download it from GitHub.

Gem to replace the Rails asset pipeline with a Grunt-based workflow, providing dependencies via Bower. Half Pipe is a generator to get you up and running quickly with a Grunt setup for building client-side code in Rails apps. We believe that your asset workflow is yours and you should be able to configure it however you need to.
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            kandi-support Support

              half-pipe has a low active ecosystem.
              It has 353 star(s) with 26 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 45 open issues and 43 have been closed. On average issues are closed in 26 days. There are 9 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of half-pipe is v0.3.0.beta.1

            kandi-Quality Quality

              half-pipe has 5 bugs (0 blocker, 0 critical, 4 major, 1 minor) and 1 code smells.

            kandi-Security Security

              half-pipe has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              half-pipe code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              half-pipe is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              half-pipe releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              half-pipe saves you 490 person hours of effort in developing the same functionality from scratch.
              It has 1154 lines of code, 54 functions and 79 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed half-pipe and discovered the below as its top functions. This is intended to give you an instant insight into half-pipe implemented functionality, and help decide if they suit your requirements.
            • Calls the request path based on the request
            • Execute a block in a cookbook
            • Configure the Sass stylesheet configuration
            • Get the load paths that should be loaded
            • Compile the given source
            • Creates a new HTTP response .
            • This method is used to evaluate the cookbook compiler .
            Get all kandi verified functions for this library.

            half-pipe Key Features

            No Key Features are available at this moment for half-pipe.

            half-pipe Examples and Code Snippets

            No Code Snippets are available at this moment for half-pipe.

            Community Discussions

            QUESTION

            OpenGL - Draw non planar 3D polygon consisted of a set of points
            Asked 2018-Oct-19 at 12:48

            I have a set of points that form a shape (specifically half a pipe, other similar shapes). I need a way to draw this Cylindrical face.

            For example:

            I want to draw this half-pipe, and I have the marked points ordered (drawn as red circles).

            Having an approximation of Cylinder (with linear edges, and not exactly circular) is Fine.

            My shapes are not always half pipes, or cylindrical, but are always closed polygons, where I have a set of points forming it.

            (I'm using PyOpenGL, but it doesn't really matter)

            ...

            ANSWER

            Answered 2018-Oct-19 at 12:48

            You should learn how models are rendered in 3D, after that, you will be able to make anything you want.

            Each model consists of triangles, one triangle is 3 arbitrary vertices in space.

            You might want to download and launch a modelling program such as blender, and try to build what you want to build before attempting this, because you'll either have to build this by hand, or to write an algorithm that does this.

            Then go to wireframe view, or point view, and you'll see what you actually built. Just don't forget to properly triangulate first (blender can do it automatically if you for some reason used quads).

            On top of all that, you want to use modern openGL, which means you have to learn the pipeline...

            Well, there's no way to avoid this, you must read and learn: https://learnopengl.com/

            But I can sum it up for you:

            1. Get model data - in this case, if you want it to look like what you showed us, vertices and triangles will be enough;
            2. Load the vertex data and bind it to VAO, and also bind your triangles (indices, the numbers which specify vertex ordering in the VAO data) to EBO. Meanings are here.
            3. Now, you build matrices, such as projection matrix, which will be used to properly transform the vertices so it looks like a proper 3D object, is rotated however you want and so on;
            4. You render the EBO data using glDrawElements();

            Yes, this isn't supposed to be clear, but you will learn how to do it as you go along this tutorial.

            As for how to get data of actual half pipe... You need to take circle formula, pick an arc you want, say, PI * 2 / 3, or in other words, third of the circle, divide this arc into N parts, and then in every segment, you create a plane facing outwards from the circle, the plane is 2 triangles each (make 2 triangles that form a rectangle visually), in the end, you'll have your desired result.

            To really figure out how to do this, you need to learn how to build meshes by hand, then take a piece of paper, and do the math. Additionally, you can build entire thing by hand, it's just numbers, representing points in space, connected by lines, which enclose planes. Every single plane is a triangle.

            Source https://stackoverflow.com/questions/52718139

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install half-pipe

            Half Pipe was presented in the talk "Asset Happiness" which you can watch on YouTube.

            Support

            Half Pipe is still in the early stages of development. The workflow has been extracted from our projects at D-I with inspiration from ember-app-kit. We are trying to build an extremely flexible and useful tool for front-end developers who work in Rails apps, while still adhering to good coding principles. If you want to use Half Pipe but feel hesitant for any reason, please feel free to open up an issue telling us why. As we progress towards a 1.0 release, we want to hear from you to make this tool the best it can be.
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