phrasing | Edit phrases inline for your Ruby on Rails applications | Application Framework library
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Trending Discussions on phrasing
QUESTION
I had a hard time phrasing this question but essentially I have a series of X
columns that represent weights at specific points in time. Then another set of X
columns that represent the names of those people that were measured.
That table looks like this (there's more than two columns, this is just a toy example):
a_weight b_weight a_name b_name 10 5 John Michael 1 2 Jake Michelle 21 3 Alice Bob 2 1 Ashley Brian What I WantI want to have a two columns with the maximum weight and name at each point in time. I want this to be vectorized because the data is a lot. I can do it using a for loop or an .apply(lambda row: row[col])
but it is very slow.
So the final table would look something like this:
a_weight b_weight a_name b_name max_weight max_name 10 5 John Michael a_weight John 1 2 Jake Michelle b_weight Michelle 21 3 Alice Bob a_weight Alice 2 1 Ashley Brian a_weight Ashley What I've TriedI've been able to create a mirror df_subset
with just the weights, then use the idxmax
function to make a max_weight
column:
ANSWER
Answered 2022-Mar-20 at 19:50This would do the trick assuming you only have 2 weight columns:
QUESTION
Bear with me, I am new to posting and Rails so sorry if I mess up phrasing!!
I am working on a Rails app with many similar models. Each view has a _form.html.haml
partial that differs in content but contains similar components, such as buttons to submit, delete, etc. Every model has_many_attached photos, and in the form you can add or delete photos. The haml for deleting photos looks like this, where variable is replaced with whatever view _form.html.haml
is in:
ANSWER
Answered 2022-Mar-03 at 19:34If I'm understanding the structure properly, it sounds like you would want to do something like the following:
Create a top-level controller that handles deleting images- This could be used by any page.
- This would require the following query parameters:
id
the photo's ID to delete by.redirect
where to redirect the user after the action is completed.
Now there will only be 1 route to handle the controller above.
Create a reusable partialFor rendering a collection of images with a redirect url that allows you to set the following state for the partial:
photos
a collection of images to render.redirect_url
this is passed as a query parameter to the centralized delete image controller.
This should be able to DRY up your implementation. Currently the only thing I see that couples the view with the deletion is the redirect URL. By abstracting that out and moving that essentially to a parameter for the partial will allow for re-use and flexibility.
You've already identified your coupling via @VARIABLE
, here's a quick mock of how I would expect it to end up looking like:
QUESTION
I'm getting a very confusing error as I may be making a small mistake with the phrasing or the type handles or it could be a more complicated problem
Basically I want to create this funciton Buf_IO(HAL_StatusTypeDef IO)
that can take one of two inputs either
HAL_SPI_Transmit
or
HAL_SPI_Recieve
these are both defined as
...ANSWER
Answered 2022-Mar-01 at 23:39In C++, you should use the using
directive to define the function signature. using
is similar to typedef
in C, but makes things much more readable.
QUESTION
Sorry for the bad phrasing of the question!
I created a function, abc, and it works fine with my data table, DT, by itself.
...ANSWER
Answered 2022-Feb-18 at 20:28sapply
iterates only over the first argument provided, so you would need to change the function call to something like:
QUESTION
When playing around with C++20's concepts, I've found that when making a concept describing how a function should be (i.e. T must be a callable function that takes a size_t
as argument), then using that concept in another template, the type of the function seems to be "lost". I don't really have a good way of phrasing it, so here's the code:
ANSWER
Answered 2022-Jan-06 at 23:07When you write this:
QUESTION
Hi. Please consider this code
...ANSWER
Answered 2021-Dec-23 at 20:51Missing import that almost made me quit:
QUESTION
My apologies if I am phrasing this question poorly.
Is there anywhere I can find a list of OpenGL/WebGL functions along with the targets they are associated with? For example, in order to call glDrawElements()
, a buffer must be bound to the GL_ELEMENT_ARRAY_BUFFER
target. And to call glBufferData()
, a buffer must be bound to one of several targets, including GL_ARRAY_BUFFER
, GL_ELEMENT_ARRAY_BUFFER
, GL_UNIFORM_BUFFER
, etc...
An alternative way to approach this question would be, Is there a list of targets with the functions they enable?
I've downloaded the OpenGL 3.0 ES documentation files and I am pretty confident that all the information I need is contained there. But it is spread across ~280 files and I know I'm going to miss a lot of instances. I must be overlooking something because this seems like such an important aspect of OpenGL when trying to grasp the concept of "targets".
...ANSWER
Answered 2021-Nov-27 at 15:06After waiting a while, I've decided to submit an answer to my own question using information I came up with from recursively grepping the reference manual.
This must surely be a partial list. Probably some mistakes. Please feel free to edit and correct if you spot any omissions or mistakes.
If anyone can submit a better, more accurate answer, I will gladly accept it with thanks.
Functions by target: Target Functions ARRAY_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter, vertexAttribPointer COPY_READ_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter COPY_WRITE_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter ELEMENT_ARRAY_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter, drawElements, drawElementsInstanced, drawRangeElements PIXEL_PACK_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter, readPixels PIXEL_UNPACK_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter, compressedTexImage2D, compressedTexImage3D, compressedTexSubImage2D, compressedTexSubImage3D, texImage2D, texImage3D, texSubImage2D, texSubImage3D TRANSFORM_FEEDBACK_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter, bindBufferBase, bindBufferRange UNIFORM_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter, bindBufferBase, bindBufferRange TEXTURE_2D compressedTexImage2D, compressedTexSubImage2D, texImage2D, texSubImage2D, framebufferTexture2D, bindTexture, copyTexImage2D, copyTexSubImage2D, generateMipmap, getTexParameter, texStorage2D TEXTURE_3D compressedTexImage3D, compressedTexSubImage3D, texImage3D, texSubImage3D, bindTexture, generateMipmap, getTexParameter, copyTexSubImage3D, texStorage3D TEXTURE_2D_ARRAY compressedTexImage3D, compressedTexSubImage3D, texImage3D, texSubImage3D, bindTexture, generateMipmap, getTexParameter, copyTexSubImage3D, texStorage3D TEXTURE_CUBE_MAP texImage2D, bindTexture, generateMipmap, getTexParameter, texStorage2D GL_FRAMEBUFFER framebufferTexture2D READ_FRAMEBUFFER framebufferTexture2D, bindFramebuffer, checkFramebufferStatus, framebufferRenderbuffer, framebufferTextureLayer, invalidateFramebuffer, invalidateSubFramebuffer DRAW_FRAMEBUFFER framebufferTexture2D, bindFramebuffer, checkFramebufferStatus, framebufferRenderbuffer, framebufferTextureLayer, invalidateFramebuffer, invalidateSubFramebuffer RENDERBUFFER framebufferRenderbuffer, bindRenderbuffer, renderbufferStorage, renderbufferStorageMultisample TRANSFORM_FEEDBACK bindTransformFeedback Targets by function Function Targets bindBuffer ARRAY_BUFFER, COPY_READ_BUFFER, COPY_WRITE_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER bindBufferBase TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER bindBufferRange TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER bindFramebuffer READ_FRAMEBUFFER, DRAW_FRAMEBUFFER bindRenderbuffer RENDERBUFFER bindTexture TEXTURE_2D, TEXTURE_3D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP bindTransformFeedback TRANSFORM_FEEDBACK bufferData ARRAY_BUFFER, COPY_READ_BUFFER, COPY_WRITE_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER bufferSubData ARRAY_BUFFER, COPY_READ_BUFFER, COPY_WRITE_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER checkFramebufferStatus READ_FRAMEBUFFER, DRAW_FRAMEBUFFER compressedTexImage2D PIXEL_UNPACK_BUFFER, TEXTURE_2D compressedTexImage3D PIXEL_UNPACK_BUFFER, TEXTURE_3D, TEXTURE_2D_ARRAY compressedTexSubImage2D PIXEL_UNPACK_BUFFER, TEXTURE_2D compressedTexSubImage3D PIXEL_UNPACK_BUFFER, TEXTURE_3D, TEXTURE_2D_ARRAY copyBufferSubData ARRAY_BUFFER, COPY_READ_BUFFER, COPY_WRITE_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER copyTexImage2D TEXTURE_2D copyTexSubImage2D TEXTURE_2D copyTexSubImage3D TEXTURE_3D, TEXTURE_2D_ARRAY drawElements ELEMENT_ARRAY_BUFFER drawElementsInstanced ELEMENT_ARRAY_BUFFER drawRangeElements ELEMENT_ARRAY_BUFFER framebufferRenderbuffer READ_FRAMEBUFFER, DRAW_FRAMEBUFFER, RENDERBUFFER framebufferTexture2D GL_FRAMEBUFFER, READ_FRAMEBUFFER, DRAW_FRAMEBUFFER, TEXTURE_2D framebufferTextureLayer READ_FRAMEBUFFER, DRAW_FRAMEBUFFER generateMipmap TEXTURE_2D, TEXTURE_3D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP getBufferParameter ARRAY_BUFFER, COPY_READ_BUFFER, COPY_WRITE_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER getTexParameter TEXTURE_2D, TEXTURE_3D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP invalidateFramebuffer READ_FRAMEBUFFER, DRAW_FRAMEBUFFER invalidateSubFramebuffer READ_FRAMEBUFFER, DRAW_FRAMEBUFFER readPixels PIXEL_PACK_BUFFER renderbufferStorage RENDERBUFFER renderbufferStorageMultisample RENDERBUFFER texImage2D PIXEL_UNPACK_BUFFER, TEXTURE_2D, TEXTURE_CUBE_MAP texImage3D PIXEL_UNPACK_BUFFER, TEXTURE_3D, TEXTURE_2D_ARRAY texStorage2D TEXTURE_2D, TEXTURE_CUBE_MAP texStorage3D TEXTURE_3D, TEXTURE_2D_ARRAY texSubImage2D PIXEL_UNPACK_BUFFER, TEXTURE_2D texSubImage3D PIXEL_UNPACK_BUFFER, TEXTURE_3D, TEXTURE_2D_ARRAY vertexAttribPointer ARRAY_BUFFERFinally, these are all of the functions you call that do not require a target as an argument (i.e. a function that will throw if you haven't bound some object to some target):
- vertexAttribPointer
- drawElements
- drawElementsInstanced
- drawRangeElements
- readPixels
QUESTION
TL;DR: What is the purpose and function of prepare(): void
method of AWS CDK's Construct
class? How and when am I supposed to use/avoid it?
The documentation on prepare()
says:
...
ANSWER
Answered 2021-Nov-23 at 15:50I've got an answer from one of the contributors of aws-cdk
.
As they have pointed out, prepare()
is deprecated, and it is about to be removed anyway, so no point in using it:
I think the most important implication is constructs you add during the execution of this method will themselves not be
prepare
d (so you shouldn't be adding any constructs that rely on that happening).
prepare
is a method of last resort, for constructs to fix up their own state just before rendering in some conditions (for example, to render default values if certain mutator methods did not get called).
prepare()
is deprecated and will be removed in v2. I would not suggest relying on it.
As for setting up everything in the constructor, the advice was to treat inner constructs' definitions as part of the initialization of a given parent construct:
I understand you might have psychological aversion to doing a lot of work in the constructor. Try to see construct definitions like a set of declarations that just happen to produce an initialized object (where our Stack definitely has a
Table
and the compiler can verify that this member got assigned in the constructor so we can rely on this in the rest of the program).
QUESTION
Pseudo-code.
...ANSWER
Answered 2021-Oct-27 at 21:20What you are looking for is the product of each element of a1
with a2
:
[:a]
×a2
[:b]
×a2
And then again the product of those two products.
We can express that in Ruby almost exactly like we express it in English:
QUESTION
I'm new-ish to Swift, and trying to better understand Core Data with some (I thought!) simple projects.
I'm trying to use an @FetchRequest
property wrapper to list child-items which belong to a given parent. This works for most cases, but not when the to-parent relationship is the only thing which would cause a child item to be displayed after a new child item is added.
The problem I'm facing seems to boil down to any filtering done with UUID values using predicates in FetchRequest decorators not being updated the same way other attributes are. The minimal example I've (with an edit) constructed shows just the behaviour when using a UUID for the predicate, and avoids any relationship complications.
My question is, is there a 'nice' way to make this behaviour (UUID in a predicate driving a FetchRequest which updates views properly) work, or something I'm missing, like registering one of the parts as an observed item, or something I'm doing triggering an update at the wrong time?
I have produced an example which illustrates the puzzle I'm having. Note: I'm using iOS 14.4 and Xcode 12.4 I appreciate these are not current, but my machine does not support an OS past Catalina, so I'm stuck here until I can afford a new one.
My Core Data model is as follows:
The Item entity has two attributes (uuid
, of type UUID
) and an Int16 attribute (number
).
The app has two buttons: + to add a new item with a random number
value and a fixed UUID of 254DC...
and 5 which adds a item, with a number
value of 5 (and the same, fixed, UUID).
The predicate[s] I'm using to drive this list filter Item entities which either:
- match the hard-coded UUID value*
- or have a
number
attribute of 5
The problem is that when adding (using the + button) a new entity which should show up in this view just because its uuid
property matches, it does not appear. It does appear if you quit the app, and return to it (this proves that the predicate does indeed 'match' the UUID values).
After tapping 5 (now showing two rows with number 5, as expected):
After tapping + twice (unchanged view, should have two new rows showing):
If we exit the app and then reopen it, the added Items (300 and 304 in this case) are only now visible:
Different phrasing of the question: Why do these updates work unreliably on UUID, but perfectly with the number
(Int16-typed) attribute?
Working as expected:
- Deleting Item entities works as expected, regardless of whether they were in the list because of
number == 5
or their UUID match
Notes:
- I've used
viewContext.perform
liberally, as one other glitch with an update not displaying was resolved by using that. - I had already (based on this SO question/answer) already tried wrapping each of the elements of the rows as an ObservedObject. This was also suggested in a comment. Have updated the example code to do that, which has no effect on this behaviour. (The elements are not in the
items
collection produced by the FetchRequest, so do not get wrapped by this code.) - There is lots of
try!
all over the place. This is just to keep the example code as small as possible.
View code
...ANSWER
Answered 2021-Oct-14 at 08:32I believe the weird behaviour is due to your predicate, which is being evaluated in two different ways. When you first run the app, or after closing and restarting, the predicate is parsed and passed to SQLite (as a WHERE clause in a SELECT statement). Thereafter, when you add new items, the predicate is evaluated directly in memory (ie in the NSManagedObjectContext) - no need to involve SQLite.
In your predicate, you are comparing a UUID type attribute with a String value - which fails. Even if the string representation of the UUID attribute is the same as the string you compare it with, the context sees them as different and regards the new object as failing the predicate. Hence the view is not updated.
However, SQLite is much more tolerant of type mismatches. (I'm guessing CoreData's implementation of UUID attributes is to store the string representation - but that's just a guess). So when you quit and restart, the fetch is processed by SQLite which regards the new object as meeting the predicate and accordingly includes it in the results.
To get the correct behaviour, I think you need your predicate to compare the UUID attribute with the UUID which has the correct string representation:
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Install phrasing
The rake task will also generate phrasing_helper.rb in your app/helpers folder. Here you will need to implement the can_edit_phrases? method. Use this to hook-up your existing user authentication system to work with Phrasing. Include the phrasing html initializer right below the <body> tag in your application layout file.
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