phrasing | Edit phrases inline for your Ruby on Rails applications | Application Framework library

 by   infinum Ruby Version: Current License: MIT

kandi X-RAY | phrasing Summary

kandi X-RAY | phrasing Summary

phrasing is a Ruby library typically used in Server, Application Framework, Ruby On Rails applications. phrasing has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Phrasing is a gem for live editing phrases (copy) on websites.

            kandi-support Support

              phrasing has a low active ecosystem.
              It has 545 star(s) with 87 fork(s). There are 27 watchers for this library.
              It had no major release in the last 6 months.
              There are 1 open issues and 57 have been closed. On average issues are closed in 170 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of phrasing is current.

            kandi-Quality Quality

              phrasing has 0 bugs and 0 code smells.

            kandi-Security Security

              phrasing has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              phrasing code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              phrasing is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              phrasing releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              phrasing saves you 1022 person hours of effort in developing the same functionality from scratch.
              It has 2320 lines of code, 51 functions and 60 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed phrasing and discovered the below as its top functions. This is intended to give you an instant insight into phrasing implemented functionality, and help decide if they suit your requirements.
            • Convert a boolean type to a boolean
            • Return a serialized version of the current version .
            • The Rails version of Rails Version
            Get all kandi verified functions for this library.

            phrasing Key Features

            No Key Features are available at this moment for phrasing.

            phrasing Examples and Code Snippets

            No Code Snippets are available at this moment for phrasing.

            Community Discussions


            Map names to column values pandas
            Asked 2022-Mar-20 at 20:21
            The Problem

            I had a hard time phrasing this question but essentially I have a series of X columns that represent weights at specific points in time. Then another set of X columns that represent the names of those people that were measured.

            That table looks like this (there's more than two columns, this is just a toy example):

            a_weight b_weight a_name b_name 10 5 John Michael 1 2 Jake Michelle 21 3 Alice Bob 2 1 Ashley Brian What I Want

            I want to have a two columns with the maximum weight and name at each point in time. I want this to be vectorized because the data is a lot. I can do it using a for loop or an .apply(lambda row: row[col]) but it is very slow.

            So the final table would look something like this:

            a_weight b_weight a_name b_name max_weight max_name 10 5 John Michael a_weight John 1 2 Jake Michelle b_weight Michelle 21 3 Alice Bob a_weight Alice 2 1 Ashley Brian a_weight Ashley What I've Tried

            I've been able to create a mirror df_subset with just the weights, then use the idxmax function to make a max_weight column:



            Answered 2022-Mar-20 at 19:50

            This would do the trick assuming you only have 2 weight columns:



            Rails 7 help DRYing out image attachments?
            Asked 2022-Mar-03 at 19:34

            Bear with me, I am new to posting and Rails so sorry if I mess up phrasing!!

            I am working on a Rails app with many similar models. Each view has a _form.html.haml partial that differs in content but contains similar components, such as buttons to submit, delete, etc. Every model has_many_attached photos, and in the form you can add or delete photos. The haml for deleting photos looks like this, where variable is replaced with whatever view _form.html.haml is in:



            Answered 2022-Mar-03 at 19:34

            If I'm understanding the structure properly, it sounds like you would want to do something like the following:

            Create a top-level controller that handles deleting images
            • This could be used by any page.
            • This would require the following query parameters:
              • id the photo's ID to delete by.
              • redirect where to redirect the user after the action is completed.

            Now there will only be 1 route to handle the controller above.

            Create a reusable partial

            For rendering a collection of images with a redirect url that allows you to set the following state for the partial:

            • photos a collection of images to render.
            • redirect_url this is passed as a query parameter to the centralized delete image controller.
            Thoughts & Mocked Examples

            This should be able to DRY up your implementation. Currently the only thing I see that couples the view with the deletion is the redirect URL. By abstracting that out and moving that essentially to a parameter for the partial will allow for re-use and flexibility.

            You've already identified your coupling via @VARIABLE, here's a quick mock of how I would expect it to end up looking like:

            Partial Template



            Function Pointers, In STM32 and how do i understand these Type Handles?
            Asked 2022-Mar-01 at 23:39

            I'm getting a very confusing error as I may be making a small mistake with the phrasing or the type handles or it could be a more complicated problem

            Basically I want to create this funciton Buf_IO(HAL_StatusTypeDef IO) that can take one of two inputs either HAL_SPI_Transmit or HAL_SPI_Recieve

            these are both defined as



            Answered 2022-Mar-01 at 23:39

            In C++, you should use the using directive to define the function signature. using is similar to typedef in C, but makes things much more readable.



            Function works normally. But when used with sapply in order to pass each value of a vector as one of the arguments, I get an error
            Asked 2022-Feb-18 at 20:51

            Sorry for the bad phrasing of the question!

            I created a function, abc, and it works fine with my data table, DT, by itself.



            Answered 2022-Feb-18 at 20:28

            sapply iterates only over the first argument provided, so you would need to change the function call to something like:



            Templated function type lost when embedding templates
            Asked 2022-Jan-06 at 23:07

            When playing around with C++20's concepts, I've found that when making a concept describing how a function should be (i.e. T must be a callable function that takes a size_t as argument), then using that concept in another template, the type of the function seems to be "lost". I don't really have a good way of phrasing it, so here's the code:



            Answered 2022-Jan-06 at 23:07


            How to stop numpy from iterating over custom Mapping objects?
            Asked 2022-Jan-03 at 09:52
            The Question

            Hi. Please consider this code



            Answered 2021-Dec-23 at 20:51

            Missing import that almost made me quit:



            Which functions go with which targets in OpenGL / WebGL?
            Asked 2021-Nov-27 at 15:06

            My apologies if I am phrasing this question poorly.

            Is there anywhere I can find a list of OpenGL/WebGL functions along with the targets they are associated with? For example, in order to call glDrawElements(), a buffer must be bound to the GL_ELEMENT_ARRAY_BUFFER target. And to call glBufferData(), a buffer must be bound to one of several targets, including GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_UNIFORM_BUFFER, etc...

            An alternative way to approach this question would be, Is there a list of targets with the functions they enable?

            I've downloaded the OpenGL 3.0 ES documentation files and I am pretty confident that all the information I need is contained there. But it is spread across ~280 files and I know I'm going to miss a lot of instances. I must be overlooking something because this seems like such an important aspect of OpenGL when trying to grasp the concept of "targets".



            Answered 2021-Nov-27 at 15:06

            After waiting a while, I've decided to submit an answer to my own question using information I came up with from recursively grepping the reference manual.

            This must surely be a partial list. Probably some mistakes. Please feel free to edit and correct if you spot any omissions or mistakes.

            If anyone can submit a better, more accurate answer, I will gladly accept it with thanks.

            Functions by target: Target Functions ARRAY_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter, vertexAttribPointer COPY_READ_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter COPY_WRITE_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter ELEMENT_ARRAY_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter, drawElements, drawElementsInstanced, drawRangeElements PIXEL_PACK_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter, readPixels PIXEL_UNPACK_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter, compressedTexImage2D, compressedTexImage3D, compressedTexSubImage2D, compressedTexSubImage3D, texImage2D, texImage3D, texSubImage2D, texSubImage3D TRANSFORM_FEEDBACK_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter, bindBufferBase, bindBufferRange UNIFORM_BUFFER bindBuffer, bufferData, bufferSubData, copyBufferSubData, getBufferParameter, bindBufferBase, bindBufferRange TEXTURE_2D compressedTexImage2D, compressedTexSubImage2D, texImage2D, texSubImage2D, framebufferTexture2D, bindTexture, copyTexImage2D, copyTexSubImage2D, generateMipmap, getTexParameter, texStorage2D TEXTURE_3D compressedTexImage3D, compressedTexSubImage3D, texImage3D, texSubImage3D, bindTexture, generateMipmap, getTexParameter, copyTexSubImage3D, texStorage3D TEXTURE_2D_ARRAY compressedTexImage3D, compressedTexSubImage3D, texImage3D, texSubImage3D, bindTexture, generateMipmap, getTexParameter, copyTexSubImage3D, texStorage3D TEXTURE_CUBE_MAP texImage2D, bindTexture, generateMipmap, getTexParameter, texStorage2D GL_FRAMEBUFFER framebufferTexture2D READ_FRAMEBUFFER framebufferTexture2D, bindFramebuffer, checkFramebufferStatus, framebufferRenderbuffer, framebufferTextureLayer, invalidateFramebuffer, invalidateSubFramebuffer DRAW_FRAMEBUFFER framebufferTexture2D, bindFramebuffer, checkFramebufferStatus, framebufferRenderbuffer, framebufferTextureLayer, invalidateFramebuffer, invalidateSubFramebuffer RENDERBUFFER framebufferRenderbuffer, bindRenderbuffer, renderbufferStorage, renderbufferStorageMultisample TRANSFORM_FEEDBACK bindTransformFeedback Targets by function Function Targets bindBuffer ARRAY_BUFFER, COPY_READ_BUFFER, COPY_WRITE_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER bindBufferBase TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER bindBufferRange TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER bindFramebuffer READ_FRAMEBUFFER, DRAW_FRAMEBUFFER bindRenderbuffer RENDERBUFFER bindTexture TEXTURE_2D, TEXTURE_3D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP bindTransformFeedback TRANSFORM_FEEDBACK bufferData ARRAY_BUFFER, COPY_READ_BUFFER, COPY_WRITE_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER bufferSubData ARRAY_BUFFER, COPY_READ_BUFFER, COPY_WRITE_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER checkFramebufferStatus READ_FRAMEBUFFER, DRAW_FRAMEBUFFER compressedTexImage2D PIXEL_UNPACK_BUFFER, TEXTURE_2D compressedTexImage3D PIXEL_UNPACK_BUFFER, TEXTURE_3D, TEXTURE_2D_ARRAY compressedTexSubImage2D PIXEL_UNPACK_BUFFER, TEXTURE_2D compressedTexSubImage3D PIXEL_UNPACK_BUFFER, TEXTURE_3D, TEXTURE_2D_ARRAY copyBufferSubData ARRAY_BUFFER, COPY_READ_BUFFER, COPY_WRITE_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER copyTexImage2D TEXTURE_2D copyTexSubImage2D TEXTURE_2D copyTexSubImage3D TEXTURE_3D, TEXTURE_2D_ARRAY drawElements ELEMENT_ARRAY_BUFFER drawElementsInstanced ELEMENT_ARRAY_BUFFER drawRangeElements ELEMENT_ARRAY_BUFFER framebufferRenderbuffer READ_FRAMEBUFFER, DRAW_FRAMEBUFFER, RENDERBUFFER framebufferTexture2D GL_FRAMEBUFFER, READ_FRAMEBUFFER, DRAW_FRAMEBUFFER, TEXTURE_2D framebufferTextureLayer READ_FRAMEBUFFER, DRAW_FRAMEBUFFER generateMipmap TEXTURE_2D, TEXTURE_3D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP getBufferParameter ARRAY_BUFFER, COPY_READ_BUFFER, COPY_WRITE_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER getTexParameter TEXTURE_2D, TEXTURE_3D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP invalidateFramebuffer READ_FRAMEBUFFER, DRAW_FRAMEBUFFER invalidateSubFramebuffer READ_FRAMEBUFFER, DRAW_FRAMEBUFFER readPixels PIXEL_PACK_BUFFER renderbufferStorage RENDERBUFFER renderbufferStorageMultisample RENDERBUFFER texImage2D PIXEL_UNPACK_BUFFER, TEXTURE_2D, TEXTURE_CUBE_MAP texImage3D PIXEL_UNPACK_BUFFER, TEXTURE_3D, TEXTURE_2D_ARRAY texStorage2D TEXTURE_2D, TEXTURE_CUBE_MAP texStorage3D TEXTURE_3D, TEXTURE_2D_ARRAY texSubImage2D PIXEL_UNPACK_BUFFER, TEXTURE_2D texSubImage3D PIXEL_UNPACK_BUFFER, TEXTURE_3D, TEXTURE_2D_ARRAY vertexAttribPointer ARRAY_BUFFER

            Finally, these are all of the functions you call that do not require a target as an argument (i.e. a function that will throw if you haven't bound some object to some target):

            • vertexAttribPointer
            • drawElements
            • drawElementsInstanced
            • drawRangeElements
            • readPixels



            Purpose of "prepare" method of AWS CDK constructs?
            Asked 2021-Nov-23 at 15:50

            TL;DR: What is the purpose and function of prepare(): void method of AWS CDK's Construct class? How and when am I supposed to use/avoid it?

            The documentation on prepare() says:



            Answered 2021-Nov-23 at 15:50

            I've got an answer from one of the contributors of aws-cdk.

            As they have pointed out, prepare() is deprecated, and it is about to be removed anyway, so no point in using it:

            I think the most important implication is constructs you add during the execution of this method will themselves not be prepared (so you shouldn't be adding any constructs that rely on that happening).

            prepare is a method of last resort, for constructs to fix up their own state just before rendering in some conditions (for example, to render default values if certain mutator methods did not get called).

            prepare() is deprecated and will be removed in v2. I would not suggest relying on it.

            As for setting up everything in the constructor, the advice was to treat inner constructs' definitions as part of the initialization of a given parent construct:

            I understand you might have psychological aversion to doing a lot of work in the constructor. Try to see construct definitions like a set of declarations that just happen to produce an initialized object (where our Stack definitely has a Table and the compiler can verify that this member got assigned in the constructor so we can rely on this in the rest of the program).



            Using recursion to find all possible permutations of 2 arrays in Ruby
            Asked 2021-Oct-28 at 03:25




            Answered 2021-Oct-27 at 21:20

            What you are looking for is the product of each element of a1 with a2:

            • [:a] × a2
            • [:b] × a2

            And then again the product of those two products.

            We can express that in Ruby almost exactly like we express it in English:



            Unreliable update with @FetchRequest predicate filtering on UUID typed attributes?
            Asked 2021-Oct-14 at 08:32

            I'm new-ish to Swift, and trying to better understand Core Data with some (I thought!) simple projects.

            I'm trying to use an @FetchRequest property wrapper to list child-items which belong to a given parent. This works for most cases, but not when the to-parent relationship is the only thing which would cause a child item to be displayed after a new child item is added.

            The problem I'm facing seems to boil down to any filtering done with UUID values using predicates in FetchRequest decorators not being updated the same way other attributes are. The minimal example I've (with an edit) constructed shows just the behaviour when using a UUID for the predicate, and avoids any relationship complications.

            My question is, is there a 'nice' way to make this behaviour (UUID in a predicate driving a FetchRequest which updates views properly) work, or something I'm missing, like registering one of the parts as an observed item, or something I'm doing triggering an update at the wrong time?

            I have produced an example which illustrates the puzzle I'm having. Note: I'm using iOS 14.4 and Xcode 12.4 I appreciate these are not current, but my machine does not support an OS past Catalina, so I'm stuck here until I can afford a new one.

            My Core Data model is as follows:

            The Item entity has two attributes (uuid, of type UUID) and an Int16 attribute (number).

            The app has two buttons: + to add a new item with a random number value and a fixed UUID of 254DC... and 5 which adds a item, with a number value of 5 (and the same, fixed, UUID).

            The predicate[s] I'm using to drive this list filter Item entities which either:

            • match the hard-coded UUID value*
            • or have a number attribute of 5

            The problem is that when adding (using the + button) a new entity which should show up in this view just because its uuid property matches, it does not appear. It does appear if you quit the app, and return to it (this proves that the predicate does indeed 'match' the UUID values).

            After tapping 5 (now showing two rows with number 5, as expected):

            After tapping + twice (unchanged view, should have two new rows showing):

            If we exit the app and then reopen it, the added Items (300 and 304 in this case) are only now visible:

            Different phrasing of the question: Why do these updates work unreliably on UUID, but perfectly with the number (Int16-typed) attribute?

            Working as expected:

            • Deleting Item entities works as expected, regardless of whether they were in the list because of number == 5 or their UUID match


            • I've used viewContext.perform liberally, as one other glitch with an update not displaying was resolved by using that.
            • I had already (based on this SO question/answer) already tried wrapping each of the elements of the rows as an ObservedObject. This was also suggested in a comment. Have updated the example code to do that, which has no effect on this behaviour. (The elements are not in the items collection produced by the FetchRequest, so do not get wrapped by this code.)
            • There is lots of try! all over the place. This is just to keep the example code as small as possible.

            View code



            Answered 2021-Oct-14 at 08:32

            I believe the weird behaviour is due to your predicate, which is being evaluated in two different ways. When you first run the app, or after closing and restarting, the predicate is parsed and passed to SQLite (as a WHERE clause in a SELECT statement). Thereafter, when you add new items, the predicate is evaluated directly in memory (ie in the NSManagedObjectContext) - no need to involve SQLite.

            In your predicate, you are comparing a UUID type attribute with a String value - which fails. Even if the string representation of the UUID attribute is the same as the string you compare it with, the context sees them as different and regards the new object as failing the predicate. Hence the view is not updated.

            However, SQLite is much more tolerant of type mismatches. (I'm guessing CoreData's implementation of UUID attributes is to store the string representation - but that's just a guess). So when you quit and restart, the fetch is processed by SQLite which regards the new object as meeting the predicate and accordingly includes it in the results.

            To get the correct behaviour, I think you need your predicate to compare the UUID attribute with the UUID which has the correct string representation:


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install phrasing

            Include the gem in your Gemfile. Run the install script which will create a migration file and a config file.
            The rake task will also generate phrasing_helper.rb in your app/helpers folder. Here you will need to implement the can_edit_phrases? method. Use this to hook-up your existing user authentication system to work with Phrasing. Include the phrasing html initializer right below the <body> tag in your application layout file.


            If you're using Turbolinks make sure the phrasing gem is required after it:.
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