gioco | A gamification gem to Ruby on Rails applications | Application Framework library

 by   joaomdmoura Ruby Version: Current License: No License

kandi X-RAY | gioco Summary

kandi X-RAY | gioco Summary

gioco is a Ruby library typically used in Server, Application Framework, Ruby On Rails applications. gioco has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Gioco is a gem to easly implement gamification. With Gioco you are able to implement gamification logic such as badges, levels and points / currencies.
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            kandi-support Support

              gioco has a low active ecosystem.
              It has 303 star(s) with 38 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 16 open issues and 44 have been closed. On average issues are closed in 42 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gioco is current.

            kandi-Quality Quality

              gioco has no bugs reported.

            kandi-Security Security

              gioco has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              gioco does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              gioco releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            gioco Key Features

            No Key Features are available at this moment for gioco.

            gioco Examples and Code Snippets

            No Code Snippets are available at this moment for gioco.

            Community Discussions

            QUESTION

            Jquery .submit with function handler doesn't work
            Asked 2020-Sep-04 at 22:09

            I'm struggling with the .submit() function of JQuery. I'm calling the submit whe a button is pressed, because I have to make some control before actually submitting the form. The problem is that the funtion handler doesn't get called properly. In fact, if i try to call the function submit without a function handler works, but with it no.

            ...

            ANSWER

            Answered 2020-Sep-04 at 22:09

            Get rid of the call to $('form').submit(). That's adding an event listener for the next time the user submits the form.

            If you want to submit the form using AJAX, just call $.ajax() directly in the xhr.onreadystatechange function.

            Source https://stackoverflow.com/questions/63748448

            QUESTION

            include javascript code into html. Not all working
            Asked 2020-May-16 at 04:41

            I am trying to include my javascript code into my html code. I implemented the code all in one file and now I'm trying to split it into 3 files (.html, .css, .js). The thing is: if in put the javascript script into the .js file and the put a into the html file, it won't work properly (but only partially). I have to do this with multiple files. For example, how can I split this file?

            ...

            ANSWER

            Answered 2020-May-16 at 04:41

            Ahh, the game needs full screen to see the trash

            See the different panes. The css pane can go in a css file and the JS pane content can go into your external JS file. No need for jQuery here at all

            The link tag and the external JS script goes into the head and so does the link to your external CSS file

            I do not understand what "runme" does, it seems not important

            Source https://stackoverflow.com/questions/61824921

            QUESTION

            There is a way to shot multiple times a Sprite (pygame) before kill it from a group?
            Asked 2020-May-13 at 01:44

            in a space invaders like game made with pygame, i'm trying to shot 2 times the enemies before kill them, but the result is that Sprite doesn't take care of how many shot each enemy gets, but kills enemies quite random (for example after 2 shots kills another enemy which is not shooted). There is a way to do it? I post part of my code.

            ...

            ANSWER

            Answered 2020-May-13 at 01:44

            Your code looks mostly ok. Except that the collision which was previously handling a single alien, is now re-processing the group.

            Source https://stackoverflow.com/questions/61764798

            QUESTION

            BeautifulSoup, How can i pull out all instances not in tags
            Asked 2020-May-11 at 12:58

            I really didn't want to write but i am stuck! How can i extract from this page all instances of just this part:

            ...

            ANSWER

            Answered 2020-May-11 at 12:31

            Try something along these lines:

            Source https://stackoverflow.com/questions/61726019

            QUESTION

            when CMD compiles doesn't execute what i want
            Asked 2020-Apr-15 at 13:55

            When i try compiling my C++ code, it compiles it but when i try answering the std::cin, it just gives me back the things that i wrote before like if i wrote std::string x; std::cout << "Hello World\n; std::cin >> x if(x == "Hello World") { std::cout << "Hello"; }, but when i compile it returns Hello World (Cin answering space) Hello World so it returns just the first line here is the image of the problem, and as you can see the compiler just copy the first std::cout and doesn't go and if you'd to see my code here it is

            ...

            ANSWER

            Answered 2020-Apr-15 at 13:55

            Instead of using std::cin use std::getline

            Source https://stackoverflow.com/questions/61230234

            QUESTION

            Crooked 2D array when printing it on stdout (populating a blank 2D array)
            Asked 2020-Feb-15 at 17:44

            I'm trying to populate a blank 2d array (matrix) with a character D put onto a random position.

            This is the code which works properly:

            ...

            ANSWER

            Answered 2020-Feb-15 at 17:44

            QUESTION

            org.hibernate.tool.schema.spi.CommandAcceptanceException: Error executing DDL via JDBC Statement
            Asked 2019-Jul-18 at 10:31

            I really need help I searched in all the questions I found on stackoverflow and nothing works. I have never used hibernate before and I don't know what I am doing wrong. I generated tables but with insertions I have problems.

            I get this error:

            ...

            ANSWER

            Answered 2017-Aug-10 at 17:21

            To be precise, your Hibernate JDBC driver has a problem when executing a script(DDL) toward mysql database.

            In the error, there is proper explanation: there is exception on the SQL query with error "Cannot add foreign key constraint".

            You have multiple Tables mapped, so I suggest to go one by one and see which table generation is having the Error. This will guide you to understand the Constrain Error that you have.

            Error log that you provided is not relevant as it shows statistical tables errors that are replaces with other statistic for the db engine execution.

            Thanks

            Source https://stackoverflow.com/questions/44084159

            QUESTION

            Printing a matrix of structs and enums
            Asked 2019-Jul-05 at 09:54

            this is my first post here so if i make any mistake please tell me. So i'm making this mini game for my class and i need to create a matrix of n size (from input) that is filled with a struct of enums, the function that does that is crea_scacchiera.

            when i want to print the matrix i pass to another function (stampa_scacchiera), i tried everything but i cant find a solution to print the matrix without a segmentation fault.

            the minigame is divided in 3 files : main.c that only prints a menu, gamelib.h that defines the enums and structts, and gamelib.c where there is the function that creates and print the matrix.

            i think the matrix is filled right, i just cant find a way to print it in the other function.

            ...

            ANSWER

            Answered 2019-Jul-05 at 09:46

            Your program has majorly serious issues:

            1. never use your original language in code. Always write in english (variable names, function names and so on). Otherwise almost noone will bother.

            2. don't use shortcut names like crea_. How much time did it save you not to type those two missing letters? While everyone else will look at this and wonder what crea is. Yea, sure, "everyone" knows, its shortcut from create. But not everyone is you, not everyone is master of english and even then it will take them additional time of their live to decipher your "style" (read: mess).

            3. formatting matters. Otherwise once again almost noone will bother.

            4. Try this:

            Source https://stackoverflow.com/questions/56899184

            QUESTION

            java.lang.NullPointerException it works, but error. Trying to find the error
            Asked 2019-Jan-07 at 16:17

            I have an error when I click "start button", it loads me a new fxml where I will play with it, it works fine, but console says me this error.. I cannot understand how to solve it.

            My FXML: (Look only to startGame, that gives me some problems)

            ...

            ANSWER

            Answered 2019-Jan-07 at 16:17

            I don't think this has anything to do with FXML because I've got an application that throws the same exception but I'm not using any FXML. My application started doing this when I added functionality to change to a new Scene on the primary Stage for my application. The root Parent for these stages is a BorderPane with a MenuBar node set as the "top" node.

            The workaround that I did to prevent this (and it seems to work well) is to clear out the "top" node from the BorderPane in the previous Scene before setting the new scene. I added a method that gets called right before setting the new scene (requires saving reference to the 'stage' provided by Application.start(Stage)):

            Source https://stackoverflow.com/questions/45999518

            QUESTION

            Win32 (C) application freezes after some GetWindowText?
            Asked 2018-Sep-09 at 15:53

            I'm building a Sudoku Win32 Application in C. I have some issues with GetWindowText(), I guess, that works correctly for an undefined number of times but then the application freezes, without hanging (the state of the process is normal, no "app.exe stopped working"), no more values can be inserted in Edit Boxes, Menus are unclickable, only the minimize and close buttons respond. I've already inserted some MessageBoxes but it all seems to work fine until the issue comes unexpectedly. I've already tried to debug with multiple debuggers, the CLion (the IDE I'm using), the Codeblocks one, and even the Windows integrated one (Visual Studio) but nothing relevant came up. I'm freaking out. Please help me, and ask me for more details if necessary, but I think that's all. Thanks!

            ...

            ANSWER

            Answered 2018-Sep-09 at 15:53

            Your program eats all available resources. This line gets new DC but never releases it to the system.

            Source https://stackoverflow.com/questions/52245539

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gioco

            Gioco is available through Rubygems and can be installed by:.

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