gioco | A gamification gem to Ruby on Rails applications | Application Framework library
kandi X-RAY | gioco Summary
kandi X-RAY | gioco Summary
Gioco is a gem to easly implement gamification. With Gioco you are able to implement gamification logic such as badges, levels and points / currencies.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of gioco
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Trending Discussions on gioco
QUESTION
I'm struggling with the .submit() function of JQuery. I'm calling the submit whe a button is pressed, because I have to make some control before actually submitting the form. The problem is that the funtion handler doesn't get called properly. In fact, if i try to call the function submit without a function handler works, but with it no.
ANSWER
Answered 2020-Sep-04 at 22:09Get rid of the call to $('form').submit()
. That's adding an event listener for the next time the user submits the form.
If you want to submit the form using AJAX, just call $.ajax()
directly in the xhr.onreadystatechange
function.
QUESTION
I am trying to include my javascript code into my html code. I implemented the code all in one file and now I'm trying to split it into 3 files (.html, .css, .js). The thing is: if in put the javascript script into the .js file and the put a into the html file, it won't work properly (but only partially). I have to do this with multiple files. For example, how can I split this file?
...ANSWER
Answered 2020-May-16 at 04:41Ahh, the game needs full screen to see the trash
See the different panes. The css pane can go in a css file and the JS pane content can go into your external JS file. No need for jQuery here at all
The link tag and the external JS script goes into the head and so does the link to your external CSS file
I do not understand what "runme" does, it seems not important
QUESTION
in a space invaders like game made with pygame, i'm trying to shot 2 times the enemies before kill them, but the result is that Sprite doesn't take care of how many shot each enemy gets, but kills enemies quite random (for example after 2 shots kills another enemy which is not shooted). There is a way to do it? I post part of my code.
...ANSWER
Answered 2020-May-13 at 01:44Your code looks mostly ok. Except that the collision which was previously handling a single alien, is now re-processing the group.
QUESTION
I really didn't want to write but i am stuck! How can i extract from this page all instances of just this part:
...ANSWER
Answered 2020-May-11 at 12:31Try something along these lines:
QUESTION
When i try compiling my C++ code, it compiles it but when i try answering the std::cin
, it just gives me back the things that i wrote before like if i wrote std::string x; std::cout << "Hello World\n;
std::cin >> x
if(x == "Hello World")
{ std::cout << "Hello"; }
, but when i compile it returns Hello World (Cin answering space) Hello World
so it returns just the first line here is the image of the problem, and as you can see the compiler just copy the first std::cout
and doesn't go and if you'd to see my code
here it is
ANSWER
Answered 2020-Apr-15 at 13:55Instead of using std::cin use std::getline
QUESTION
I'm trying to populate a blank 2d array (matrix) with a character D
put onto a random position.
This is the code which works properly:
...ANSWER
Answered 2020-Feb-15 at 17:44This:
QUESTION
I really need help I searched in all the questions I found on stackoverflow and nothing works. I have never used hibernate before and I don't know what I am doing wrong. I generated tables but with insertions I have problems.
I get this error:
...ANSWER
Answered 2017-Aug-10 at 17:21To be precise, your Hibernate JDBC driver has a problem when executing a script(DDL) toward mysql database.
In the error, there is proper explanation: there is exception on the SQL query with error "Cannot add foreign key constraint".
You have multiple Tables mapped, so I suggest to go one by one and see which table generation is having the Error. This will guide you to understand the Constrain Error that you have.
Error log that you provided is not relevant as it shows statistical tables errors that are replaces with other statistic for the db engine execution.
Thanks
QUESTION
this is my first post here so if i make any mistake please tell me.
So i'm making this mini game for my class and i need to create a matrix of n size (from input) that is filled with a struct of enums, the function that does that is crea_scacchiera
.
when i want to print the matrix i pass to another function (stampa_scacchiera), i tried everything but i cant find a solution to print the matrix without a segmentation fault.
the minigame is divided in 3 files : main.c that only prints a menu, gamelib.h that defines the enums and structts, and gamelib.c where there is the function that creates and print the matrix.
i think the matrix is filled right, i just cant find a way to print it in the other function.
...ANSWER
Answered 2019-Jul-05 at 09:46Your program has majorly serious issues:
never use your original language in code. Always write in english (variable names, function names and so on). Otherwise almost noone will bother.
don't use shortcut names like
crea_
. How much time did it save you not to type those two missing letters? While everyone else will look at this and wonder whatcrea
is. Yea, sure, "everyone" knows, its shortcut from create. But not everyone is you, not everyone is master of english and even then it will take them additional time of their live to decipher your "style" (read: mess).formatting matters. Otherwise once again almost noone will bother.
Try this:
QUESTION
I have an error when I click "start button", it loads me a new fxml where I will play with it, it works fine, but console says me this error.. I cannot understand how to solve it.
My FXML: (Look only to startGame, that gives me some problems)
...ANSWER
Answered 2019-Jan-07 at 16:17I don't think this has anything to do with FXML because I've got an application that throws the same exception but I'm not using any FXML. My application started doing this when I added functionality to change to a new Scene on the primary Stage for my application. The root Parent for these stages is a BorderPane with a MenuBar node set as the "top" node.
The workaround that I did to prevent this (and it seems to work well) is to clear out the "top" node from the BorderPane in the previous Scene before setting the new scene. I added a method that gets called right before setting the new scene (requires saving reference to the 'stage' provided by Application.start(Stage)):
QUESTION
I'm building a Sudoku Win32 Application in C. I have some issues with GetWindowText(), I guess, that works correctly for an undefined number of times but then the application freezes, without hanging (the state of the process is normal, no "app.exe stopped working"), no more values can be inserted in Edit Boxes, Menus are unclickable, only the minimize and close buttons respond. I've already inserted some MessageBoxes but it all seems to work fine until the issue comes unexpectedly. I've already tried to debug with multiple debuggers, the CLion (the IDE I'm using), the Codeblocks one, and even the Windows integrated one (Visual Studio) but nothing relevant came up. I'm freaking out. Please help me, and ask me for more details if necessary, but I think that's all. Thanks!
...ANSWER
Answered 2018-Sep-09 at 15:53Your program eats all available resources. This line gets new DC
but never releases it to the system.
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