beats | Convert a beat | Audio Utils library

 by   jstrait Ruby Version: v2.1.2 License: MIT

kandi X-RAY | beats Summary

kandi X-RAY | beats Summary

beats is a Ruby library typically used in Audio, Audio Utils applications. beats has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Beats is a command-line drum machine written in pure Ruby. Feed it a song notated in YAML, and it will produce a precision-milled *.wav file of impeccable timing and feel. Here's an example song:.
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            kandi-support Support

              beats has a low active ecosystem.
              It has 388 star(s) with 24 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 4 have been closed. On average issues are closed in 427 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of beats is v2.1.2

            kandi-Quality Quality

              beats has 0 bugs and 31 code smells.

            kandi-Security Security

              beats has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              beats code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              beats is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              beats releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              beats saves you 1130 person hours of effort in developing the same functionality from scratch.
              It has 2554 lines of code, 157 functions and 36 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed beats and discovered the below as its top functions. This is intended to give you an instant insight into beats implemented functionality, and help decide if they suit your requirements.
            • Performs a subset of all tracks in a given pattern .
            • Creates a new audio file .
            • Processes an incoming samples from a set of samples
            • Determines if the pattern matches patterns .
            • Adds a copy to a sound file .
            • Write the buffer .
            Get all kandi verified functions for this library.

            beats Key Features

            No Key Features are available at this moment for beats.

            beats Examples and Code Snippets

            Calculates the probability of the winner of the game .
            pythondot img1Lines of Code : 31dot img1License : Permissive (MIT License)
            copy iconCopy
            def solution() -> float:
                """
                Returns probability that Pyramidal Peter beats Cubic Colin
                rounded to seven decimal places in the form 0.abcdefg
            
                >>> solution()
                0.5731441
                """
            
                peter_totals_frequencies = total_freq  

            Community Discussions

            QUESTION

            Rock, Paper, Scissors Game Python Count Feature Not Counting full session using functions
            Asked 2021-Jun-13 at 07:30

            The Python program generates rock, paper, scissors game. The game works; however, I am having trouble keeping up with the score. I use the count method to calculate the amount times the user wins, cpu wins, # of rocks/paper/scissors that have been used.

            I looked at other similar questions similar to mine. I am stuck because I am using functions. I want to keep the function format for practice.

            I tried setting the counter to equal to 0's as globals. That gave a lot of traceback errors.

            I tried changing the while loop within the game() function, but that produced an infinite loop. I kept the while loop within the main() function.

            What is the best way to approach this? I want to be able to keep scores and for the count to update until the user quits the program. Thank you!

            ...

            ANSWER

            Answered 2021-Jun-13 at 07:05

            You have set the values to 0 within the function so every time the function will be called, the rounds will be set to 0. Try initializing the variable outside the function. That should fix it.

            Source https://stackoverflow.com/questions/67955658

            QUESTION

            Logstash error when using if statement in pipeline
            Asked 2021-Jun-10 at 03:19

            I am trying to determine if a field exists in a log file and if so, use the value of that field as part of the index name. If the field does not exist, use a different index name.

            ...

            ANSWER

            Answered 2021-Jun-10 at 03:19

            Move the conditional to the filter section. Use a field under [@metadata] to store the index name. By default [@metadata] does not get written by the output so it is useful for storing temporary variables.

            Source https://stackoverflow.com/questions/67912473

            QUESTION

            Child not re-rendering in react
            Asked 2021-Jun-08 at 18:47

            I'm writing an app for playing different audio files (play them in loops). In the app I want multiple files to be able to play simultaneously , but they need to start at the same point. This means additional audio tracks I have activated would only start playing upon completion of an already playing audio file's loop.

            My components are currently two -

            1. App.js (presents different audio files), parent.
            2. Play.js (present the option to play and stop each audio file), child . I'm trying to pass an update (via hooks) to the parent once an audio file has started to play, but each time I do such an update I lose the functionality the children i.e. I can start playing a file but can't stop it.

            This is the code of my child:

            ...

            ANSWER

            Answered 2021-Jun-08 at 18:47

            In your play component use state for the currentlyPlaying and the audio.

            Source https://stackoverflow.com/questions/67887013

            QUESTION

            NameError: name 'player_score' is not defined - i'm not compleatly new but need assistance
            Asked 2021-Jun-07 at 05:42
            import tkinter as sg
            from random import randint
            import time
            t = ["rock", "paper", "scissors"]
            comput = t[randint(0, 2)]
            def comput_score():
                if comput == '1':
                    comput = 'rock'
                if comput == '2':
                    comput = 'paper'
                if comput == '3':
                    comput = 'scissors'
            print(comput)
            def score():
                comput_score = 0
                player_score = 0
            def end():
                pass
            #rock = 0, paper = 1, scissors = 2
            ###### player = rock
            def play():
                global player_score
                global comput_score
                player = input("Choose rock-paper-scissors(or end to end the game): ").lower()
                if player == "rock":
                    if comput == "rock":
                        print("Computer choose rock")
                        print("TIE!")
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                    if comput == "paper":
                        print("Computer choose paper")
                        print("HA! Paper beats rock")
                        comput_score = +1
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                    if comput == "scissors":
                        print("Computer choose scissors")
                        print("Awesome, You Won! rock beats scissors")
                        player_score = +1
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                ##### player = paper
                if player == "paper":
                    if comput == "rock":
                        print("Computer choose rock")
                        print("Awesome, You Won! paper beats rock")
                        player_score = +1
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                    if comput == "paper":
                        print("Computer choose paper")
                        print("TIE!")
                    if comput == "scissors":
                        print("Computer choose scissors")
                        print("HA! Scissors beats paper")
                        comput_score = +1
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                ##### player = paper
                if player == "scissors":
                    if comput == "rock":
                        print("Computer choose rock")
                        print("HA! Rock beats scissors")
                        comput_score = +1
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                    if comput == "paper":
                        print("Computer choose paper")
                        print("Awesome, You Won! scissors beats paper")
                        player_score = +1
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                    if comput == "scissors":
                        print("Computer choose scissors")
                        print("TIE!")
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                if player == "end":
                    end()
            play()
            end()
            print("hiiii")
            
            ...

            ANSWER

            Answered 2021-Jun-07 at 05:37

            You have defined 'player_score' in the 'score' function, but do not call this function. And in the 'score' function you need to define the 'player_score' as global

            Source https://stackoverflow.com/questions/67866305

            QUESTION

            databricks Python notebook from azure data factory or locally if statement
            Asked 2021-Jun-06 at 08:57

            I have a Databricks Python notebook that reads in a parameter from ADF using:

            ...

            ANSWER

            Answered 2021-Jun-04 at 10:12

            You could call the notebook with a prefix when running it from ADF. For example, you would call the notebook with Program_Name = "ADF_prog_name"

            Source https://stackoverflow.com/questions/67828463

            QUESTION

            Why am I getting a UndefinedUnitError using pint & pandas?
            Asked 2021-Jun-04 at 17:46

            Following along with the documentation of pint-pandas and pint as best I could, I have an implementation which does not seem to want to work. This reproduces my UndefinedUnitError.

            ...

            ANSWER

            Answered 2021-Jun-04 at 17:46

            Andrew Savage kindly answered this question for me on github. It turns out I was missing a line. It works as below:

            Source https://stackoverflow.com/questions/67700710

            QUESTION

            Search match multiple values in single field in Elasticsearch
            Asked 2021-May-31 at 16:50

            I'm using Elasticsearch for search for all document has string REQUEST and partnerId=2960 and customerId= in message field I'm using this query but nothing return

            ...

            ANSWER

            Answered 2021-May-31 at 13:46

            (I updated my answer below based on your comment)

            Your search doesn't work because "REQUEST" doesn't appear in your message as a standalone word but attached to other word like: "partnerRequestId" or "_REQUEST_".

            So if you want "REQUEST" to match with "_REQUEST_" in a case sensitive manner, you must change the analyzer of the message field. By default the analyzer doesn't split on underscore.

            First, you need to create a new index with a custom mapping (you can later reindex your existing index into this new one).

            Example of an index with only the "message" field and an analyser that split on underscore and non word character (see the doc for more on tokenizer and analyzer):

            Source https://stackoverflow.com/questions/67772567

            QUESTION

            SwiftUI & MVVM: How to animate "list elements change" when view model changes the "data source" (`@Publish items`) itself
            Asked 2021-May-31 at 13:13

            I am still relatively new to SwfitUI and Combine so maybe I am trying to do something very incorrectly but I just cannot see how to achieve what I am aiming to do with SwiftUI and MVVM. Here is the scenario:

            • ViewModel class with a property @Published var items = [String]()
            • Main view (HomeView) that has a ForEach showing the items from its view model
            • HomeView has a @StateObject var viewModel: ViewModel
            • The HomeView ForEach uses the items from viewModel
            • ViewModel changes the items (in my case core data changes)
            • The HomeView ForEach reflects the change immediately

            This all works, but what I want to do is animate the elements in the ForEach changing due to the viewModel.items changing.

            What I can do is import SwiftUI into the ViewModel and use withAnimation to wrap the setting of new items. But this beats the purpose of the ViewModel as it now has a direct reference to UI code.

            Here some code I have:

            ...

            ANSWER

            Answered 2021-May-31 at 13:13

            Add animation to the container which hold your view items, like below

            Source https://stackoverflow.com/questions/67772942

            QUESTION

            Unresponsive hamburger icon in HTML
            Asked 2021-May-29 at 15:07

            youtube reference video

            I was trying to make a website by following a YouTube tutorial and i cant seem to toggle the navigation bar it doesnt collapse. I have tried different videos but it is still not working. I am very new to programming and this is my first project. Thank-you in advance for your guidance.

            ...

            ANSWER

            Answered 2021-May-29 at 14:00

            you don't have a class named 'show-menu' so adding it to the element would make no effect

            Source https://stackoverflow.com/questions/67752181

            QUESTION

            How do I count the playerwins for my code
            Asked 2021-May-17 at 09:11

            Aye, so I have this assignment to make a rock, paper, scissor game. I did mostly everything right (maybe), but I can't figure out how to count the playerwins at the end when stopping a game of rock, paper, scissors. It is the one thing I am missing when running and stopping the code.

            Playerwins are at the very bottom and the very top. The code is long as hell, but im new at coding and don't know how to make it less redundant.

            ...

            ANSWER

            Answered 2021-May-17 at 08:28

            The first thing you need when you program any game is that you need a game loop, which runs the game until the user exits it. Interestingly, you opt for recursively calling main, which is also possible (although it could theoretically overload stack, which probably won't happen in this simple case but could be a real problem in a game that loops many times per second for a long time).

            So the easiest fix would be to move the playerwins variable out of the main function (then you need to make it static as well) but the correct code that builds better habits for later work would be to use another while loop instead of recursively calling main.

            Normally, beginners start with iterative code and discover recursion later, so it is nice that you discover it so early, but unfortunately that is not the correct case for it, but keep it in your pocket for other occasions.

            Source https://stackoverflow.com/questions/67566004

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install beats

            To install the latest stable version (2.1.2) from rubygems.org, run the following from the command line:. Note: if you're installing using the default version of Ruby that comes with macOS, you might get a file permission error. If that happens, use sudo gem install beats instead. If you're using a version manager such as rbenv, chruby, or RVM, plain gem install beats should work fine. Once installed, you can then run Beats from the command-line using the beats command. Beats is not very useful unless you have some sounds to use with it. You can download some example sounds from https://beatsdrummachine.com.

            Support

            Contact me (Joel Strait) by opening a GitHub issue.
            Find more information at:

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            CLONE
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            https://github.com/jstrait/beats.git

          • CLI

            gh repo clone jstrait/beats

          • sshUrl

            git@github.com:jstrait/beats.git

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