data-setup | Setup instructions for Le Wagon | Machine Learning library
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QUESTION
So I am trying to overlay a HTML canvas element over a 500x500 video. I always want the video to be 500x500. In my code, I've set the canvas height and width to be the same as the video height and width so they overlay right on top of one another. Unfortunately, whenever I run this, the canvas element always outputs a width of 800 and a height of 600. I believe this may have something to do with the size of the original video. However, I'm really not sure why my canvas elements won't pick up on those values. I also tried directly setting my canvas height and width to 500 but when I do that it won't overlay right on top of the video. I was just wondering if anyone knew why this might be occurring and if there is anything striking out to you in my code where I am setting these elements that is causing this to occur. I have also looked at other stack overflow posts before making this one and tried to get some context from those solutions but nothing has worked for me yet.
This is my .php file:
...ANSWER
Answered 2021-Apr-06 at 11:14I've made a demo below which shows the video element with a canvas overlay. The canvas renders the video with the same position and size as the video itself. If you Run code snippet and then Full page you'll get the best result.
To make sure that both the video and canvas are the same size, set the container to 500x500 with the video and canvas to 100% width and height.
I've use object-fit: cover;
to make the video fully expand the width and height of the container.
Now, the video might be a lot larger than 500x500, so we'll need to convert a (for example) 1920x1080 video to a 500x500 viewport. To do this we'll need to make some calculations.
We start off by calculating the shrink factor. The height of the video will be the same height of the canvas, but the width of the video must shrink the same amount of pixels to make sure that the aspect ratio of the video stays the same.
Therefor we calculate height of canvas / height of video x 100
. This gives us percentage that the video must shrink to fit the height of the canvas while keeping the right aspect ratio.
Now because the width of the video is still larger than the width of the canvas, we'll need to offset the video a bit to the left to center our video. We do this by doing (new video width - canvas width) / 2
. This is the number in pixels the video needs to move left.
Use these values to draw the video in canvas element with the right dimensions.
QUESTION
Hello anyone know how to handle null exception before loading data from api i have an app which load data from api before loading it shows me. This error
...ANSWER
Answered 2021-Mar-26 at 06:01The problem is caused by your list userData. Not sure why you are giving it a value of null and asking for trouble, but you can assign it as an empty list.
Whenever you want to call that list or perform operations on it, you can check if it's null or has value. like this line in your code var url =userData[0]['link'];
change it into:
QUESTION
So I created a canvas on top of a HTML5 video originally, then I switched the video player from HTML5 to Video.js and I get the error
"Uncaught TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The provided value is not of type '(CSSImageValue or HTMLImageElement or SVGImageElement or HTMLVideoElement or HTMLCanvasElement or ImageBitmap or OffscreenCanvas)' at HTMLCanvasElement.".
The error occurs when I try to actually draw an image.
This is my HTML code using video.js:
...ANSWER
Answered 2021-Mar-18 at 05:28It seems that videojs will wrap your element in a
element that will take your 'sid
attribute. So when you do document.getElementById("video");
instead of having the expected element, you got that wrapping .
You can workaround that issue by changing this line to something like
QUESTION
ANSWER
Answered 2021-Feb-21 at 07:56have you initilized the select2? i dont see that in your coding...
QUESTION
I'm trying to integrate a WebGL animation on list items: images who give place to a video on mouseover.
The transitions are same as http://taotajima.jp/ and I'm inspired of the frag and vertex from https://github.com/watab0shi/taotajimajp-transition
For this, I work with Angular and CurtainsJS with GSAP.
My problem is the first textures hides the video at the end of animation (more details at end of this post)
I created a TS class after my component (home.page.ts):
...ANSWER
Answered 2021-Feb-01 at 09:28There are a couple errors in your fragment shader.
- You're using the fractional value of your uProgress uniform, but when uProgress equals to 1, its fractional value equals to 0 and your mix operation then falls back to color0 again.
- Your
translate1
value needs to be multiplied byprogress1
so whenuProgress
equals1
, the second texture is not translated anymore.
This fragment shader should fix your issue:
QUESTION
I tried to use logo plugin in videojs but the logo doesn't show up. I know there is a problem with my way to add the plugin i need help please
Here's my code
...ANSWER
Answered 2021-Jan-21 at 11:57ok after many and many tries I found a solution:
- first if you don't use node modules you will need to get the
videojs-logo.min.js
from the package videojs-logo plugin (you can get it from here ) add it in your project (in my case I put it in folder name script in a src folder). - Add the script tag in your html under
your html should look like this:
QUESTION
I am using a 'standard' setup of video.js on a page, the video tag code is as follows:
...ANSWER
Answered 2021-Jan-19 at 16:20You have to modify CSP:
worker-src 'self'
-> worker-src 'self' blob:;
font-src 'self' fonts.gstatic.com maxcdn.bootstrapcdn.com;
-> font-src 'self' data: fonts.gstatic.com maxcdn.bootstrapcdn.com;
Note: worker-src: 'self'
is wrong because of :
is not allowed there.
And, yes, it's a video.js creates worker. data:
in fonts is a common practice for Google fonts.
QUESTION
Thanks for looking at my question. For a assignment I need to iterate through 5 video's in a JQuery accordion. We need to create our own buttons, which have their own functions. At the moment I have 5 div's with different videos, however, when I want to play for instance the second video, the first video will start playing. This will also be the case for the 3th, 4th and 5th video.
Question: How can I change my code, so each play button will be working for each different video? My guess is the JQuery Each function, but I have no clue.
...ANSWER
Answered 2020-May-30 at 10:57I would recommend looking into learning more about Scope and Classes / Object Prototypes.
The problem with you jQuery code right away is that there are multiple .play-toggle
classes and you currently have no way of identifying the correct video in which this play button belongs to.
You can begin to scope if by passing the event
param into your click handler to identify which item is actually being clicked on
QUESTION
I have a video element which is draggable and resizable. I would like the video element to fit 100% to the parent div when I resize it, but this is where I fail to do so.
This is what I have so far:
CSS
...ANSWER
Answered 2020-Nov-09 at 10:54Add % to the height of the surrounding div the one called .my-div (whit this video it is 56.25%). If you change the width the height is always 56.25% of the height and the video should fit.
You can calculate the ratio on this webpage: https://www.calculatorsoup.com/calculators/math/ratios.php
QUESTION
I have this piece of code that runs a video on my page, I would like to start the video after 60 seconds, but how do i do this?
...ANSWER
Answered 2020-Oct-26 at 14:04In your javascript file:
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