CalcPoints | application framework that includes everything | Application Framework library

 by   pugiemonn Ruby Version: Current License: No License

kandi X-RAY | CalcPoints Summary

kandi X-RAY | CalcPoints Summary

CalcPoints is a Ruby library typically used in Manufacturing, Utilities, Machinery, Process, Server, Application Framework, Ruby On Rails applications. CalcPoints has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Rails is a web-application framework that includes everything needed to create database-backed web applications according to the Model-View-Control pattern. This pattern splits the view (also called the presentation) into "dumb" templates that are primarily responsible for inserting pre-built data in between HTML tags. The model contains the "smart" domain objects (such as Account, Product, Person, Post) that holds all the business logic and knows how to persist themselves to a database. The controller handles the incoming requests (such as Save New Account, Update Product, Show Post) by manipulating the model and directing data to the view. In Rails, the model is handled by what’s called an object-relational mapping layer entitled Active Record. This layer allows you to present the data from database rows as objects and embellish these data objects with business logic methods. You can read more about Active Record in link:files/vendor/rails/activerecord/README.html. The controller and view are handled by the Action Pack, which handles both layers by its two parts: Action View and Action Controller. These two layers are bundled in a single package due to their heavy interdependence. This is unlike the relationship between the Active Record and Action Pack that is much more separate. Each of these packages can be used independently outside of Rails. You can read more about Action Pack in link:files/vendor/rails/actionpack/README.html.
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            kandi-support Support

              CalcPoints has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              CalcPoints has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CalcPoints is current.

            kandi-Quality Quality

              CalcPoints has no bugs reported.

            kandi-Security Security

              CalcPoints has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              CalcPoints does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              CalcPoints releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed CalcPoints and discovered the below as its top functions. This is intended to give you an instant insight into CalcPoints implemented functionality, and help decide if they suit your requirements.
            • Loads a Ruby Rails gem .
            • Loads the initializer .
            • Loads the ruby configuration .
            Get all kandi verified functions for this library.

            CalcPoints Key Features

            No Key Features are available at this moment for CalcPoints.

            CalcPoints Examples and Code Snippets

            No Code Snippets are available at this moment for CalcPoints.

            Community Discussions

            QUESTION

            Chart.JS plugin, draw after animation
            Asked 2019-Aug-05 at 15:01

            I'm trying to write a chart.js (v.2.7) plugin to show errorbars on my scatter / line plots. I managed to get the pixel positions from the chart and draw the errorbars on the canvas, but i cannot get the timing to look right. I want them to appear after the lines animate, then stay attached (& move with) if the datasets are hidden->shown.

            I've tried:

            • The afterDraw / afterDataset(s)Draw / beforeDraw hooks: the error bars are already on the plot before the lines animate (as in example). When hidden->shown, the error bars are in place.
            • afterRender / afterEvent hook: draws them after the animation finishes, but then redraws them everytime the datasets are hidden->shown (after a pause)
            • beforeRender / any earlier hooks: gives no errorbars
            • setTimout() on the draw function, or at various places inside it: does nothing
            • sleep() before the draw function or other places: slows down the whole animation but the errorsbars are unaffected.
            • I couldn't find a way to invoke plugin functions after animation or get to then via the options.animation.onComplete

            Is there a way to get the errorbars to behave as in the example, but the initial appearance occurs after the line animation (with a plugin?)

            ...

            ANSWER

            Answered 2019-Aug-05 at 14:33

            Here's what I came up with (snippet below)

            The errorbars can either be fixed to the data or shown independantly, and animate in / are hidden / revealed with the data.

            The plugin can add x or y axis errors, repesented as bars (with/without caps) or ovals / circles (filled or transparent).

            Source https://stackoverflow.com/questions/49153251

            QUESTION

            Vue JS computed property not recalculating
            Asked 2019-Jun-10 at 23:39

            I have a Laravel / Vue JS application that integrates a google map component as well as a Vuetify data-table component. The Vue instance also has a computed property that calculates the points for the Google Map, which is based upon another computed property calculated by the Vuetify data-table.

            Vue Components code in view blade:

            ...

            ANSWER

            Answered 2019-Jun-10 at 20:57

            When the vue app is created the computed properties are executed. At this point, the app doesn't have the component in the real dom (the ref keyword functions like a getElementById because prostectTable is not defined you get undefined)

            In the mounted lifecycle the components are in the dom so you can access the ref. Instead of a computed property add a watcher to the refs prospectTable

            Source https://stackoverflow.com/questions/56532170

            QUESTION

            how can i make relation between two fields with different django classes?
            Asked 2019-Apr-24 at 13:59

            i have two models "Club" class and "Match" class and it has foreign key to Club but i can not increment "won" field (or draw or lost) in "Club" class by "score_local" and "score_visitor" in "Match" class .. how can i do this

            ...

            ANSWER

            Answered 2019-Apr-24 at 13:59

            You can't establish a relation between to fields even on the same model, but you can override the save method in Match you could implement a signal handler to be called after every match get saved.

            Source https://stackoverflow.com/questions/55812579

            QUESTION

            Logical Operators in C causing issue with my loop?
            Asked 2018-Oct-08 at 07:18

            I am making a game for an assignment where there are 2 players and each turn the player rolls 2 die. When I ask the player if they want to roll again everything goes south from there. I'm confused because even if I change my rollAgain character to 'n' it still plays my loop where I want it to run only if rollAgain is 'y' or 'Y'. This is my first program in C, I have only programmed in Java previously. I feel like I must be checking the logical operators incorrectly in my while loop but idk what I'm doing wrong, I've looked over all the code several times now.

            Here is my code:

            ...

            ANSWER

            Answered 2018-Oct-08 at 07:18

            There are multiple classic issues in your code:

            • fflush(stdin); has undefined behavior. Just remove this statement, it does not consume the pending input in stdin.
            • scanf_s("%c", &rollAgain); will read the pending newline in the input stream. To skip it, you can just add a space in the format string and you must test if scanf_s succeeded to avoid undefined behavior at end of file:

            Source https://stackoverflow.com/questions/52695987

            QUESTION

            D3 Labels in pie chart being cut off
            Asked 2018-Sep-03 at 19:48

            I'm having an issue with a D3 pie chart where labels are cutoff when they appear. Here's a pic:

            I'm new to D3, and am not sure exactly where a fix should be. The logic for making the pie chart is 400 lines, so I made a pastebin: https://pastebin.com/32CxpeDM

            Maybe the issue is in this function?

            ...

            ANSWER

            Answered 2018-Aug-29 at 20:11

            It looks like your labels are getting transformed past the edge of your SVG boundary.

            I would try to translate the label elements farther left in this function:

            Source https://stackoverflow.com/questions/52085016

            QUESTION

            How to calc an item property in a list with java?
            Asked 2018-Jun-01 at 23:41

            I'm working on a restful api that manage a backpack inventory just for learning. But I'm struggling with the creation feature wich is responsible to persist a new inventory. So every time that I make a POST request to my api, I receive an list of itens to my new inventory, than I have to process the quantity of each item and with that I get the value for an atribue of the item object called "points".

            The json object that my api receive is something like this:

            ...

            ANSWER

            Answered 2018-Jun-01 at 23:19

            Do not use == for string comparison. Use equals() instead.

            Try this:

            Source https://stackoverflow.com/questions/50652022

            QUESTION

            how to redirect page after sending javascript form
            Asked 2018-Mar-07 at 07:45

            Hello I have this form that uses js that after you click the the approve button it will change the button to success and send the data, it will run a php script to update the database. That part is working however I would like to reload the page after the information is sent but everything i've tried will not work. Here is what i currently have.

            js

            ...

            ANSWER

            Answered 2018-Mar-05 at 07:34

            Remove this line from your JS:

            Source https://stackoverflow.com/questions/49105395

            QUESTION

            How can I clip a drawn canvas, rotate and draw to another canvas?
            Asked 2018-Jan-31 at 23:23

            I have a canvas for the game world and a canvas for the display screen. I also have a polygon with nodes V(x,y) to serve as a viewport that follows the player and his rotation. I would like to know how to clip from the game world along the polygon, rotate and draw to the smaller canvas.`

            ...

            ANSWER

            Answered 2018-Jan-30 at 18:49

            Typically this is done in a little different of a way than you seem to be thinking of it. Instead of thinking about the viewport existing somewhere in the world, you should think about the viewport being fixed and the world being transformed behind it; you don't copy part of the world to the viewport, you draw the world offset and rotated by a certain amount, and only draw the parts that are inside the viewport. Matrices are an easy and common way to represent this transformation. You may want to read more about them here.

            In practice, this would just amount to changing your existing call to worldCtx.setTransform() at the beginning of each draw frame. That link has information about how to calculate a good transform matrix, and you can find similar resources all over the place since it's pretty standard math.

            In particular, you'll want to multiply a rotation and a translation matrix. Translation matrices are only possible if you use a matrix with higher-order than your coordinate space; for 2D, a 3x3 matrix, and for 3D, a 4x4 matrix. You could instead choose to just add some offset to your coordinates as you draw them, but worldCtx.setTransform already takes a matrix with a 3rd column for putting flat offsets into.

            Source https://stackoverflow.com/questions/48515649

            QUESTION

            Using shared variable in Parallel For
            Asked 2017-Apr-29 at 01:14

            I am struggling in using Parallel.For in the below code instead of for loop. Since the size of the CoefficientVector vector array is rather big, it makes sense to me only to reset the array elements value instead of creating it new for each iteration.

            I try to replace the outer loop with Parallel For; and assuming each partition of the parallel for, ran by a separate thread, will have it's own copy of CoefficientVector class it therefore makes sense(?) to me to have one instance of the CoefficientVector object for each thread and reset the vector elements rather than recreating the array. I though find it hard to do this optimisation(?) on Parallel For. Could anyone help please.

            ...

            ANSWER

            Answered 2017-Apr-29 at 01:14

            Parallel.For method currently has 12 overloads. Besides the variations of int, long, ParallelOptions and ParallelState action arguments you can notice several having additional generic argument TLocal like this:

            Source https://stackoverflow.com/questions/43690168

            QUESTION

            show a exactly Height of text in a TextField
            Asked 2017-Jan-02 at 03:58

            I have to program a see test for an optician. So they need that the Numbers are exactly have a specific height. He has a IPad ans streams it to a TV. I know i must consider the PPI of the TV. Here is my Code :

            ...

            ANSWER

            Answered 2017-Jan-02 at 03:58

            You need to first familiarize yourself with the different font metrics. The font size is usually (but not always) the difference between the ascender and descenders. For your purpose, the height of an uppercase letter is called the "cap height" and the height of a lowercase letter is called the "x-height".

            There's no formula to translate the font size to either cap height or x-height. Their relationships different from fonts to fonts, and even variants (bold, italic, small caps, display, book) within a font.

            The function below use binary search to look for a point size that matches your desired height (in inches):

            Source https://stackoverflow.com/questions/41416721

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CalcPoints

            At the command prompt, start a new Rails application using the <tt>rails</tt> command and your application name. Ex: rails myapp. Change directory into myapp and start the web server: <tt>script/server</tt> (run with --help for options). Go to http://localhost:3000/ and get "Welcome aboard: You’re riding the Rails!". Follow the guidelines to start developing your application.
            At the command prompt, start a new Rails application using the <tt>rails</tt> command and your application name. Ex: rails myapp
            Change directory into myapp and start the web server: <tt>script/server</tt> (run with --help for options)
            Go to http://localhost:3000/ and get "Welcome aboard: You’re riding the Rails!"
            Follow the guidelines to start developing your application

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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