timers | Pure Ruby timers collections suitable for use with event | Reactive Programming library
kandi X-RAY | timers Summary
kandi X-RAY | timers Summary
Collections of one-shot and periodic timers, intended for use with event loops such as async.
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Top functions reviewed by kandi - BETA
- Move the value for the given node .
- Retrieve the value for the given item .
- Prints information about the elapsed time
- Waits for the given interval .
- Pushes the value at the given index .
- Initialize a new timer
- Pushes the item to the heap .
- Executes the given interval .
- Cancel the window
- Resume a group
timers Key Features
timers Examples and Code Snippets
def _init():
"""Initialize the metrics mapping."""
global _METRICS_MAPPING
# Time in seconds to bucket the distribution of execution time. Range from
# 0.001s (i.e., 1ms) to 1000s.
time_buckets = monitoring.ExponentialBuckets(0.001, 10, 6)
Community Discussions
Trending Discussions on timers
QUESTION
I was working on Angular 8 project when the time came to upgrade it to Angular 12. Since I come exclusively from React environments, didn't think it would be this much of a hassle until I started. It has been 2 days that I have been following Angular Upgrade guide, but keep getting the following error:
...ANSWER
Answered 2021-Nov-22 at 08:00As misha130 suggested in the comments, there was (a single) library not aligned with the latest Ivy changes which was causing the error. I was fortunate enough to not have a lot of dependencies in the project, so I went through each one and uninstalled it until the app started without errors.
QUESTION
Background
I have a video with people walking around different homes. I implemented 3 different timers (for 3 different people) that begin timing when the people are inside the bboxes of the homes and pause when they are outside of the bboxes of the homes. For reference, I have included a visual of what the first frame of the video looks like.
Problem
The check implemented in the code below works fine - it returns True when a person's bbox is inside of a home bbox and returns False otherwise. I'm having difficulties when it comes to pausing the time as a person is walking around outside of the home bbox (i.e. when a person's bbox is not inside of a home bbox). As you can see in the code below, I used time.sleep(1)
to pause the timer for a second each time a False
is returned, however, this doesn't seem to work. It just keeps the timer running in the background. For example, if person 1's timer is at 15 seconds before a False
is returned, its timer should pause. Then, when a True
is returned, its timer should resume its time from 15 seconds and increment. However, in my case right now, it keeps running the timer in the background so when a True
is returned after a False
, the timer suddenly shows up as 24 seconds instead of resuming from where it left off before the time.sleep()
. How do I go about solving this issue?
ANSWER
Answered 2022-Feb-10 at 15:49Interesting challenge you have. Seems like you understand the problem, the timer will continue to check time even when you sleep the execution of the program. I believe this is because the timer is based on the number of milliseconds since an epoch from years ago or something.
The time() function returns the number of seconds passed since epoch. For Unix system, January 1, 1970, 00:00:00 at UTC is epoch (the point where time begins).
https://www.programiz.com/python-programming/time
Therefore, just because you pause your execution, that doesn’t mean that time hasn’t increased since that point in the past.
How would I handle this problem?
I would track the amount of time paused and subtract that from the total amount of time passed for each person.
Outside of the for loop initialise:
QUESTION
I am getting this issue in react native. The things were working fine until I decicded to rerun the project doing yarn install
Here is complete error
TypeError: undefined is not an object (evaluating '_expoModulesCore.NativeModulesProxy.ExpoSplashScreen') at node_modules\react-native\Libraries\LogBox\LogBox.js:148:8 in registerError at node_modules\react-native\Libraries\LogBox\LogBox.js:59:8 in errorImpl at node_modules\react-native\Libraries\LogBox\LogBox.js:33:4 in console.error at node_modules\expo\build\environment\react-native-logs.fx.js:27:4 in error at node_modules\react-native\Libraries\Core\ExceptionsManager.js:104:6 in reportException at node_modules\react-native\Libraries\Core\ExceptionsManager.js:171:19 in handleException at node_modules\react-native\Libraries\Core\setUpErrorHandling.js:24:6 in handleError at node_modules\expo-error-recovery\build\ErrorRecovery.fx.js:12:21 in ErrorUtils.setGlobalHandler$argument_0 at node_modules\regenerator-runtime\runtime.js:63:36 in tryCatch at node_modules\regenerator-runtime\runtime.js:294:29 in invoke at node_modules\regenerator-runtime\runtime.js:63:36 in tryCatch at node_modules\regenerator-runtime\runtime.js:155:27 in invoke at node_modules\regenerator-runtime\runtime.js:165:18 in PromiseImpl.resolve.then$argument_0 at node_modules\react-native\node_modules\promise\setimmediate\core.js:37:13 in tryCallOne at node_modules\react-native\node_modules\promise\setimmediate\core.js:123:24 in setImmediate$argument_0 at node_modules\react-native\Libraries\Core\Timers\JSTimers.js:130:14 in _callTimer at node_modules\react-native\Libraries\Core\Timers\JSTimers.js:181:14 in _callImmediatesPass at node_modules\react-native\Libraries\Core\Timers\JSTimers.js:441:30 in callImmediates at node_modules\react-native\Libraries\BatchedBridge\MessageQueue.js:387:6 in __callImmediates at node_modules\react-native\Libraries\BatchedBridge\MessageQueue.js:135:6 in __guard$argument_0 at node_modules\react-native\Libraries\BatchedBridge\MessageQueue.js:364:10 in __guard at node_modules\react-native\Libraries\BatchedBridge\MessageQueue.js:134:4 in flushedQueue
I have tried with update expo-cli, expo-splash-screen and with cache clear command expo r -c
Let me know if there is anyone who can help.
...ANSWER
Answered 2021-Dec-22 at 14:39You can show warnnigs of log? Because i have the same problem and resolved with.
Logs:
- expo-app-loading - expected version: 1.1.2 - actual version installed: 1.3.0
- react-native-screens - expected version: ~3.4.0 - actual version installed: 3.10.1
I used the versions 1.1.2 and 3.4.0 in my package: "react-native-screens": "^3.4.0" to "react-native-screens": "3.4.0" "expo-app-loading": "^1.1.2" to "expo-app-loading": "1.1.2"
Remove your node_modules, yarn.lock and package-lock.json
Yarn install or npm install
For me resolved.
QUESTION
I saw many questions on SO regarding this issue and none of them was answered (or the solution doesn't work), I don't know why. People are having this error continuously but no solution is being provided. And from past few days even I'm encountering this error (Note: It seems to be working fine on my physical device (not while debugging, it works on only if I release it), but not on android emulator, so I'm pretty sure my internet is working fine):
...ANSWER
Answered 2022-Feb-10 at 06:51Found out the solution on my own after a lot of search. Although I had to make a new bare react native project from scratch, and even then I was encountering that error, I had literally lost hope with firebase at that point. Then after sometime I changed my firebase
config to the below code and it worked:
QUESTION
Consider the following stream:
...ANSWER
Answered 2022-Jan-25 at 22:11If I understand the problem right, I would proceed like this.
First we isolate the source stream. Consider that we use the share
operator to make sure that the source$
stream is shared by the other Observables we are going to create later on starting from source$
.
QUESTION
So im using a timer which appends logs to a log file every minute. For some reason I get the error that the file is in use even tho it shouldn't. It works twice and then the third time I an error.
...ANSWER
Answered 2021-Dec-30 at 16:41you can use the following code
QUESTION
I have a problem with making a game using Xamarin.Forms and MVVM.
In the game there's a submarine which is controlled by the user and there are mines falling down so the user has to avoid these mines. The mines are generated in runtime using 2 timers, so I represent these with a CollectionView in XAML.
I already made this game using WPF (and also using WinForms) and in that case I used Canvas for the game area (ItemsControl for the mines) and the bindings works well. Now (using Xamarin.Forms) I tried implementing the game area with AbsoluteLayout and with RelativeLayout, but always received eg. the following output (RelativeLayout):
[0:] Binding: '160' cannot be converted to type 'Xamarin.Forms.Constraint'
The current XAML code:
...ANSWER
Answered 2021-Dec-30 at 00:57From the error:
[0:] Binding: '160' cannot be converted to type 'Xamarin.Forms.Constraint'
You can see that it can't convert the integer to the type Constraint
that is expected by the binding expression.
When you do this:
QUESTION
I have a piece of code that's causing Node to log UnhandledPromiseRejectionWarning. But I'm not sure why. Here's the code boiled down:
...ANSWER
Answered 2021-Dec-17 at 14:08Here's a hypothesis (that can be experimentally proven).
The difference in behavior between good
and bad
can be explained by the order of await
s.
In bad
you're awaiting on throwError
after you have awaited on doSomething
, while in good
, you're awaiting on Promise.all
, which will not return until both are fullfilled or at least one is rejected (which will be the case here).
So in bad
, the throwing is happening outside of await
, and your catch
is not triggered, and it is caught internally by node.
If you change your bad
so that you await
on throwError
first, then your catch will get triggered:
QUESTION
I need some help with javascript code, I try to get A code that will work for multi countdown timers at same page. I tried the code below but no success.
...ANSWER
Answered 2021-Dec-18 at 10:46$(this) is scoped inside setInterval, so you need a reference:
QUESTION
I am trying to create multiple timers on the run time based on how many tasks I will get from the database? so on the onStart() Method, am getting the data from the database and saving it in List then looping on this list and creating Timer for each task and saving this timer in List
...ANSWER
Answered 2021-Dec-15 at 10:51C# refers to the local variable i, which has at the end of the loop the value of the last index. Simple hack to fix this:
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