silencer | Easily suppress the Rails logger | Application Framework library
kandi X-RAY | silencer Summary
kandi X-RAY | silencer Summary
Silencer is a simple rack-middleware for Rails that can selectively disable logging on per-action basis. It's based on a blog post by Dennis Reimann. Note: Silencer is only threadsafe in Rails version 4.2.6 and later.
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Top functions reviewed by kandi - BETA
- Determine whether the request is defined .
- Parses an object into an object .
- Extract args from hash
- Defines routes for routes
- Returns the version of the Rails version
- Determines whether the request should be ignored .
- Returns true if the verbose
- Checks whether the current Rails is defined .
silencer Key Features
silencer Examples and Code Snippets
Community Discussions
Trending Discussions on silencer
QUESTION
I want to remove completely silence parts from wav files with ffmpeg.
I am using the following ffmpeg command to remove silence part ffmpeg -i input.wav -af silenceremove=stop_periods=-1:stop_duration=0.2:stop_threshold=-45dB output.wav
because I understand from the doc that it will remove all silence parts longer than 0.2 s (silence being below -45dB).
But I get that where silence part has only been reduced to around 0.1 wheras I want it to be 0 (no remaining silence).
In Audacity I will use "truncate audio" filter and choose the above parameters to detect silence and in the action part I will choose to truncate to 0: .
This will yield to what I want (ie an audio with no silence part remaining):
Searching on the internet only lead me to what I already do.
So how can I reproduce the output I get from Audacity "Truncate Silence" filter with ffmpeg and remove all silence parts from audio ?
Edit: The output from silencedetect filter is correct: ffmpeg -i input.wav -af silencedetect=0.2:n=-45dB -f null -
detects exactly what audacity detects.
Thanks in advance for your help
...ANSWER
Answered 2022-Feb-09 at 03:49It looks like the equivalent command to AUdacity's truncate silence behaviour is the following (in bold what is added):
ffmpeg -i input.wav -af silenceremove=start_periods=1:stop_periods=-1:stop_duration=0.2:start_threshold=-45dB:stop_threshold=-45dB output.wav
I am not sure why adding those 2 parameters leads to the expected behaviour but it works although for some files silenceremove can remove more parts than Audacity / silencedetect detect.
QUESTION
My files are organized as G:\Songs\Songs - FLAC%album artist%%album%\ . I have a bash script to trim the silence from the start and end of the tracks and output them as mp3. If I run the script from G:\Songs\Songs - FLAC, it will not convert the tracks in the subfolders. Is there any parameter that would convert the files within the subfolders? Also, I would like to output the trimmed songs to G:\Songs\Trimmed. Is this possible?
The script:
...ANSWER
Answered 2021-Jun-25 at 20:07Use globstar
.
your match will include arbitrary depths of subdirectories, so your command logic and parameter parsing for output filenames won't even need to change.
QUESTION
I have an audio file, that have some silences, which I am detecting with ffmpeg detectsilence and then trying to remove with removesilence, however there is some strange behavior. Specifically:
1) File's Basic info based on ffprobe show_streams
...ANSWER
Answered 2021-Mar-17 at 18:02You're suffering from two things:
- You are converting back to an mp3 (a lossy format), which is causing result1.mp3 to be reencoded and become slightly different than a perfect cut. The fix for this is to use .wav's (a lossless format).
- The silenceremove function is using a window and you need to set it to 0 to do sample-by-sample.
QUESTION
currently I am making a small type game, which in my player class I have far to many importants and dependencies.
So I have decided to separate the switch statements in its own individual class to be called in a method.
For context the player code
...ANSWER
Answered 2020-Dec-13 at 04:05You could make a base class with some functionality and then add code by the means of extension. Another option is making a utility class with only static functions that you can call to manipulate the passed object, like this:
QUESTION
public class PlayerSingleton {
private static PlayerSingleton player;
private String playerName;
private Weapon weapon;
Weapon stockMP5 = new MP5Weapon(); //Making a new weapon called stockMP5 from MP5weapon Class
Weapon sniper = new SniperRifleWeapon(); //Making a new weapon called sniper from SniperRifleWeapon Class
Weapon shotgun = new ShotgunWeapon(); //Making a new weapon called shotgun from Shotgun Class
private PlayerSingleton(Weapon weapon, String pN) {
this.weapon = weapon;
playerName = pN;
}
public void chooseWeapon(String choice) {
switch (choice) {
case "MP5":
weapon = new MP5Weapon();
break;
case "Sniper":
weapon = new SniperRifleWeapon();
break;
case "Shotgun":
weapon = new ShotgunWeapon();
break;
default:
System.out.println("No Attachment found!");
}
}
public static PlayerSingleton getInstance(Weapon choice, String n) {
System.out.println("Choose Weapon to play the with: ");
...ANSWER
Answered 2020-Dec-09 at 19:34A cleaner approach would be to make the chooseWeapon
method static, and to return the weapon:
QUESTION
I have a video file without sound and a stereo audio file. Video is several times longer than audio. I'd like to create a background sound which starts from 2 second silence, then trim silence of the audio at both ends and duplicate trimmed audio several times to the end of the video.
I found how to trim audio:
...ANSWER
Answered 2020-Nov-23 at 18:12Basic syntax is
ffmpeg -an -i video -stream_loop -1 -i trimmed_audio.wav -af adelay=2000:all=1 -shortest -fflags +shortest -max_interleave_delta 100M out.mp4
Use ffmpeg 4.1 or newer.
QUESTION
I'm trying to get this to validate, it's probably a comma or formatting but I can't work it out and it's driving me insane - It doesn't seem to fail initially not sure why it does later on.
For reference: https://umod.org/plugins/server-rewards#adding-an-item
Any help would be appreciated - Thanks in advance.
...ANSWER
Answered 2020-Oct-25 at 15:04The error was the extra }
above "kits"
.
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