ram | premiere open-source | Application Framework library
kandi X-RAY | ram Summary
kandi X-RAY | ram Summary
RAM is the premiere open-source, role-based, access-controlled digital asset manager for Ruby on Rails. It was built from the ground up to be a fast, secure and efficient platform for the distribution, aggregation and tracking of online digital assets.
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Top functions reviewed by kandi - BETA
- Download a branch
- Add an observer to this class .
- create a branch
- Helper method to set the parameters to set the parameters .
- Add a module to the included module .
- Sets up a sortable query .
- Saves the given controller .
ram Key Features
ram Examples and Code Snippets
Community Discussions
Trending Discussions on ram
QUESTION
Lazy fold uses a lot of RAM. In Data.List
, foldl'
provides a left fold that uses strict evaluation. For example, the following computes the sum of 10 million zeros with little increase in RAM usage.
ANSWER
Answered 2022-Apr-03 at 01:58foldl'
only evaluates the intermediate state to weak head normal form—i.e. up to the first constructor. That's the most a generic function can do, and what functions that are called "strict" generally do. Evaluating (x1, y1) <+> (x2, y2)
until it looks like a constructor gives (x1 + x2, y1 + y2)
, where the parts are still unevaluated (they have been "protected" by the (,)
). Through the iteration, foldl'
being strict keeps the state in the form (_, _)
instead of (_, _) <+> (_, _) <+> ...
, but the _
s grow into huge unevaluated terms of form _ + _ + _ + ...
.
Modify <+>
to evaluate the additions before it exposes the constructor.
QUESTION
I try to run my React Native project on MacBook Pro M1 but when I run adb it's gives error : zsh: segmentation fault adb.
I tried run adb from both ~/Library/Android/sdk/platform-tools
& ~/usr/local/bin/adb
.
Tried reinstall platform-tools in android studio.
Tried install and reinstall platform-tools from brew.
Tried reinstall android studio itself.
Device: MacBook Pro M1 2020, SSD: 512, RAM: 8
OS: macOS Monterey
Android Studio: android-studio-2021.1.1.21-mac_arm
...ANSWER
Answered 2022-Feb-07 at 17:44This looks similar to your problem. Setting up android emulators on mac m1 pros requires extra installation steps.
QUESTION
I feel like there is probably a better way to do this in tidyverse
than a for-loop
. Start with a standard tibble/dataframe, and make a list where the name of the list elements are the unique values of one column (group_by
?) and the list elements are all the values of another column.
ANSWER
Answered 2022-Jan-13 at 17:16We can use split
QUESTION
My computer uses a CPT of Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz 2.59 GHz. Also my RAM memory size is 16 GB. When I run the following panel VAR model "pvargmm" in R,
...ANSWER
Answered 2021-Dec-14 at 00:24Not an answer, but this might help someone else answer this. I coded this to re-create a data.frame of the size @Eric is working with.
QUESTION
First, the question: is there a way to choose the platform (e.g. x86_64, AMD64, ARM64) for a GitHub Codespace?
Here's what I've found so far:
Attempt 1 (not working):
From within GitHub.com, you can choose the "machine" for a Codespace, but the only options are RAM and disk size.
Attempt 2 (EDIT: not working): devcontainer.json
When you create a Codespace, you can specify options by creating a top-level .devcontainer
folder with two files: devcontainer.json
and Dockerfile
Here you can customize runtimes, installed packages, etc., but the docs don't say anything about determining architecture...
...however, the VSCode docs for devcontainer.json
has a runArgs
option, which "accepts Docker CLI arguments"...
and the Docker CLI docs on --platform say you should be able to pass --platform linux/amd64
or --platform linux/arm64
, but...
When I tried this, the Codespace would just hang, never finishing building.
Attempt 3 (in progress): specify in Dockerfile
This route seems the most promising, but it's all new to me (containerization, codespaces, docker). It's possible that Attempts 2 and 3 work in conjunction with one another. At this point, though, there are too many new moving pieces, and I need outside help.
- Does GitHub Codespaces support this?
- Would you pass it in the Dockerfile or devcontainer.json? How?
- How would you verify this, anyway? [Solved:
dpkg --print-architecture
oruname -a
] - For Windows, presumably you'd need a license (I didn't see anything on GitHub about pre-licensed codespaces) -- but that might be out of scope for the question.
References:
https://code.visualstudio.com/docs/remote/devcontainerjson-reference
https://docs.docker.com/engine/reference/commandline/run/
https://docs.docker.com/engine/reference/builder/
https://docs.docker.com/desktop/multi-arch/
https://docs.docker.com/buildx/working-with-buildx/
ANSWER
Answered 2021-Dec-17 at 21:44EDIT: December 2021
I received a response from GitHub support:
The VM hosts for Codespaces are only x86_64 and we do not offer any ARM64 machines.
So for now, setting the platform does nothing, or fails.
But if they end up supporting multiple platforms, you should be able to (in Dockerfile)
RUN --platform=arm64|amd64|x86-64 [image-name]
,
Which is working for me in the non-cloud version of Docker.
Original answer:
I may have answered my own question
In Dockerfile
:
I had RUN alpine
changed to
RUN --platform=linux/amd64 alpine
or
RUN --platform=linux/x86-64 alpine
checked at the command line with
uname -a
to print the architecture.
Still verifying, but seems promising. [EDIT: Nope]
So, despite the above, I can only get GitHub codespaces to run x86-64. Nevertheless, the above syntax seems correct.
A clue:
In the logs that appear while the codespace is building, I saw target OS: x86
Maybe GitHub just doesn't support other architectures yet. Still investigating.
QUESTION
I can't recall if I have ever tinkered with the settings of Android Emulator, but I've been testing my app on an Android Emulator using Android Studio, and every time I take a screenshot, it crashes.
I tried deleting, and wiping, and creating a new Emulator. None of it works. I tried also to take a screenshot without running my app, with a fresh emulator, and the same problem occurs. It just crashes whenever I try to take a picture.
Android Studio reports this error:
Blockquote WARNING | unexpected system image feature string, emulator might not function correctly, please try updating the emulator. WARNING | cannot add library /Users/sbenati/Library/Android/sdk/emulator/qemu/darwin-x86_64/lib64/vulkan/libvulkan.dylib: failed INFO | configAndStartRenderer: setting vsync to 60 hz INFO | added library /Users/sbenati/Library/Android/sdk/emulator/lib64/vulkan/libvulkan.dylib WARNING | cannot add library /Users/sbenati/Library/Android/sdk/emulator/qemu/darwin-x86_64/lib64/vulkan/libMoltenVK.dylib: failed INFO | added library /Users/sbenati/Library/Android/sdk/emulator/lib64/vulkan/libMoltenVK.dylib INFO | Started GRPC server at 127.0.0.1:8554, security: Local INFO | Advertising in: /Users/sbenati/Library/Caches/TemporaryItems/avd/running/pid_935.ini
My machine is a Mac with 32GB of RAM and i7 CPU, so I can't imaging this an issue with system performance.
If no one has any suggestions, I will have to just reinstall everything. Thanks for the tips everyone.
Edit:
I ran this on a new Mac mini I recently acquired, and got this really helpful message. I traced it down to a suggested solution about switching off Vulcan, but it did not work for me.
...ANSWER
Answered 2021-Dec-04 at 02:28I've been having the same problem (I'm on macOS Monterey), each time I try to take a screenshot the emulator crashes.
Sadly I haven't found a direct solution to this problem, that is a solution fixing the issue in the simulator. But I have learned that it is possible to take screenshots of the app from inside Android Studio, using Logcat.
Essentially, when you're running your app, if you go to the Logcat tab, there is a screenshot option which does seem to work without crashing. I've added a link to developer.android.com which explains how to do it.
Even thought this doesn't exactly fix the problem I hope it helps!
Take a screenshot (through android studio)
Edit:
I am happy to report that after a recent update for the emulator released by the developers, the issue no longer exists for me! The screenshot button has now started working again.
So if someone has the issue, I believe it can now be fixed by just updating your emulator to the latest version available.
QUESTION
I have an API that recently started receiving more traffic, about 1.5x. That also lead to a doubling in the latency:
This surprised me since I had setup autoscaling of both nodes and pods as well as GKE internal loadbalancing.
My external API passes the request to an internal server which uses a lot of CPU. And looking at my VM instances it seems like all of the traffic got sent to one of my two VM instances (a.k.a. Kubernetes nodes):
With loadbalancing I would have expected the CPU usage to be more evenly divided between the nodes.
Looking at my deployment there is one pod on the first node:
And two pods on the second node:
My service config:
...ANSWER
Answered 2021-Nov-05 at 14:01Google Cloud provides health checks to determine if backends respond to traffic.Health checks connect to backends on a configurable, periodic basis. Each connection attempt is called a probe. Google Cloud records the success or failure of each probe.
Based on a configurable number of sequential successful or failed probes, an overall health state is computed for each backend. Backends that respond successfully for the configured number of times are considered healthy.
Backends that fail to respond successfully for a separately configurable number of times are unhealthy.
The overall health state of each backend determines eligibility to receive new requests or connections.So one of the chances of instance not getting requests can be that your instance is unhealthy. Refer to this documentation for creating health checks .
You can configure the criteria that define a successful probe. This is discussed in detail in the section How health checks work.
Edit1:
The Pod is evicted from the node due to lack of resources, or the node fails. If a node fails, Pods on the node are automatically scheduled for deletion.
So to know the exact reason for pods getting evicted Run
kubectl describe pod
and look for the node name of this pod. Followed by kubectl describe node
that will show what type of resource cap the node is hitting under Conditions: section.
From my experience this happens when the host node runs out of disk space.
Also after starting the pod you should run kubectl logs -f
and see the logs for more detailed information.
Refer this documentation for more information on eviction.
QUESTION
We use App Buddy
as our CI/CD system. Today we migrate project from ASP.NET Core 3.1
to NET 5
. After that dotnet build start consuming a lot of RAM (allocate about 10-12GB) and we dont have as much memory on our server.
On our CI/CD server during dotnet build
we get Microsoft.CSharp.Core.targets(71,5): error : Process terminated. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
I've tried use -maxCpuCount:1
but it doesn't work. Is it any possibility to limit memory which dotnet build
can use?
ANSWER
Answered 2021-Nov-15 at 18:18After almost one week of searching with team. We find a way to reduce ram consumption during build. We solve it by adding -p:RunAnalyzers=false
and it help a lot! Other solutions didn't work.
QUESTION
According to the answers in this question, std::vector
implements "special" logic (to allow each boolean value to be stored in a single bit, rather than taking up an entire byte), and because of that, it doesn't quite fulfil the requirements of an STL container and its use is therefore discouraged. However, the "special" logic is retained for backward-compatibility reasons.
My question is, if the C++ implementers were to throw out the "special" logic and turn std::vector
into just another specialization of the std::vector
template, what backwards compatibility problems would that cause? i.e. is there some special behavior that old software might be relying on that requires the bit-packing implementation to be retained? (the only thing I can think of is that some old software in a RAM-constrained environment might be relying on the eightfold-reduction in memory usage in order to function, but that seems like a relatively minor concern in most contexts)
ANSWER
Answered 2021-Nov-03 at 15:19I believe the crux of the problem is DLL compatibility.
If they change the memory of any standard classes, then that class can't be passed across a DLL boundary, because we don't know which memory format the DLL was expecting, unless we know for certain that they were compiled with the same C++ version.
This is also why Windows APIs take pointers to structs, and the first member of the struct is the size. This allows them to append members to the struct in new versions of Windows, but older applications will continue to be able to call the methods.
QUESTION
I have a LinkedList
class which contains and automatically inserts nodes in the correct order. Note this is a linked list data structure (the array in which the nodes/elements are kept represents RAM, and the pointers - head
, tail
, as well as next
and prev
represent addresses in RAM (but in this example, they are indexes of the array in which the nodes are kept).
Eg
...ANSWER
Answered 2021-Oct-24 at 13:35Here's a quick and dirty solution leveraging Array#sort()
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