fon | Rust audio types resampling | Audio Utils library
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QUESTION
I'm making a game for Flappy Bird, I need to make a score counter, it's there, but it's crooked. It counts a whole bunch of points after the first pipe and does not reset them after death. Below I will attach the code itself and the code of the points.
If you can write the code as it will be correct.
...ANSWER
Answered 2022-Mar-25 at 12:56You should replace if player > pipe:
with if pipe.x < player <= (pipe.x + 3):
to fix the game adding a bunch of points (instead of adding 1 to the score for each pipe passed so far, it adds 1 if you're in a pipe).
Change the 3
of pipe + 3
by the speed of your pipes (in case of your program it's 3 so I put 3).
For the score not resetting, I suggest replacing this
QUESTION
after I define a PHP header with UTF-8 my breaks on $msg don't work anymore. Where is the problem? Is there another way to make breaks?
Thanks!
Code:
...ANSWER
Answered 2022-Mar-10 at 11:05It's not the utf-8
which has caused this, it's the text/html
.
You're telling the receiving mail client to parse and display the email as a HTML document. As you hopefully know, in HTML a line break is specified using the
tag. HTML rendering engines do not take any notice of \n
or \r\n
- these are only useful in plain-text documents.
This:
QUESTION
ANSWER
Answered 2021-Dec-04 at 21:47Wrap your BackdropFilter
with ClipRect
, else it covers the covering the full screen.
QUESTION
My goal is to be able to scrape definitions of words in python.
To begin with, I am trying to get just the first definition of the word "assist" which should be "to help". I am using dictionary.cambridge.org
...ANSWER
Answered 2021-Nov-17 at 03:09Instead of Absolute xpath, opt for Relative xpaths. You can refer this link
Tried with below code and it retrieved the data.
QUESTION
I apologize for my weird code. I'm a complete newbie and just learning how stuff works.
I found this code and changed some stuff to it.
My problem is:
I somehow managed for all columns the alignment to be right but I need for my first Colum "Data1" the alignment to be left. I can change that in the settings or with a click of a button but when printing it's just right aligned with the others.. I have tried everything but my knowledge is maybe 2% so I would really appreciate the help.
I have a Button1, DataGridView1, PrintPreviewDialog1, PrintDocument1, PrintDialog1
Here is a picture of the Form and an example of Print-Preview: https://drive.google.com/file/d/1VnUzrM9fgiEcJExrXalo7Uo6XKQwT3Sd/view?usp=sharing
This is my Code:
...ANSWER
Answered 2021-Sep-26 at 04:19Your Select Case
doesn't make sense. Your first Case
matches DataGridViewContentAlignment.BottomRight
twice and then your second case matches the same value twice more. In all cases, you're setting the Alignment
of your StringFormat
to StringAlignment.Far
. I would think that it should be more like this:
QUESTION
I am currently programming the Snake game with Python 3.7.0. I use pygame. I am new to Python and I don't know how to change the color since the background itself is black and the "Window Bar" on top of it is also black. This makes it hard to see where the field is over. I am not sure if it's even possible to do but if someone know a way please let me know. For the picture I changed the background color sou you can see what I mean This is the Game. Usually it has a Black background.
This is the code I am currently using:
...ANSWER
Answered 2021-Sep-22 at 11:36I haven't used pygame too much myself but I remember reading something like the following might help
QUESTION
I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.
What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.
My questionWhat are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?
Thoughts about the questionAre these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?
What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?
What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?
Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.
My experience thus farThe KeDei TFT library came with an a bitmap font table that was defined as
...ANSWER
Answered 2021-Jun-12 at 16:19Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:
- the memory architecture of the target computer,
- the architecture and communication pathways to the display controller,
- character glyph height and width in pixels and
- the amount of memory for bitmap storage and what measures are taken to make that as small as possible.
A brief overview of bitmap fonts
A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.
Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts
A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.
A brief history of using bitmap fonts
The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.
Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.
With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.
In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.
Representation of bitmap fonts in source code
There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format
The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.
Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.
As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.
However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:
Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:
QUESTION
I have a single csv file whose contents are as follows -
...ANSWER
Answered 2021-Jun-02 at 18:43You can ignore the cartesian product warning, since that exact approach is needed in order to create the relationships that form the patterns you need.
As for the multiple relationships, it's possible you may have run the query twice. The second run would have created the duplicate relationships. You could use MERGE instead of CREATE for the relationships, that would ensure that there would be no duplicates.
QUESTION
ANSWER
Answered 2021-May-19 at 06:42You can change the font family for selected/unselected tab only programmatically. You can listen which Tab is selected and unselected with TabLayout.OnTabSelectedListener and on onTabSelected(TabLayout.Tab tab) callback you can change the Typeface for the selected Tab and on onTabUnselected(TabLayout.Tab tab) callback you can change the Typeface for the unselected Tab (the Previous Selected Tab).
This can be achieve in code like below:
QUESTION
I have the following table with two indexes NSRCODE and PBL_AWI.
...ANSWER
Answered 2021-May-11 at 11:23Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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