parkour | A fast , extensible , command-line arguments parser

 by   Aloso Rust Version: Current License: Non-SPDX

kandi X-RAY | parkour Summary

kandi X-RAY | parkour Summary

parkour is a Rust library. parkour has no bugs, it has no vulnerabilities and it has low support. However parkour has a Non-SPDX License. You can download it from GitHub.

The most popular argument parser, clap, allows you list all the possible arguments and their constraints, and then gives you a dynamic, stringly-typed object containing all the values. Usually these values are then manually extracted into structs and enums to access the values more conveniently and get the advantages of a static type system (example). Parkour uses a different approach: Instead of parsing the arguments into an intermediate, stringly-typed object, it parses them directly into the types you want, so there's no cumbersome conversion. For types outside the standard library, you need to implement a trait, but in most cases this can be done with a simple derive macro.
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            kandi-support Support

              parkour has a low active ecosystem.
              It has 18 star(s) with 1 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of parkour is current.

            kandi-Quality Quality

              parkour has no bugs reported.

            kandi-Security Security

              parkour has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              parkour has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              parkour releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            parkour Key Features

            No Key Features are available at this moment for parkour.

            parkour Examples and Code Snippets

            No Code Snippets are available at this moment for parkour.

            Community Discussions

            QUESTION

            JSON only display last element
            Asked 2021-Feb-08 at 06:34

            I have a project to retrieve data from json, but the data that comes out is only the last part. Several forums explain that overriding the value. but I still don't understand how to solve it or i was wrong on the array capture

            ...

            ANSWER

            Answered 2021-Feb-08 at 06:09

            You have a wrong Json. It's only one Json in the JsonArray. That Json have the same key which will overwrite top message. You shoud wirte your Json like this.

            Source https://stackoverflow.com/questions/66096019

            QUESTION

            player controller jitters unity
            Asked 2021-Feb-04 at 16:13

            when I jump up to an object that is a cube I reach the step offset and it jitters for a little bit before falling to the ground again. I can remove the step offset altogether but that's not what I want as my game is baste around parkour. when I was making this I was following a Brackeys tutorial on YouTube. Brackeys tutorial. can anyone help me out? ,first person object , the object causing most problems, objects in scene

            ...

            ANSWER

            Answered 2021-Feb-04 at 16:13

            Basically, the Character controller is fighting with the velocity of the movement script because of how it checks for slopes and steps.

            An easy fix is to set the controller's slopeLimit to 90f while you are jumping:

            Source https://stackoverflow.com/questions/66035878

            QUESTION

            discord.js V12 Send message to each guild owner from message
            Asked 2020-Dec-10 at 00:45

            I want to send message to each owner of each guild of my bot.

            To do that I have try this :

            ...

            ANSWER

            Answered 2020-Aug-21 at 09:07

            On Discord.js v12, you need to add the cache property. So it would be message.client.guilds.cache.map(...)

            This amends your code to:

            Source https://stackoverflow.com/questions/63519602

            QUESTION

            How to use Svelte store with tree-like nested object?
            Asked 2020-Dec-02 at 10:25

            The Svelte official tutorial employs such complex object in its document for

            ...

            ANSWER

            Answered 2020-Dec-02 at 10:25

            A few things to know...

            The $ prefix notations for stores also works to assign a new value to a writable store:

            Source https://stackoverflow.com/questions/65092054

            QUESTION

            How good is the idea to use behavior tree for player movement?
            Asked 2020-Oct-29 at 05:15

            I develop a game with Unity. Now I implement a player parkour (movement) system, so I try to choose pattern that will help me to keep architecture clean in the long term and easily add new states. I tried to use state machine pattern, but I realized, that it grows more and more.

            So I gave up on this solution and decided to use behavior tree pattern. But now I'm starting to notice, that this architecture is going deeper and deeper and conditions for parallel states become difficult to control. I think this is not a best way to create player parkour (movement) system.

            So my question is: is there a better way to create player movement system and how hard will it be to work with the behavior tree? Maybe there are pitfalls in behavior tree that I didn't notice? I'm searching for architecture, that let me perform parallel states (or analog) by conditions and will be easily maintained.

            My prototype now looks like this (don't pay attention to get keys, it's just a quick plan for architecture):

            ...

            ANSWER

            Answered 2020-Sep-24 at 15:48

            A behavioural model encoded with Behaviour Tree is too strict and will get you in trouble quite easily. An FSM (Finite State Machine) is the simples and yet more complete and flexible architecture for any part of a game. A Behaviour Tree can adapt to simple brain functions typical of NPCs but definitely not to a human-driven player.

            Source https://stackoverflow.com/questions/64049660

            QUESTION

            How to query html, wrapped in the json response using scrapy
            Asked 2020-Oct-01 at 07:30

            I'm trying to scrape a website, which loads its contents dynamically through javascript. I was able to request the source from which the data was loading but it returned the response in the json format, and within that json there is a field named 'results_html' which contains all the html that I need to query in order to get the desired data. I tried many solutions and read many related questions but nothing solved my problem. Below is the form of response I'm getting.

            ...

            ANSWER

            Answered 2020-Oct-01 at 07:30

            you can use the following solution:

            Source https://stackoverflow.com/questions/64149348

            QUESTION

            How do I make the character jump in Pygame?
            Asked 2020-Jun-04 at 20:42

            I am trying to make a platformer game and I want the circle to jump, but whenever I try to make a jump, I get the following error, I found various methods of doing the jump, but none of them worked. I think that the error is whenever I jump, a float number is happening and the draw method can't contain floats, only integers

            here is the code for the game:

            ...

            ANSWER

            Answered 2020-Jun-04 at 20:42

            The coordinates to pygame.draw.circle() have to be integral values. round() the floating point coordinates to integral coordinates:

            pygame.draw.circle(window, (255,0,0), (self.x, self.y), 25)

            Source https://stackoverflow.com/questions/62203680

            QUESTION

            I'm trying to make a platforming game with levels which appear after completion of the previous
            Asked 2020-May-23 at 06:05

            Im using pygame and attempting to make a parkour/platforming game and I want the player to be able to move onto levels by reaching a certain coordinate. In my code I have three levels available but if I die it automatically moves me to the next. How can I only let the player move into the next level once they have actually completed it rather than dying?

            ...

            ANSWER

            Answered 2020-May-23 at 06:05

            QUESTION

            Wrong floating images
            Asked 2020-Mar-30 at 13:30

            I am trying to play with hover effects but I got a problem. I am trying to put 6 images next to each other into two columns. But it is not displayed correctly. I want them to be displayed side by side but the only first two are displayed like that. The other four are below each other. Could you help me, please? :)

            ...

            ANSWER

            Answered 2020-Mar-30 at 13:30

            replace your HTML with this

            Source https://stackoverflow.com/questions/60930564

            QUESTION

            firebase functions INVALID_ARGUMENT HTTP error 400 at deploy
            Asked 2020-Feb-23 at 19:48

            trying to solve problem for 5 hours now on firebase realtime database functions, at 'firebase deploy':

            never had this until today

            function is:

            ...

            ANSWER

            Answered 2019-May-20 at 15:23

            UPDATE: The solution was to update firebase-tools to 6.10, I had 3.19.

            Source https://stackoverflow.com/questions/56126365

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install parkour

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/Aloso/parkour.git

          • CLI

            gh repo clone Aloso/parkour

          • sshUrl

            git@github.com:Aloso/parkour.git

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