Squirtle | Serverless SQL Query Engine for Real-Time and Batch | SQL Database library

 by   DSLAM-UMD Rust Version: 0.1.0 License: Apache-2.0

kandi X-RAY | Squirtle Summary

kandi X-RAY | Squirtle Summary

Squirtle is a Rust library typically used in Database, SQL Database, DynamoDB applications. Squirtle has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

[codecov] [License] The generic lambda function code is built in advance and uploaded to AWS S3. | Lambda Function Code | S3 Bucket | S3 Key | S3 URL | | ----------------------- | ---------------| ---------------- | -------------------------------- | | [Nexmark Benchmark] | umd-squirtle | nexmark | | | [TPC-H] | umd-squirtle | tpch | coming soon.
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            kandi-support Support

              Squirtle has a low active ecosystem.
              It has 94 star(s) with 5 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 8 open issues and 59 have been closed. On average issues are closed in 29 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Squirtle is 0.1.0

            kandi-Quality Quality

              Squirtle has 0 bugs and 0 code smells.

            kandi-Security Security

              Squirtle has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Squirtle code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Squirtle is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Squirtle releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 1424 lines of code, 100 functions and 18 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Squirtle
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            Squirtle Key Features

            No Key Features are available at this moment for Squirtle.

            Squirtle Examples and Code Snippets

            No Code Snippets are available at this moment for Squirtle.

            Community Discussions

            QUESTION

            Webscraping Data : Which Pokemon Can Learn Which Attacks?
            Asked 2022-Apr-04 at 22:59

            I am trying to create a table (150 rows, 165 columns) in which :

            • Each row is the name of a Pokemon (original Pokemon, 150)
            • Each column is the name of an "attack" that any of these Pokemon can learn (first generation)
            • Each element is either "1" or "0", indicating if that Pokemon can learn that "attack" (e.g. 1 = yes, 0 = no)

            I was able to manually create this table in R:

            Here are all the names:

            ...

            ANSWER

            Answered 2022-Apr-04 at 22:59

            Here is the a solution taking the list of url to webpages of interest, collecting the moves from each table and creating a dataframe with the "1s".
            Then combining the individual tables into the final answer

            Source https://stackoverflow.com/questions/71731208

            QUESTION

            Webscraping Pokemon Data
            Asked 2022-Apr-03 at 18:58

            I am trying to find out the number of moves each Pokemon (first generation) could learn.

            I found the following website that contains this information: https://pokemondb.net/pokedex/game/red-blue-yellow

            There are 151 Pokemon listed here - and for each of them, their move set is listed on a template page like this: https://pokemondb.net/pokedex/bulbasaur/moves/1

            Since I am using R, I tried to get the website addresses for each of these 150 Pokemon (https://docs.google.com/document/d/1fH_n_BPbIk1bZCrK1hLAJrYPH2d5RTy9IgdR5Ck_lNw/edit#):

            ...

            ANSWER

            Answered 2022-Apr-03 at 18:32

            You can scrape all the tables for each of the pokemen using something like this:

            Source https://stackoverflow.com/questions/71728273

            QUESTION

            Null output dealing with file IO in C#
            Asked 2022-Mar-27 at 18:43
                    private async void btnClickThis_Click(object sender, EventArgs e)
                {
                    //using example code from: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.filedialog?view=windowsdesktop-6.0
                    //to open a file dialog box and allow selection
            
                    //variable declaration by section
                    //file processing
                    var fileContent = string.Empty;
                    var filePath = string.Empty;
                    //counting vowels and storing the word
                    int vowelMax = 0;
                    int vowelCount = 0;
                    String maxVowels = "";
                    //finding length and storing longest word
                    int length = 0;
                    int lengthMax = 0;
                    String maxLength = "";
                    //for storing first and last words alphabetically
                    String first = "";
                    String last = "";
            
                    using (OpenFileDialog openFileDialog = new OpenFileDialog())
                    {
                        openFileDialog.InitialDirectory = "c:\\";
                        openFileDialog.Filter = "txt files (*.txt)|*.txt|All files (*.*)|*.*";
                        openFileDialog.FilterIndex = 2;
                        openFileDialog.RestoreDirectory = true;
            
                        if (openFileDialog.ShowDialog() == DialogResult.OK)
                        {
                            //Get the path of specified file
                            filePath = openFileDialog.FileName;
            
                            //Read the contents of the file into a stream
                            var fileStream = openFileDialog.OpenFile();
                            using StreamWriter file = new("Stats.txt", append: true);
                            using (StreamReader reader = new StreamReader(fileStream))
                            {
            
                                do
                                {
                                    //try catch in case file is null to begin with
                                    try
                                    {
                                        //read one line at a time, converting it to lower case to start
                                        fileContent = reader?.ReadLine()?.ToLower();
                                        //split line into words, removing empty entries and separating by spaces
                                        var words = fileContent?.Split(' ', StringSplitOptions.RemoveEmptyEntries);
                                        if (words != null)
                                        {
                                            foreach (var word in words)
                                            {
                                                //if the string is null, immediately store word
                                                //if word < first, store word as first
                                                if (first == null || String.Compare(word, first) < 0)
                                                {
                                                    first = word;
                                                }
                                                //if the string is null, immediately store word
                                                //if word > last, store word as last
                                                else if (last == null || String.Compare(word, last) > 0)
                                                {
                                                    last = word;
                                                }
            
                                                //find length of current word
                                                length = word.Length;
                                                //if len is greater than current max len, store new max len word
                                                if (length > lengthMax)
                                                {
                                                    maxLength = word;
                                                }
                                                //iterate over each letter to check for vowels and total them up
                                                for (int i = 0; i < length; i++)
                                                {
                                                    if (word[i] == 'a' || word[i] == 'e' || word[i] == 'i' || word[i] == 'o' || word[i] == 'u')
                                                    {
                                                        vowelCount++;
                                                    }
                                                }
                                                //if vowelCount is greater than max, store word as new max
                                                if (vowelCount > vowelMax)
                                                {
                                                    maxVowels = word;
                                                }
                                                await file.WriteLineAsync(word);
                                            }
                                        }
                                    } catch (IOException error)
                                    {
                                        Console.WriteLine("IOException source: {0}", error.Source);
                                    }
                                } while (fileContent != "");
                                //append file stats after processing is complete
                                await file.WriteLineAsync("First word(Alphabetically): " + first);
                                await file.WriteLineAsync("Last word(Alphabetically): " + last);
                                await file.WriteLineAsync("Longest word: " + maxLength);
                                await file.WriteLineAsync("Word with the most vowels: " + maxVowels);
                            }
                        }
                    }
                    MessageBox.Show(fileContent, "File Content at path: " + filePath, MessageBoxButtons.OK);
                }
            
            ...

            ANSWER

            Answered 2022-Mar-27 at 18:43

            here you try to find first (min ) word.

            Source https://stackoverflow.com/questions/71638459

            QUESTION

            Blazor webassembly external api not working unless JSON is inside array
            Asked 2022-Feb-22 at 23:21

            I am just beginning with Blazor and I am attempting to make an external API call that's very similar to the starter WeatherForcast API call. However, the difference is the external API call does not have the JSON objects wrapped in an array. I am just wondering what I would need to change to get it to work. I did confirm if I wrap it in an array it works. I copied the api results into the sample weather.json with the same results.

            ...

            ANSWER

            Answered 2022-Feb-22 at 23:21

            YOu are asking to decode an array of PokemonLists

            Source https://stackoverflow.com/questions/71229455

            QUESTION

            delete item in redux (functional component)
            Asked 2022-Feb-04 at 19:08

            I want to delete a post by click on delete button and then go to home page (with redux in functional component) but when I click on the button it doesn't delete the post and just return to home page and show all posts.

            this is my post.js component:(where I want to delete a post by click)

            ...

            ANSWER

            Answered 2022-Feb-04 at 18:59
            Issue

            The handleDelete handler is expecting a post id to be passed to it.

            Source https://stackoverflow.com/questions/70990525

            QUESTION

            PrettyTable: "if len(self._rows) in (0, len(column)): AttributeError: 'str' object has no attribute '_rows'"
            Asked 2022-Jan-02 at 17:36

            I'm trying to make a basic table by using the documentation. This is my version of the code:

            ...

            ANSWER

            Answered 2022-Jan-02 at 17:36

            The proper way to instantiate an object in python is table = PrettyTable()

            Then change your code for the following:

            Source https://stackoverflow.com/questions/70557770

            QUESTION

            Improvements in the 1v1 Pokemon Battle Game
            Asked 2021-Dec-23 at 14:30

            I'm trying to create a mini pokemon battle game with some pokemons , their movesets and their stats .

            It was going smooth , until a weird error occured in creating the pokemon's typechart ( line no. 44 to 92 ) . Here's the code :

            ...

            ANSWER

            Answered 2021-Dec-23 at 14:30

            If you mean this error I got, I think I can help you

            Source https://stackoverflow.com/questions/70463240

            QUESTION

            I want my button not in the same row as my choose buttons in my gui? How will I do that?
            Asked 2021-Dec-11 at 00:10

            How do I add a break to put my "Make pokemon" buttons and textarea not in the same row as my "Pokemon choice." I'm trying to put an empty JLabel, but I don't think it works.

            ...

            ANSWER

            Answered 2021-Dec-11 at 00:10

            Use a different layout manager (other then default FlowLayout which JPanel uses)

            See Laying Out Components Within a Container for more details.

            Source https://stackoverflow.com/questions/70311550

            QUESTION

            Filtering array to remove filtered object in react
            Asked 2021-Dec-06 at 16:42

            Objective is to have an array with captured pokemons if user clicks on the input and an array of not-captured pokemons if user un-clicks the input. I've managed to filter out the pokemon when it's no longer captured and have it in the not-captured array but I can't seem to delete that pokemon from the old captured array. Eg. If I click on "bulbasaur", "charmender", "squirtle", I get them all in the captured array. If I then remove one of them, I correctly get the removed one in the not-captured array but I can't seem to delete it from the previous captured array.

            ...

            ANSWER

            Answered 2021-Dec-06 at 16:42

            I guess you forgot to update the notCapturedPkm array. You could try something like this :

            Source https://stackoverflow.com/questions/70248568

            QUESTION

            Unpredictable enemy speed changes
            Asked 2021-Nov-08 at 20:59

            I made a game where enemies chase a player while the player collects coins through the map. It worked properly when i ran it in the idle but when i run it as an application (using auto-py-to-exe) the enemy movement has randomly changed..now they are moving at a very high speed. I am not sure where the error might lie. I ve found that changing my screen size or adding a print statement is also somehow affecting this. Could you suggest an explanation?...I am new to pygame and made most of the game piece by piece going through the docs

            Heres my full code

            ...

            ANSWER

            Answered 2021-Nov-08 at 20:59

            Your code is currently running as fast as it can. You have to limit the speed of your game (FPS). The FPS (Frames Per Second) in games is generally set to 60. And fortunately this is really simple to do in pygame.

            Source https://stackoverflow.com/questions/69878773

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Squirtle

            You can enable the features simd (to use SIMD instructions) and/or mimalloc or snmalloc (to use either the mimalloc or snmalloc allocator) as features by passing them in as --features:.
            squirtle-cli is an interactive command-line query tool for Squirtle. <details> <summary> <strong>Output</strong> </summary>. For example, you can use squirtle-cli in response to the uploading, updating, or deleting of the cloud functions in AWS S3. <details> <summary> <strong>Output</strong> </summary>.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/DSLAM-UMD/Squirtle.git

          • CLI

            gh repo clone DSLAM-UMD/Squirtle

          • sshUrl

            git@github.com:DSLAM-UMD/Squirtle.git

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