Squirtle | Serverless SQL Query Engine for Real-Time and Batch | SQL Database library
kandi X-RAY | Squirtle Summary
kandi X-RAY | Squirtle Summary
[codecov] [License] The generic lambda function code is built in advance and uploaded to AWS S3. | Lambda Function Code | S3 Bucket | S3 Key | S3 URL | | ----------------------- | ---------------| ---------------- | -------------------------------- | | [Nexmark Benchmark] | umd-squirtle | nexmark | | | [TPC-H] | umd-squirtle | tpch | coming soon.
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QUESTION
I am trying to create a table (150 rows, 165 columns) in which :
- Each row is the name of a Pokemon (original Pokemon, 150)
- Each column is the name of an "attack" that any of these Pokemon can learn (first generation)
- Each element is either "1" or "0", indicating if that Pokemon can learn that "attack" (e.g. 1 = yes, 0 = no)
I was able to manually create this table in R:
Here are all the names:
...ANSWER
Answered 2022-Apr-04 at 22:59Here is the a solution taking the list of url to webpages of interest, collecting the moves from each table and creating a dataframe with the "1s".
Then combining the individual tables into the final answer
QUESTION
I am trying to find out the number of moves each Pokemon (first generation) could learn.
I found the following website that contains this information: https://pokemondb.net/pokedex/game/red-blue-yellow
There are 151 Pokemon listed here - and for each of them, their move set is listed on a template page like this: https://pokemondb.net/pokedex/bulbasaur/moves/1
Since I am using R, I tried to get the website addresses for each of these 150 Pokemon (https://docs.google.com/document/d/1fH_n_BPbIk1bZCrK1hLAJrYPH2d5RTy9IgdR5Ck_lNw/edit#):
...ANSWER
Answered 2022-Apr-03 at 18:32You can scrape all the tables for each of the pokemen using something like this:
QUESTION
private async void btnClickThis_Click(object sender, EventArgs e)
{
//using example code from: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.filedialog?view=windowsdesktop-6.0
//to open a file dialog box and allow selection
//variable declaration by section
//file processing
var fileContent = string.Empty;
var filePath = string.Empty;
//counting vowels and storing the word
int vowelMax = 0;
int vowelCount = 0;
String maxVowels = "";
//finding length and storing longest word
int length = 0;
int lengthMax = 0;
String maxLength = "";
//for storing first and last words alphabetically
String first = "";
String last = "";
using (OpenFileDialog openFileDialog = new OpenFileDialog())
{
openFileDialog.InitialDirectory = "c:\\";
openFileDialog.Filter = "txt files (*.txt)|*.txt|All files (*.*)|*.*";
openFileDialog.FilterIndex = 2;
openFileDialog.RestoreDirectory = true;
if (openFileDialog.ShowDialog() == DialogResult.OK)
{
//Get the path of specified file
filePath = openFileDialog.FileName;
//Read the contents of the file into a stream
var fileStream = openFileDialog.OpenFile();
using StreamWriter file = new("Stats.txt", append: true);
using (StreamReader reader = new StreamReader(fileStream))
{
do
{
//try catch in case file is null to begin with
try
{
//read one line at a time, converting it to lower case to start
fileContent = reader?.ReadLine()?.ToLower();
//split line into words, removing empty entries and separating by spaces
var words = fileContent?.Split(' ', StringSplitOptions.RemoveEmptyEntries);
if (words != null)
{
foreach (var word in words)
{
//if the string is null, immediately store word
//if word < first, store word as first
if (first == null || String.Compare(word, first) < 0)
{
first = word;
}
//if the string is null, immediately store word
//if word > last, store word as last
else if (last == null || String.Compare(word, last) > 0)
{
last = word;
}
//find length of current word
length = word.Length;
//if len is greater than current max len, store new max len word
if (length > lengthMax)
{
maxLength = word;
}
//iterate over each letter to check for vowels and total them up
for (int i = 0; i < length; i++)
{
if (word[i] == 'a' || word[i] == 'e' || word[i] == 'i' || word[i] == 'o' || word[i] == 'u')
{
vowelCount++;
}
}
//if vowelCount is greater than max, store word as new max
if (vowelCount > vowelMax)
{
maxVowels = word;
}
await file.WriteLineAsync(word);
}
}
} catch (IOException error)
{
Console.WriteLine("IOException source: {0}", error.Source);
}
} while (fileContent != "");
//append file stats after processing is complete
await file.WriteLineAsync("First word(Alphabetically): " + first);
await file.WriteLineAsync("Last word(Alphabetically): " + last);
await file.WriteLineAsync("Longest word: " + maxLength);
await file.WriteLineAsync("Word with the most vowels: " + maxVowels);
}
}
}
MessageBox.Show(fileContent, "File Content at path: " + filePath, MessageBoxButtons.OK);
}
...ANSWER
Answered 2022-Mar-27 at 18:43here you try to find first (min ) word.
QUESTION
I am just beginning with Blazor and I am attempting to make an external API call that's very similar to the starter WeatherForcast API call. However, the difference is the external API call does not have the JSON objects wrapped in an array. I am just wondering what I would need to change to get it to work. I did confirm if I wrap it in an array it works. I copied the api results into the sample weather.json with the same results.
...ANSWER
Answered 2022-Feb-22 at 23:21YOu are asking to decode an array of PokemonLists
QUESTION
I want to delete a post by click on delete button and then go to home page (with redux in functional component) but when I click on the button it doesn't delete the post and just return to home page and show all posts.
this is my post.js
component:(where I want to delete a post by click)
ANSWER
Answered 2022-Feb-04 at 18:59The handleDelete
handler is expecting a post id
to be passed to it.
QUESTION
I'm trying to make a basic table by using the documentation. This is my version of the code:
...ANSWER
Answered 2022-Jan-02 at 17:36The proper way to instantiate an object in python is
table = PrettyTable()
Then change your code for the following:
QUESTION
I'm trying to create a mini pokemon battle game with some pokemons , their movesets and their stats .
It was going smooth , until a weird error occured in creating the pokemon's typechart ( line no. 44 to 92 ) . Here's the code :
...ANSWER
Answered 2021-Dec-23 at 14:30If you mean this error I got, I think I can help you
QUESTION
How do I add a break to put my "Make pokemon" buttons and textarea not in the same row as my "Pokemon choice." I'm trying to put an empty JLabel, but I don't think it works.
...ANSWER
Answered 2021-Dec-11 at 00:10Use a different layout manager (other then default FlowLayout
which JPanel
uses)
See Laying Out Components Within a Container for more details.
QUESTION
Objective is to have an array with captured pokemons if user clicks on the input and an array of not-captured pokemons if user un-clicks the input. I've managed to filter out the pokemon when it's no longer captured and have it in the not-captured array but I can't seem to delete that pokemon from the old captured array. Eg. If I click on "bulbasaur", "charmender", "squirtle", I get them all in the captured array. If I then remove one of them, I correctly get the removed one in the not-captured array but I can't seem to delete it from the previous captured array.
...ANSWER
Answered 2021-Dec-06 at 16:42I guess you forgot to update the notCapturedPkm array. You could try something like this :
QUESTION
I made a game where enemies chase a player while the player collects coins through the map. It worked properly when i ran it in the idle but when i run it as an application (using auto-py-to-exe) the enemy movement has randomly changed..now they are moving at a very high speed. I am not sure where the error might lie. I ve found that changing my screen size or adding a print statement is also somehow affecting this. Could you suggest an explanation?...I am new to pygame and made most of the game piece by piece going through the docs
Heres my full code
...ANSWER
Answered 2021-Nov-08 at 20:59Your code is currently running as fast as it can. You have to limit the speed of your game (FPS). The FPS (Frames Per Second) in games is generally set to 60. And fortunately this is really simple to do in pygame.
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