fltk-rs | Rust bindings for the FLTK GUI library

 by   MoAlyousef Rust Version: 1.0.1 License: MIT

kandi X-RAY | fltk-rs Summary

kandi X-RAY | fltk-rs Summary

fltk-rs is a Rust library. fltk-rs has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Rust bindings for the FLTK GUI library.
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            kandi-support Support

              fltk-rs has a low active ecosystem.
              It has 269 star(s) with 27 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 107 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of fltk-rs is 1.0.1

            kandi-Quality Quality

              fltk-rs has 0 bugs and 0 code smells.

            kandi-Security Security

              fltk-rs has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              fltk-rs code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              fltk-rs is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              fltk-rs releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            fltk-rs Key Features

            No Key Features are available at this moment for fltk-rs.

            fltk-rs Examples and Code Snippets

            No Code Snippets are available at this moment for fltk-rs.

            Community Discussions

            QUESTION

            Cannot Move Inner Value out of an Arc Rust
            Asked 2021-Jun-18 at 23:21

            I'm trying to retrieve the inner value of an Arc Mutex wrapper around an FLTK-RS Widget:

            ...

            ANSWER

            Answered 2021-Jun-18 at 23:21

            For pub fn widg(&self) -> T { to work, it would be necessary to make a full clone of the T value. W ith all the bounds in your question, that would look like this:

            Source https://stackoverflow.com/questions/68042132

            QUESTION

            Rust image::io::Reader: Permission Denied
            Asked 2021-Apr-28 at 03:13

            I'm trying to load some images into my fltk-rs app:

            ...

            ANSWER

            Answered 2021-Apr-28 at 03:13

            For some reason it appears that the relative path notation was causing the issue:

            Source https://stackoverflow.com/questions/67276504

            QUESTION

            Why does managing OpenGl in Rust require Unsafe Code?
            Asked 2021-Apr-17 at 19:23

            I've been writing an app in Rust that uses some OpenGL, and I've observed a trend in how OpenGl is accessed/managed in rust code. Frequently it seems that managing or creating an OpenGl context requires unsafe.

            Why do these examples require unsafe code? I haven't been running into any problems because of this unsafe designator, but I'm just curious as to why its there. What kind of problems or constraints do these unsafe requirements impose on developers?

            from glutins Multi-Window example

            ...

            ANSWER

            Answered 2021-Apr-17 at 19:23

            OpenGL is implemented as a library with a C ABI. If you want to call a C function from rust, it always means you have to use unsafe because the C implementation knows nothing about the safety features of rust and naturally doesn't support them. Furthermore, OpenGL uses raw pointers in its API to pass data from or to the GL, which also requires unsafe code in rust.

            Source https://stackoverflow.com/questions/67141789

            QUESTION

            Determine The Bit Depth of a DynamicImage in Rust
            Asked 2021-Mar-31 at 04:27

            How could one determine the bit depth of a image::DynamicImage in rust? I'm using fltk-rs function for creating an RgbImageand RgbImage::new() requires that I specify the bit depth of the Rgb byte data its going to be created from. The images I'm loading in my program have various bit depths, so I need to be able to determine the bit depth value for image dynamically.

            ...

            ANSWER

            Answered 2021-Jan-04 at 05:30

            As @Ivan C said, the easiest way is with a look-up table in a match statement.

            Source https://stackoverflow.com/questions/65556984

            QUESTION

            Depending on Build Target, use fltk::osxMenuBar or MenuBar in fltk-rs
            Asked 2021-Jan-30 at 06:47

            I'm creating a cross-platform GUI App with fltk-rs. Depending on which platform I'm targeting (OSX or Windows), I'd like to use a different struct for my menu bar. If I'm targeting OSX, for my menu bar I'd like to use fltk::menu::SysMenuBar and for Windows, I'd like to use fltk::menu::MenuBar.

            I don't want to keep to separate versions of my code, one for Windows, and one for OSX, just so I can use different a different Struct for my menu.

            What are some approaches to changing which struct is used based on the build target without creating different codebases?

            ...

            ANSWER

            Answered 2021-Jan-30 at 06:47

            Consulting the Rust Reference on Conditional Compilation. You would use the #[cfg(...)] attribute with the target_os option:

            Source https://stackoverflow.com/questions/65965242

            QUESTION

            What does it mean to "lock" an app's UI thread?
            Asked 2021-Jan-29 at 00:38

            I'm using the flkt-rs crate to design a GUI. I was wondering what it means to "lock" the UI thread of my application. Does this mean that no CPU is being allocated to that thread? Why would you want to lock the UI thread? When would then want to unlock it?

            Additionally I see that that the fltk::app::lock() function returns a result, which implies that there might be some issues associated with using it. What could prevent you from succesfully locking the UI thread?

            lock function from the fltk-rs docs:

            ...

            ANSWER

            Answered 2021-Jan-28 at 21:19

            From the FLTK C++ documentation:

            In a multithreaded program, drawing of widgets (in the main() thread) happens asynchronously to widgets being updated by worker threads, so no drawing can occur safely whilst a widget is being modified (and no widget should be modified whilst drawing is in progress).

            FLTK supports multithreaded applications using a locking mechanism internally. This allows a worker thread to lock the rendering context, preventing any drawing from taking place, whilst it changes the value of its widget.

            So you wouldn't lock the UI for long periods of time; just enough time to safely update the state of a widget, and then unlock it again.

            What could prevent you from succesfully locking the UI thread?

            This may be addressed by the next paragraph in the same documentation:

            To incorporate the locking mechanism in the library, FLTK must be compiled with –enable-threads set during the configure process. IDE-based versions of FLTK are automatically compiled with the locking mechanism incorporated if possible. Since version 1.3, the configure script that builds the FLTK library also sets –enable-threads by default.

            If the application is compiled to be single-threaded then locking the main thread would lock the entire application permanently. It doesn't explicitly say it, but it seems reasonable that there would be a FailedToLock error in this situation.

            This kind of API doesn't feel very "Rusty" and it's likely like this because the fltk-rs crate is a thin wrapper around the C++ library.

            Source https://stackoverflow.com/questions/65944979

            QUESTION

            How to handle "multiple applicable items in scope" error?
            Asked 2020-Dec-20 at 03:20

            I'm using the fltk-rs crate and running into the "multiple applicable items in scope" error.

            ...

            ANSWER

            Answered 2020-Dec-20 at 00:29

            TLDR: Use fully qualified function name:

            Source https://stackoverflow.com/questions/65375671

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fltk-rs

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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