Rust | A directory of programs and algorithms written in Rust
kandi X-RAY | Rust Summary
kandi X-RAY | Rust Summary
Rust is a systems programming language sponsored by Mozilla which describes it as a "safe, concurrent, practical language", supporting functional and imperative-procedural paradigms. Rust is syntactically similar to C++, but its designers intend it to provide better memory safety while still maintaining performance. Rust is free and open-source software, released under an MIT License, or Apache License 2.0. Its designers have refined the language through the experiences of writing the Servo web browser layout engine and the Rust compiler. A large proportion of current commits to the project are from community members. Rust won first place for "most loved programming language" in the Stack Overflow Developer Survey in 2016, 2017, and 2018.
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Trending Discussions on Rust
QUESTION
I was following along with this tutorial on creating a concurrent counter struct for a usize
value: ConcurrentCounter
. As I understand it, this wrapper struct allows us to mutate our usize
value, with more concise syntax, for example:my_counter.increment(1)
vs. my_counter.lock().unwrap().increment(1)
.
Now in this tutorial our value is of type usize
, but what if we wanted to use a f32
, i32
, or u32
value instead?
I thought that I could do this with generic type arguments:
...ANSWER
Answered 2021-Jun-15 at 23:55I haven't come across such a ConcurrentCounter
library, but crates.io is huge, maybe you find something. However, if you are mostly concerned with primitives such as i32
, there is a better alternative call: Atomics, definitely worth checking out.
Nevertheless, your approach of generalizing the ConcurrentCounter
is going in a good direction. In the context of operation overloading, std::ops
is worth a look. Specifically, you need Add
, Sub
, and Mul
, respectively. Also, you need a Copy
bound (alternatively, a Clone
would also do). So you were pretty close:
QUESTION
I am new to rust and I was reading up on using futures
and async / await
in rust, and built a simple tcp server using it. I then decided to write a quick benchmark, by sending requests to the server at a constant rate, but I am having some strange issues.
The below code should send a request every 0.001 seconds, and it does, except the program reports strange run times. This is the output:
...ANSWER
Answered 2021-Jun-15 at 20:06You are not measuring the elapsed time correctly:
total_send_time
measures the duration of thespawn()
call, but as the actual task is executed asynchronously,start_in.elapsed()
does not give you any information about how much time the task actually takes.The
ran in
time, as measured bystart.elapsed()
is also not useful at all. As you are using blocking sleep operation, you are just measuring how much time your app has spent in thestd::thread::sleep()
Last but not least, your
time_to_sleep
calculation is completely incorrect, because of the issue mentioned in point 1.
QUESTION
Consider the following code:
...ANSWER
Answered 2021-Jun-15 at 18:22i think you are looking for this:
QUESTION
I'm using glutin
and so have a move closure for my program's main loop and I'm trying to play an audio file with the rodio
crate. With the following code everything works and I get one beep every time the program loops:
ANSWER
Answered 2021-Jun-15 at 16:27Basically, the problem at hand is that rodio::Decoder::new
consumes the value which it reads from (well, actually it is already consumed by BufReader::new
). So, if you have a loop or a closure that can be called multiple times, you have to come up with a fresh value each time. This what File::open
does in your first code snipped.
In your second code snipped, you only create a File
once, and then try to consume it multiple times, which Rust's ownership concept prevents you from doing.
Also notice, that using reference is sadly not really an option with rodio
since the decoders must be 'static
(see for instance the Sink::append
trait bound on S
).
If you think your file system is a bit slow, and you want to optimize this, then you might actually want to read the entire file up-front (which File::open
doesn't do). Doing this should also provide you with a buffer (e.g. a Vec
) that you can clone, and thus allows to repeatedly create fresh values that can be consumed by the Decoder
. Here is an example doing this:
QUESTION
I need a trait that allows me to construct a object that borrows an object that borrows something. In the following example that is PaperBin. https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=78fb3f88b71bc226614912001ceca65b
...ANSWER
Answered 2021-Jun-15 at 13:38Your immediate issue is that T: GarbageBin<'a, 'b>
where 'a
and 'b
are parameters of create_bin_with_rubbish
and must therefore outlive calls to that function—but the actual lifetimes passed to T::new
are only internal to the function and do not therefore satisfy those bounds.
Instead of parameterising create_bin_with_rubbish
with lifetimes 'a
and 'b
, one way to resolve this would be to use instead an HRTB (higher-ranked trait bound):
QUESTION
I want a function that takes two arguments, both of which can be turned into an iterator of Foo
. The snag is that I'd like to accept things which are both IntoIterator
and also IntoIterator<&Foo>
. Importantly Foo
is Copy
so I can cheaply create an owned copy from it's reference.
The solution I currently have is:
...ANSWER
Answered 2021-Jun-15 at 12:22First of all, you don't need exactly IntoIterator
bound here. It's just enough for Iterator
.
QUESTION
I was wondering if i could return a Vec<&str>
type from to_lowercase()
below?
Here is my code:
...ANSWER
Answered 2021-Jun-15 at 11:42This is not possible. The reason is that converting a Unicode String to lowercase/uppercase may need to reallocate the String, as case folding within Unicode might need more/fewer characters and/or bytes to encode the folded variant.
Either you can return a Vec
, where the new String
holds the conversion. Or, if you are sure that your input is pure ASCII, you take use make_ascii_lowercase
to do the conversion in-place; this has the downside that if proper Unicode folding requires more/less characters/bytes, no folding takes place.
QUESTION
I was looking at the Microsoft Rust guide and while reading the generics chapters, I came across the following problem.
Consider the two following pieces of code:
...ANSWER
Answered 2021-Jun-14 at 12:47In the first case:
QUESTION
I'm implementing a simple task queue using redis in Rust, but am struggling to deserialize the returned values from redis into my custom types.
In total I thought of 3 approches:
- Deserializing using serde-redis
- Manually implementing the
FromRedisValue
trait - Serializing to String using serde-json > sending as string > then deserializing from string
The 3rd approach worked but feels artificial. I'd like to figure out either 1 or 2, both of which I'm failing at.
Approach 1 - serde-redisI have a simple Task definition:
...ANSWER
Answered 2021-Jun-15 at 09:55Redis doesn't define structured serialization formats. It mostly store strings and integers. So you have to choose or define your format for your struct.
A popular one is JSON, as you noticed, but if you just want to (de)serialize simple pairs of (id, description), it's not very readable nor convenient.
In such a case, you can define your own format, for example the id and the description with a dash in between:
QUESTION
I want to create a .wasm
file which still has the function names exported when compiled.
ANSWER
Answered 2021-Jun-15 at 09:04If you plan to write a lot of WASM in Go, you might want to consider compiling with TinyGo, which is a Go compiler for embedded and WASM.
TinyGo supports a //export
or alias //go:export
comment directive that does what you're looking for.
I'm copy-pasting the very first example from TinyGo WASM docs:
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