mp3 | Rust MP3 decoder project | Audio Utils library

 by   RustAudio Rust Version: Current License: Non-SPDX

kandi X-RAY | mp3 Summary

kandi X-RAY | mp3 Summary

mp3 is a Rust library typically used in Audio, Audio Utils applications. mp3 has no bugs, it has no vulnerabilities and it has low support. However mp3 has a Non-SPDX License. You can download it from GitHub.

mp3 decoder written in pure Rust.
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            kandi-support Support

              mp3 has a low active ecosystem.
              It has 21 star(s) with 3 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 1 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mp3 is current.

            kandi-Quality Quality

              mp3 has no bugs reported.

            kandi-Security Security

              mp3 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              mp3 has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              mp3 releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of mp3
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            mp3 Key Features

            No Key Features are available at this moment for mp3.

            mp3 Examples and Code Snippets

            No Code Snippets are available at this moment for mp3.

            Community Discussions

            QUESTION

            Javascript Display Images based on File Extension
            Asked 2021-Jun-15 at 14:27

            Im working on this Django Template's javascript which displays a file extension icon based on file extension the script is working fine but for only 1 ID ,I know it's because I am using GetElementById property I tried using GetElementsByClassName still no luck . So I am Lookimg for an effective method to work for all elements on runtime.

            fileview.html

            ...

            ANSWER

            Answered 2021-Jun-14 at 13:52

            IDs MUST be unique - instead use class

            and why the interval?

            Source https://stackoverflow.com/questions/67970998

            QUESTION

            When should one prefer OOP over procedural?
            Asked 2021-Jun-15 at 06:30

            I am venturing into python and wondering what one should look for to make a choice whether to use Object Oriented Programming paradigm or to remain on procedural paradigm. I developed a small program that looks for duplicate media files in two hard drives and delete the duplicates ones in the send drive. Would it best leaving the program as it is or try out the OOP. If yes how best can I convert it to OOP? Disclaimer: Am still a beginner in python so the code may not be in the right shape as required. Sorry for verbosity.

            Sample of the program:

            ...

            ANSWER

            Answered 2021-Jun-14 at 06:19

            It depends whether you want to enhance the project from time to time then oops is better for ease of maintainability and for larger projects but if you don't want to extend it then using procedural paradigm approach is just fine , while using oops also you use it in class methods .Oops makes more sense when you try to simulate real world environment or something related to real life objects and phenomenon , algorithms are also mostly implemented using procedural paradigm approach , for me procedural paradigm approach works fine untill code reaches 150 lines of code

            Source https://stackoverflow.com/questions/67965438

            QUESTION

            Iterating over an array of objects in JSON with Flutter FutureBuilder
            Asked 2021-Jun-15 at 05:30

            I am having trouble trying to iterate over a JSON array of objects from a remote URL using Flutter's FutureBuilder.

            My goal is to:

            • Fetch JSON data from an API
            • Output the data into a 2 column gridview layout

            The JSON data is an array of objects(or a List of Maps in dart), the objects have simple string data.

            I know that I need to build a future to fetch the data from the API and decode the JSON, then I need to create a FutureBuilder to output the List data into my Gridview Builder. That is what I have tried to do in my code below.

            ...

            ANSWER

            Answered 2021-Jun-14 at 20:57

            You have to pass the function like this

            Source https://stackoverflow.com/questions/67976894

            QUESTION

            How to continue a sound in Pygame?
            Asked 2021-Jun-15 at 04:42

            I have a sound that I wish to play.

            My code;

            ...

            ANSWER

            Answered 2021-Jun-15 at 04:42

            Do not stop a sound, but pause it with pygame.mixer.Channel.pause:

            Source https://stackoverflow.com/questions/67978279

            QUESTION

            Play audio ONCE on marker detection A-frame & Ar.js
            Asked 2021-Jun-14 at 20:56

            I'm trying to play a sound just once when a marker is detected with the A-frame and AR.JS libraries.

            I'm trying the code lines below but the sound is playing indefinite.

            ...

            ANSWER

            Answered 2021-Jun-14 at 20:56

            It's playing indefinetely, because once it's visible - on each render loop you call playSound().

            If you add a simple toggle check - You'll get your "once per visible" result:

            Source https://stackoverflow.com/questions/67961428

            QUESTION

            Postpone init() AVPlayer SwitUI
            Asked 2021-Jun-14 at 19:54

            I have found the code for an OObject that serves me as a basic audio player (with a slider) Works fine , however i can use it so far in the ContentView like this :

            ...

            ANSWER

            Answered 2021-Jun-14 at 19:54

            In a non-SwiftUI situation, I'd normally recommend making player an optional and loading it later, but, as you've probably discovered, you can't make an @ObservedObject or @StateObject optional.

            I'd recommend refactoring AudioPlayerAV so that it does the important work in a different function than init. That way, you're free to load the content at whatever point you want.

            For example:

            Source https://stackoverflow.com/questions/67976166

            QUESTION

            data not pre populating in form when updating model data in DJANGO
            Asked 2021-Jun-14 at 14:48

            I'm not sure what is going wrong but the data from the user is not pre populating into the form, even after following the django documentation, I'm only getting a empty form , in the url I have the correct id for the item , I have text and 2 'filefields' that i need to request into the update form and want the user to be able to update one or more of the fields , appreciate the help ?

            here are my views and updateform html

            views

            ...

            ANSWER

            Answered 2021-Jun-14 at 14:48

            You are not passing the track instance properly

            Source https://stackoverflow.com/questions/67265998

            QUESTION

            Saving files in Android 11 to external storage(SDK 30)
            Asked 2021-Jun-14 at 12:59

            I am writing a new Application on Android 11 (SDK Version 30) and I simply cannot find an example on how to save a file to the external storage.

            I read their documentation and now know that they basicly ignore Manifest Permissions (READ_EXTERNAL_STORAGE and WRITE_EXTERNAL_STORAGE). They also ignore the android:requestLegacyExternalStorage="true" in the manifest.xml application tag.

            In their documentation https://developer.android.com/about/versions/11/privacy/storage they write you need to enable the DEFAULT_SCOPED_STORAGE and FORCE_ENABLE_SCOPED_STORAGE flags to enable scoped storage in your app.

            Where do I have to enable those? And when I've done that how and when do I get the actual permission to write to the external storage? Can someone provide working code?
            I want to save .gif, .png and .mp3 files. So I don't want to write to the gallery.

            Thanks in advance.

            ...

            ANSWER

            Answered 2021-Jan-09 at 08:05

            You can save files to the public directories on external storage.

            Like Documents, Download, DCIM, Pictures and so on.

            In the usual way like before version 10.

            Source https://stackoverflow.com/questions/65637610

            QUESTION

            UICollection View not reloading after changing the Array from a button click (button is outside UI Collection view)
            Asked 2021-Jun-14 at 11:26

            I am very new to swift. So TLDR I have a collection view which I want to update after I click a button. I have seen various solutions and everyone suggesting to put collectionView.reloadData but I am not understanding where to put this line in my code. Any help will be appreciated. This is the view controller:

            ...

            ANSWER

            Answered 2021-Jun-14 at 11:26

            QUESTION

            Inno Setup Music Glitches when exiting
            Asked 2021-Jun-14 at 07:52

            I've used Martin Prikryl's code for my Inno Setup project. This is the link to his code:

            How to make Stop and Pause/Resume/Play music buttons in Inno Setup

            I used it with some tweaks on it but the problem is that the music glitches when I finish it.

            For example, if the music is working while installing something and when I finally finish the setup, I still hear the glitched Audio for about 3 seconds! It's very annoying!

            I think the problem is that we need to unload Music dll's before the installer finishes, as we do with the skin.

            I hope you understood my situation and thanks in advance!

            This is my Full code (it's not well-arranged sorry) :

            ...

            ANSWER

            Answered 2021-Jun-14 at 07:52

            If you want to stop the music, when the installer is closing, just use the same code you already have in StopButtonClick from DeinitializeSetup:

            Source https://stackoverflow.com/questions/67944508

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mp3

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

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            https://github.com/RustAudio/mp3.git

          • CLI

            gh repo clone RustAudio/mp3

          • sshUrl

            git@github.com:RustAudio/mp3.git

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