ufo | : rocket : : space_invader : A Drone/UAV Programming

 by   ajmwagar Rust Version: Current License: No License

kandi X-RAY | ufo Summary

kandi X-RAY | ufo Summary

ufo is a Rust library typically used in Embedded System applications. ufo has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

:rocket: :space_invader: A Drone/UAV Programming Library for Rust.
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            kandi-support Support

              ufo has a low active ecosystem.
              It has 175 star(s) with 8 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ufo is current.

            kandi-Quality Quality

              ufo has no bugs reported.

            kandi-Security Security

              ufo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ufo does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ufo releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            ufo Key Features

            No Key Features are available at this moment for ufo.

            ufo Examples and Code Snippets

            No Code Snippets are available at this moment for ufo.

            Community Discussions

            QUESTION

            How to include reactive output text Shiny
            Asked 2021-May-26 at 04:58

            I am using a multi-file setup so I have both ui.r and server.r files. I am using the dataset below (small sample) which looks at UFO sightings in different states/provinces in U.S./Canada in 2016.

            ...

            ANSWER

            Answered 2021-May-26 at 04:58

            For the select subset of data, you can use count to find the count of each Shape and select the highest occurring one.

            Source https://stackoverflow.com/questions/67698702

            QUESTION

            Using checkboxGroupInput to show only certain bars on a plot Shiny
            Asked 2021-May-26 at 03:27

            I am using a multi-file setup so I have both ui.r and server.r files. I am using the dataset below (small sample) which looks at UFO sightings in different states/provinces in U.S./Canada in 2016.

            ...

            ANSWER

            Answered 2021-May-26 at 03:23

            I wrote your code to a single syntax but you can adapt it to ui/server form. First, you don't have to write every single choice if this is available on the data. The selected argument in checkboxGroupInput can repeat the choices so that each one of them is selected on launch.

            For the plot, you just have to add an extra filter for the Shape column. Since this can be a multiple selection, the %in% operator works for a vector of values.

            Source https://stackoverflow.com/questions/67697905

            QUESTION

            Parameter 'Animator' does not exist
            Asked 2021-May-14 at 16:31

            I'm new in unity so I need some help with calling the animations. I'm trying to call an animation on a third collision and I have no errors except this one. I have no idea what to do.

            ...

            ANSWER

            Answered 2021-May-14 at 16:31

            Firstly, that is not an error, it is a warning. The difference being that with warnings, the game is able to still run. Warnings are helpful tips or reminders that something is not exactly right, but there is built-in error handling to quietly deal with the issue. I would never leave warnings as they exist to let you know that you have most likely missed something in your code, created unintended functionality, or have created a bug. Your particular warning is stating that your Animation Tree does not contain an Animation Parameter called ExpAnimato.

            I am going to make an assumption and say you do not have an Animation Paramater named ExpAnimator but simply want to play the animation or a state in it. If you want to play an Animator, simply call boom.Play. If you want to play a specific state inside of the animation on the animator, call boom.Play("YourStateNameHere"). There are other parameters to this function call that can alter how the animator handles the state update.

            The other issue I am seeing with your code is you have not assigned the Boom reference. As the field is already exposed and serialized in the inspector, assign it by dragging the gameObject from the scene into the field. Right now you are also probably getting a null reference exception when you start the game about how boom is un-initialized.

            If you want to use a parameter to change the state from say the entry state of Idle to your ExpAnimation, you need to add a new parameter to your animation state machine. I could try to explain it, but I find it is easier if you watch someone do it. There are no code examples in this tutorial, just the setup of the actual Animation State Machine which I think is what you are not familiar with.

            Source https://stackoverflow.com/questions/67536749

            QUESTION

            Trying to add a restart keystroke to my problem but facing encounters
            Asked 2021-May-02 at 07:43

            So I was trying to build this game using a free course on Youtube by Freecodeacademy(feel free to check them out) and after I finished I tried to add my own restart key log to the game. In the sense that I wanted that if people press R the game restarts.

            I have tried the following methods

            1. Put the game loop in a separate function and try to use recursion to replay the function over and over again but while the game does work, the images such as the bullet image or background does not load and hence it does not work properly

            2. I have also tried creating a new python file in the same project and tried to import the main file over and over again using importlib.reload(main) but I can't seem to do that either.

            I was wondering what else could the solution be and if there is a more efficient solution. I will leave my code down below and would appreciate any help.

            Ps: I am only a armature in coding right now so I understand this problem might be small and stupid but I do want to learn from my failures and mistakes. Also I apologize if there is something wrong with anything in my question. This is my first question on stack overflow.

            ...

            ANSWER

            Answered 2021-May-02 at 07:43

            Write a function that will reset any variables that change when the game is running:

            Source https://stackoverflow.com/questions/67353981

            QUESTION

            enemyX[i] += enemyX_change[i] IndexError: list index out of range, Black Screen
            Asked 2021-Apr-12 at 13:54

            I started to Use Python for Almost a Week. I'm Creating a Game and its name is "Space Invaders". I'm trying to add more Enemies instead of One. I'm using PyGame. Python Version 3.8.7. I have 2 problems. First: When I run the Python File in Terminal I only get a Black Screen. Second: When I Close the window I get this Error. enemyX[i] += enemyX_change[i] IndexError: list index out of range Here's the Full Code:

            ...

            ANSWER

            Answered 2021-Apr-12 at 13:52

            there was an error with the score otherwise the indentation was bad but now it's good

            Source https://stackoverflow.com/questions/67058781

            QUESTION

            Why is the speed of incrementation doubling when the function is re-triggered twice?
            Asked 2021-Mar-06 at 20:01

            I am trying to understand what is causing the speed movement of the UFO image to increase once the function has been re-triggered.

            ...

            ANSWER

            Answered 2021-Mar-06 at 20:01

            please don't give me any advice on how to "fix it". I know how to fix it. This isn't my question.

            OK.

            This is purely a curiosity based question. I just want to understand why does the speed increase. What makes it increase.

            So we see that when moveIt is called it will always reschedule itself to be run again, using setTimeout. This means that once you call it, you have started an infinite sequence of calls, each separated by 25ms.

            When the Start button is clicked, moveIt gets called. So far so good. It's doing what it should do. The Stop button works fine too. moveIt keeps continuing its repeated calls, but the stop variable now prevents it from making any changes.

            The user clicks the Start button again. Now things go wrong: moveIt gets called again. So now we have two self-propagating sequences of moveIt calls. You can see how that doubles the speed of the changes.

            In short, make sure you only call moveIt once, and let setTimeout do the rest. Don't call moveIt explicitly again.

            Comments

            You write in comments:

            I thought about that, but when I tested that scenario, I ended up dismissing it.

            Then I think you did not test it correctly. So now I will provide the fix:

            In the function secondstart remove the call to moveIt:

            Source https://stackoverflow.com/questions/66509156

            QUESTION

            How to Display Flex using inline styling?
            Asked 2021-Feb-28 at 21:54

            I can't use CSS to style this particular piece. It has something to do with working within the Google Maps Api map. So I have to use inline styling to accomplish the tasks I need. I want to display the image and text side-by-side, however, I cannot successfully implement display flex. Any help would be greatly appreciated!

            Attempted Inline Styling for Display: Flex

            ...

            ANSWER

            Answered 2021-Feb-28 at 21:12

            you should use the regular html syntax:

            Source https://stackoverflow.com/questions/66413851

            QUESTION

            I'm making a game with Pygame, my player is going of the corners though i specified the boundaries
            Asked 2021-Feb-09 at 15:15

            I started leaning Pygame recently and tried to make a game and in the middle of that I got a problem. I made a player which will not move out of the screen and it is good till the sides but, when it reaches the corners its going off the screen. if u don't get my question, copy my code and run it in your computer then move the player with arrow keys then move to wards the end of the screen and corners, you will get it now.

            ...

            ANSWER

            Answered 2021-Jan-02 at 13:22

            You need to check the x and y direction separately. If the player exceeds the limits in the x direction, the y direction is not evaluated because you are using an if-elif sequence:

            Source https://stackoverflow.com/questions/65539490

            QUESTION

            OK, html4 frames are "obsolete", but there does not look to be a way to replacement without re-writing your site completely. Or is there?
            Asked 2021-Feb-05 at 02:16

            Have a look at my NUFOSMATIC site for viewing UFO Sightings from the National UFO Reporting Center. I put this together some 17 years ago (I'm sooooo old) using a simple-minded approach on a webserver provided by the ISP that did not have any way to serve anything more than HTML, Javascript, and Java applets. It does the job for me.

            A couple of years ago (ok, 6 years ago) I was burned (along with everybody else) by the mess that Oracle made of Java. I spent a little time migrating the site's features from Java applets and my primitive maps from publicly available data to OpenLayers and OpenStreetMap. Very kuel. Got some new stuff out of it, but I lost a few things, too.

            I've recently been upgrading the maps to OpenLayers 6. My original implementation was OpenLayers 2, and they managed to completely re-write the API with OpenLayers 3, and I finally found time to get my head wrapped around it and just do the work. Four days to migrate from ol2 to ol6! And I actually got back some of the functionality I had with Java applets.

            So before I deploy I'm looking for other things I might... modernize... in the code. I find now that frameset/frame is "obsolete" - I also find that there is NOTHING in HTML5 that works like frameset/frame.

            Note most of the site I've looked at say "obsolete" and NOT "deprecated" - it sounds like something that gonna disappear just as soon as they think nobody's looking...

            Basically, I have four frames: the "corner", the "header", the "menubar", and the "main". As you move from one site feature to another, managed from the "menubar", the HTML in the "main" frame is replaced. The single page gives a place to save some session-global values (like which year and month you're looking at).

            ...

            ANSWER

            Answered 2021-Jan-30 at 22:40

            OK, I got really close this time - the mainFrame is getting cut off at the bottom, but the behavior is really good. There is not really an equivalent for cols=100,* and rows=100,*. I'm sure there's a CSS fix something to get further... Thanks to How to make width and height of iframe same as its parent div? for a way to force an iframe to behave itself.

            Source https://stackoverflow.com/questions/65621374

            QUESTION

            Adding more enemies over time in a Space Invaders game in Pygame
            Asked 2021-Jan-23 at 23:58

            I try to add more enemies over time, for example when your score is larger than 5, there should be 2 enemies and so on. But every time when i hit a score of 5 the game crashes with the error code:

            ...

            ANSWER

            Answered 2021-Jan-23 at 23:55

            It seems like you do not increase the length of enemyX when you add new enemies. Then, in this bit of code, i exceeds the largest index of enemyX, resulting in an error:

            Source https://stackoverflow.com/questions/65865624

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ufo

            Add this to your Cargo.toml. And put something like this in src/main.rs. See the examples/ directory for more information.

            Support

            Right now UFO supports the following drones:. Feel free to implement controls for your own drone and submit it in a pull request.
            Find more information at:

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            https://github.com/ajmwagar/ufo.git

          • CLI

            gh repo clone ajmwagar/ufo

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            git@github.com:ajmwagar/ufo.git

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