rust-exp | Software rasterization , N-Body simulation | Functional Programming library
kandi X-RAY | rust-exp Summary
kandi X-RAY | rust-exp Summary
This project contains a number of experiments in the simulation / graphics category. I frequently write Haskell projects where I delegate the performance critical, numerical code to C/C++ or offload it to the GPU. I wanted to try using Rust as a safer and more functional alternative. The application itself is written in Haskell, doing the display, user interaction and non-inner-loop parts with the actual computations done in a Rust library. The Haskell application itself might also be of interests. It features a pluggable experiment framework, modern OpenGL 3/4.x style rendering, text, quad rendering, screenshots, framebuffer system, FPS counter, GLSL, logging etc. A good starting point for your own Haskell + OpenGL adventures. Also see my other Haskell and GLSL program containing my distance field / ray marching related experiments.
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QUESTION
I'm trying to build GDB (version 8.0) for an arm on my Ubuntu 16.04 machine. I'm planning to debug it directly on the arm machine (currently without a server).
I have executed these instructions (as it was explained here)
...ANSWER
Answered 2017-Dec-15 at 16:01
./configure --target=arm-linux-gnueabi ...
You are trying to build an ARM binary on an x86 machine. You need a cross-compiler targeting ARM for that, but you appear to be using your native compiler (which produces x86 objects).
As fei han said, you need:
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Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
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