coremidi | CoreMIDI library for Rust | Audio Utils library

 by   chris-zen Rust Version: 0.7.0 License: MIT

kandi X-RAY | coremidi Summary

kandi X-RAY | coremidi Summary

coremidi is a Rust library typically used in Audio, Audio Utils applications. coremidi has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This is a CoreMIDI library for Rust built on top of the low-level bindings coremidi-sys. CoreMIDI is a macOS framework that provides APIs for communicating with MIDI (Musical Instrument Digital Interface) devices, including hardware keyboards and synthesizers. This library preserves the fundamental concepts behind the CoreMIDI framework, while being Rust idiomatic. This means that if you already know CoreMIDI, you will find very easy to start using it. The documentation for the master branch can be found here:
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            kandi-support Support

              coremidi has a low active ecosystem.
              It has 59 star(s) with 14 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 12 have been closed. On average issues are closed in 143 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of coremidi is 0.7.0

            kandi-Quality Quality

              coremidi has 0 bugs and 0 code smells.

            kandi-Security Security

              coremidi has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              coremidi code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              coremidi is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              coremidi releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            coremidi Key Features

            No Key Features are available at this moment for coremidi.

            coremidi Examples and Code Snippets

            coremidi
            Rustdot img1Lines of Code : 12dot img1License : Permissive (MIT)
            copy iconCopy
            extern crate coremidi;
            use coremidi::{Client, Destinations, PacketBuffer};
            use std::time::Duration;
            use std::thread;
            let client = Client::new("example-client").unwrap();
            let output_port = client.output_port("example-port").unwrap();
            let destination =  
            Installation
            Rustdot img2Lines of Code : 10dot img2License : Permissive (MIT)
            copy iconCopy
            [dependencies]
            coremidi = "^0.6.0"
            
            [dependencies]
            coremidi = { git = "https://github.com/chris-zen/coremidi", branch="master" }
            
            git clone https://github.com/chris-zen/coremidi.git
            cd coremidi
            cargo build
            cargo test
            cargo doc
            open target/doc/coremid  
            Examples
            Rustdot img3Lines of Code : 1dot img3License : Permissive (MIT)
            copy iconCopy
            cargo run --example send
              

            Community Discussions

            QUESTION

            PyObjc error while trying to deploy flask app on Heroku
            Asked 2022-Feb-04 at 21:42

            I am trying to deploy my first web app on Heroku however I am getting a PyObjc error while pushing the code. I am doing this on a Mac Machine. This predictive application is developed using Flask. I do not know why this error is occurring as I do not have the PyObjc in my requirements.txt

            ...

            ANSWER

            Answered 2022-Feb-04 at 21:42

            applaunchservices appears to be Apple-only:

            Simple package for registering an app with apple Launch Services to handle UTI and URL. See Apple documentations for details.

            I suspect you don't need that, either. Did you create your requirements.txt from a pip freeze? There's likely a bunch of stuff in there you don't need.

            I suggest you review that file and remove anything you aren't directly depending on. pip will find transitive dependencies (dependencies your dependencies depend on) and install them automatically.

            Prune that file, commit, and redeploy.

            Source https://stackoverflow.com/questions/70993086

            QUESTION

            Virtual loopback MIDI port with CoreMIDI
            Asked 2021-Jul-15 at 02:25

            I'm trying to write simple loopback virtual MIDI port on macOS using CoreMIDI in C. First of all, it seems I can't understand all the CoreMIDI terminology. Look please at the following picture:

            ...

            ANSWER

            Answered 2021-Jun-28 at 10:51

            OK, I finally figured out how to build loopback system with CoreMIDI.

            1. Source is an input device from an app point of view
            2. Destination is an output device from an app point of view

            So we just need to create destination with callback in which we will notify sources (with MIDIReceived) about new MIDI data arrived. So we provide source reference as an argument for callback in MIDIDestinationCreate and use this source inside the callback.

            Source https://stackoverflow.com/questions/68153232

            QUESTION

            Assigning values to tuple in for loop
            Asked 2021-May-28 at 20:08

            There is a tuple of UInt8's in a struct MIDIPacket. Normal assignment is like this:

            ...

            ANSWER

            Answered 2021-May-28 at 20:08

            There's no official API for doing this, but IIRC, tuples of homogeneous element types are guaranteed to have a contiguous memory layout. You take advantage of this by using UnsafeBufferPointer to read/write to the tuple.

            Usually this requires you to manually hard-code the tuple's element count, but I wrote some helper functions that can do this for you. There's two variants, a mutable one, which lets you obtain an UnsafeBufferPointer, which you can read (e.g. to create an Array), and a mutable one, which gives you a UnsafeMutableBufferPointer, through which you can assign elements.

            Source https://stackoverflow.com/questions/67744538

            QUESTION

            Cmake settings to add external c++ classes to a project
            Asked 2020-Nov-12 at 14:26

            probably a bit of a noob question so bear with me.

            What do I want to do? I have a c++ class called main.cpp and with that I want to add the external classes of RtMidi. I can just move the RtMidi classes into the same folder as my main.cpp and include them from there, but it feels a lot cleaner if I can keep them in a sepperate folder.

            The RtMidi folder comes with its own Cmake file, and my assumption is that I can build that folder first to create a library that I then can link to. Is this correct? I'm new to c++ and not 100% sure if this is the way you want to add external classes.

            When trying to build my project RtMidi is built, but I'm getting a warning that the main.cpp file can't find the include.

            I'm building this on a mac with Visual Studio Code and clang as the compiler if that's any help

            main.cpp

            ...

            ANSWER

            Answered 2020-Nov-12 at 14:26

            I can tell that you are new to cmake which is fine. Everyone has to start somewhere.

            Basically you aren't getting the proper include directories that your 'Music' needs. And honestly that's not your fault you linked against the 'RtMidi' if they wrote their cmake correctly your project should have compiled.

            Here is roughly the code you need (assuming the include directory you are referring to is called inc)

            Source https://stackoverflow.com/questions/64804567

            QUESTION

            How to use AudioKit to write a Mac command line app that print all the midi notes from keyboard?
            Asked 2020-Oct-22 at 09:55

            I want to write a simple program that will print the notes input from the keyboard. I have something already shown below, but the program will finish and won't wait there for midi signal. Any ideas? Thanks

            The main file:

            ...

            ANSWER

            Answered 2020-Oct-22 at 07:09

            Linus,

            Please check out the AudioKit v5 Cookbook in SwiftUI. It includes a MIDI monitor example that prints out all of the the MIDI notes, program changes, and continuous control numbers that your app receives:

            https://github.com/AudioKit/Cookbook/blob/main/Cookbook/Cookbook/Recipes/MIDIMonitor.swift

            Take care,
            Mark

            Source https://stackoverflow.com/questions/64475107

            QUESTION

            AudioKit MIDIListener force me to override its protocol
            Asked 2020-Oct-22 at 03:36

            Hi I'm newbie to AudioKit

            I tried to follow the playground to write a simple midi listener https://github.com/AudioKit/AudioKit/blob/v5-master/Playgrounds/Playback.playground/Pages/MIDI%20Input.xcplaygroundpage/Contents.swift

            However, when I created the "class MIDIReceiver: MIDIListener," I was not able to leave its inside empty, xcode asked me to override the funcs. "Type 'MIDIReceiver' does not conform to protocol 'MIDIListener'"

            The screenshot is here https://i.stack.imgur.com/kUtBs.jpg

            Do I really need to override them? Or how do I fill in those parameters of the funcs?

            Thank you

            --- Added Oct 21 ---

            I think I got it...

            Right now the methods are:

            ...

            ANSWER

            Answered 2020-Oct-21 at 04:44

            Just click the red circle thing and press "Fix" and it will add all the protocol methods for you. Then you can put code into the ones you need. All the protocol methods are required because when made things optional (or created an extension to the protocol that did default actions), the result was if we updated the protocol and developers neglected to update, they would lose their midi functionality. Now, if we change stuff, you have to keep up to date.

            Source https://stackoverflow.com/questions/64202634

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install coremidi

            The library is published into crates.io, so it can be used by adding the following lines into your Cargo.toml file (but remember to update the version number accordingly):.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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