crossword | crossword generator - Usage : TODO
kandi X-RAY | crossword Summary
kandi X-RAY | crossword Summary
Usage: TODO (for now, look at main.rs for flags, and when you run, use stdin to get words into the program).
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QUESTION
I'm trying to learn Prolog and I've an exercise and I couldn't solve it. Here's what I have to do:-
https://i.stack.imgur.com/CSJqK.png
and this is the code which I tried:-
...ANSWER
Answered 2021-May-12 at 11:58Your code does not find a solution because there is no solution with word aerreoded
. However, when word earreoded
is included in the set of words, two solutions can be found.
QUESTION
Im trying to work on a project that generates a crossword puzzle. Its my first time taking/ learning python. So basically I want to first sort the words by length and then take the first word and place it on the grid/board. But when I want to open the file named 'crosswords' it doesnt sort the list of words that the file contains. it prints out this: None None the code below is suppose to sort the words. The file only contains 10 different words. I am not sure if I have the right idea. Any guidance is appreciated! Thanks
...ANSWER
Answered 2021-Mar-21 at 07:18First, the sort
method returns None
. So,
QUESTION
Does Delphi (10.4) have a string-tokenizer that extracts string-token-objects from a string in a similar way as below?
...ANSWER
Answered 2021-Feb-20 at 13:45This gives the result as required in the question:
EDIT: I have now simplified the code by using WordRec.WordPos := MatchResult.Index;
EDIT2: Cleaned up the uses
list
QUESTION
I'm trying to create a Python version of Monopoly. I have a separate class that I am using to shuffle and track the Chance and Community Chest cards. The cards are stored in lists chest_cards
and chance_cards
.
ANSWER
Answered 2021-Jan-25 at 06:36when you create an instance of your class (assuming it's class cards:
before your __init__
function), you create an object with a method called chance
, but then during __init__
you overwrite this method with an attribute called chance
with the return value of random.shuffle
which is always None
because shuffle "shuffles" the list in-place rather than creating a new list with a random order:
QUESTION
I'm trying to develop a crossword puzzle app in SwiftUI. I'd like to always show the keyboard, and be able to select a square and have the key press enter a letter there. Is there a way to always show the keyboard in a View? I can get the keyboard to show up if I use a TextField, but it seems rather clunky to make each cell of the puzzle a text field. Thanks in advance.
...ANSWER
Answered 2021-Jan-07 at 04:44Final Product: https://imgur.com/a/Q85GOWj
I've decided to delete my other answer and give the code a go for practice. First, you need to create a UITextField that is always a first responder. You can do so like this:
QUESTION
I have edited this puzzle as I want but I need to show a message after completing the crossword puzzle. Is there a way to do that? Any kind comments warmly welcome.
Here's is the GitHub link- https://github.com/jweisbeck/Crossword
Here mainly activePosition and activeClueIndex are the primary vars that set the UI whenever there's an interaction. all worked as x, y coordinates. is there any way I can add that message?
Here is the checking winning function
...ANSWER
Answered 2020-Dec-23 at 11:17This is fun to solve. Did you mean show message when all question has answered? If yes, You can simply create a variable that saving every word that has answered. Then, inside function checkAnswer(), check if total word answered same as data entry.
I made that custom code here https://codeshare.io/G81rmE
QUESTION
I'm making a crossword style program with python using recursive functions. First one function takes random words from a list and places them vertically in a square matrix (can be any length) with '-' as default items. The second function does the same but places the words horizontally after matching the words' letters to those of the vertical words already placed. For some reason, the letter matching isn't working, and the function is replacing the existing vertical words' letters with the new words' horizontal letters.
The vertical function looks like this and works fine:
...ANSWER
Answered 2020-Dec-17 at 21:57The problem is the puzzle[row][i] == word[i] or '-':
condition. This will always return True.
The reason is that the or
operator does not repeat the left side value of the previous comparison, it uses the "Truth value" of the character '-'.
For it to work, you need to write the condition like this:
QUESTION
I'm trying to port the code from coding for crosswords from C++ to Python.
I have a dictionary where the keys are 12000 english words and the values for each key is a list of possible combinations of the key with missing letter. For example, the key-value pairs for "DOG" and "DAD" are:
...ANSWER
Answered 2020-Dec-06 at 18:06You could just return a list comprehension, note this has the same time complexity as your current solution:
QUESTION
I'm trying to create a crossword. I make the crossword grid using GridView.count. I get the template of the crossword from a List, the black squares are marked with # and are just black squares that you cannot do nothing with, as they should be. The rest of the grid cells are TextFields where the user can write the letters to make the crossword. Every crossword is different, so I have to create the grid programmatically. My problem is that I need to figure out if the word that the user wants to write is horizontal or vertical and to get the focus to switch from the first to the next cell (white square) while the user is writing. How to tell it which way to go (horizontal or vertical)? I also found out about FocusTraversalGroup and FocusTraversalOrder but no example whatsoever on how to use them.
Here is the code (in the code s is the List containing the crossword template):
edited code after @DungNgo suggestion:
...ANSWER
Answered 2020-Oct-25 at 08:51After much tinkering I finally found a way to do it. This is the code:
QUESTION
After building up a potentially very large string, I'm going to do a lot of changing single characters in it (or bytes, if necessary), to another char.
Actually, my script is building a crossword puzzle, so the string won't be very long, but my question is general:
How can I use the fact that I'm not altering the strings (or whatever data type is better) length, to speed things up?
I guess part of what I'm looking for is a way to send a pointer or reference to the string, or in Tcl's case the variable name.
My other question is what happens internally in the C code.
Will this call copy the entire string zero, one or even two times?
...ANSWER
Answered 2020-Sep-29 at 10:35The string replace
operation will do an in-place change provided two conditions are satisfied:
- The string being inserted must be the same length as the string being excised. I assume this one is obvious to you.
- The string must be in an unshared reference, so that nothing else can observe the value being modified. (This is a critical part of how all Tcl references work; shared references cannot be modified in-place.)
That call, as written, will copy. This is predictable based on simple examination of the reference handling for the string; the issue is that the old version of the string remains in puzzle
until after the string replace
completes (the set
needs the result to work). To fix that, we do this slightly strange thing:
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