awak | A small async runtime for Rust | Reactive Programming library

 by   cssivision Rust Version: Current License: MIT

kandi X-RAY | awak Summary

kandi X-RAY | awak Summary

awak is a Rust library typically used in Programming Style, Reactive Programming applications. awak has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A small async runtime for Rust.
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            kandi-support Support

              awak has a low active ecosystem.
              It has 50 star(s) with 3 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 9 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of awak is current.

            kandi-Quality Quality

              awak has no bugs reported.

            kandi-Security Security

              awak has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              awak is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              awak releases are not available. You will need to build from source code and install.

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            awak Key Features

            No Key Features are available at this moment for awak.

            awak Examples and Code Snippets

            No Code Snippets are available at this moment for awak.

            Community Discussions

            QUESTION

            problem with character passing through objects / Unity3d
            Asked 2021-Jun-15 at 16:43

            My character can move into other objects only when he moves in both directions. I left the my character code and photo of my question here. I would be happy if you help.and i also played with all the colliders and filters of my character and the floor my character is in but still not resolved

            ...

            ANSWER

            Answered 2021-Jun-15 at 16:21

            Add collider to both character and objects. Make sure the character is placed correctly placed in the scene. Also make sure that character has rigidbody.

            Source https://stackoverflow.com/questions/67989772

            QUESTION

            How do I change the pitch of audio when slowing down time?
            Asked 2021-Jun-15 at 06:15

            I've been making a game using Unity and I added a slow motion function. Afterwards, when I added audio, I wanted to change the pitch of all audio whenever the slow motion function ocurred, but I can't seem to do it. I've been using Brackey's audio tutorial (here if you wanna see it) to guide me into using audio in Unity

            Here is my audio manager:

            ...

            ANSWER

            Answered 2021-Jun-15 at 06:15

            I wanted to change the pitch of all audio

            If you want to change the pitch of any song at runtime you can simply use the source of type AudioSource that is saved in the sound class and edit it's values directly.

            If you then do this as a foreach loop, in your soundManager class, with each song in your array, you can pitch down all of them.

            Change All Pitch Values:

            Source https://stackoverflow.com/questions/67978413

            QUESTION

            xCode Cocoapods build fails "Undefined symbols for architecture x86_64"
            Asked 2021-Jun-11 at 14:35

            I want to build my Xcode project (react native & swift) for the simulator and on a real device.

            The simulator worked great. Today I tried to build it for my device, I selected my device in the Xcode bar and added the scheme to release (I had to do this because I'm using react native and otherwise the bundle is not packed)

            Then an error during the build occurs (in this case for the dependency RNPurchases, but this is completely random. sometimes it's Expo-Keep-Awake or Facebook)

            ...

            ANSWER

            Answered 2021-Mar-31 at 10:59

            Go to xcode project -> Build setting -> Architecture -> Excluded architecture -> (arm64)set

            Try to build & run

            Source https://stackoverflow.com/questions/66885925

            QUESTION

            Unity code not allowing character (2D, rigidbody) to turn direction in air. How can I get more air control with this script?
            Asked 2021-Jun-08 at 17:52

            While coding a 2D movement for my game in Unity I got myself into an issue. Previously I took the decision to make so the character can't move in the middle of the air, however, I'd like to change that. How can I do it? I want the character to be able to turn direction in the middle of the air, but in a different speed than "moveSpeed". This is my first time on this website, so I apologize if I let out too many details. Here are the movement and jump scripts:

            WALK SCRIPT

            ...

            ANSWER

            Answered 2021-Jun-08 at 17:52

            I would use 2d colliders to check if your touching a ground object. Then on your movement method I would check if you are touching it. If you aren't, then change movespeed.

            Source https://stackoverflow.com/questions/67892137

            QUESTION

            Sample scene keep continuously saying not loaded and I hit the play button the play scene is frozen in unity
            Asked 2021-Jun-07 at 10:56

            I'm a beginner in mobile dev; when I started everything were fine my bird could be launch whitout issue but after adding :

            ...

            ANSWER

            Answered 2021-Jun-07 at 10:56

            Admittedly I'm not entirely certain if this is the correct fix, I thought what you were doing should work, as long as the bird is not restarting outside of those parameters.

            But, as BugFinder says, maybe it is not best to attempt to reload a scene in Update(). So, what you could try is telling another "SceneManager" object to restart the scene instead, and then disable your Bird script, so that it does not attempt to load a scene while it is already trying to do so.

            Source https://stackoverflow.com/questions/67862157

            QUESTION

            pymongo problem: TypeError: document must be an instance of dict, bson.son.SON
            Asked 2021-Jun-06 at 23:37

            I try to insert some users info into my database, so I create two scripts using python, the first one is the server, who still awake and listen to every new client who connect, and capable also to read the user data (Read data from the client app) and finally write the data inside a file.txt and the second script, capable to read the data which stored inside the file.txt and finally insert it in my Mongo database.

            This is an example of the data that I want to insert:

            ...

            ANSWER

            Answered 2021-Jun-04 at 09:08

            Using info={ str } does not create a dict but a set so that's why you get this error message. Also, when reading from file, you will always get strings. In addition, according to your screenshot, the string are not valid dict so you will need to parse them by hand.

            You should work on your encoding and parsing function. Personally I would use json to dump and parse the data, but if you want to keep your code, you can try this in InsertToMongoDB.py:

            Source https://stackoverflow.com/questions/67834161

            QUESTION

            Issue with animator in Unity 2d
            Asked 2021-Jun-04 at 03:41

            I'm trying to solve an issue in Unity 2d game creation. So, my issue is when the subject is idle, the 2d player object should be idle and when I move the character, it must animate like walking.

            But in my case, the walking animation is not working but the character is moving.

            ...

            ANSWER

            Answered 2021-Jun-03 at 13:33

            You are trying to set a boolean parameter in the Animator that doesn't exists. The code is correct. Check what name you choose for the bool parameter to active correctly the animation.

            Source https://stackoverflow.com/questions/67821999

            QUESTION

            Unity How to get get a characters width properly
            Asked 2021-Jun-01 at 22:53

            I am attempting to create a script that when a line of text would be approaching the width of the line it would attempt to wrap the text properly (ie. if the character is not '-' or ' ' then add a hyphen between letters of a word (like how word editing software does it) but when I attempt to run it a bunch of my characters disappear.

            This is the text that I am testing with, "An Aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three."

            but these are the results of my test script

            "Found with info (' ','e','r','a','t','i','o','h','s','l','d')" "Found without info ('A','n','b','z','m','y',',','g','c','f','.')" "Didnt Find ()"

            and the output from compiling the text using only the characters that have available info is " erratio has a iarre aato strae ailities a alie idset or a oiatio o the three"

            and here is my testing script

            ...

            ANSWER

            Answered 2021-Jun-01 at 22:53
            Getting character info

            Unity font management operates on textures to render characters, and needs to be informed what characters to load in order to add them to a font texture, before you can use them while rendering text. Unless you request loading characters outside your example, having characters that exist in a font but don't have info available are due to not having them loaded into a font texture when you query font for their info.

            Font.HasCharacter checks if a font you use has character defined - if it returns false, that character doesn't exist in a font and can't be loaded to be used. Example would be checking a non-latin symbol in font that covers only latin characters. Font.HasCharacter returning true means you can load that character to a font texture.

            Font.GetCharacterInfo get information about a symbol from currently loaded font texture - so there is a possibility that loaded font may have a character available, but not loaded; this will cause Font.GetCharacterInfo to return false and make character not render if your render text manually. To work around that, you need to request Unity to load characters you will need by using RequestCharactersInTexture - documentation also contains an example on how to handle manual text rendering including font texture updates. Until you have a character loaded, you won't be able to get its font info, since it doesn't exist in currently used Font texture. When calling RequestCharactersInTexture, pass all characters that occur in your text regardless if they're loaded or not - that way you make sure Font won't unload a character that was previously loaded when loading new ones.

            Determining line breaks

            When working on a solution to determine where to put line breaks, you may need to take kerning into account - depending on surrounding characters, font may want to use different distance between characters or sometimes even use different glyphs. If you render text manually, make sure to have consistent handling of kerning between calculating linebreaks - no kerning is a good strategy, as long as font you're using doesn't depend heavily on kerning. If you want to support kerning, you should work on substrings instead of single characters and try to find best points of introducing line break for a whole line - width of a line may be different from sum of all character widths that occur in said line.

            Source https://stackoverflow.com/questions/67597642

            QUESTION

            VS Code Stop Support for Yosemite Mac OS 10.10 as Electron fails
            Asked 2021-Jun-01 at 19:08

            I was using VS Code on Mac OS 10.10.5 Yosemite, without problems but even though at VS Code's site there's a claim that it works on version 10.10+, it seems there was a change because after I installed and linked it to Anaconda, first it failed to load and now is also giving an error when I opened Electron, inside the package it returned this

            ...

            ANSWER

            Answered 2021-Jun-01 at 19:08

            I downloaded the Jan2021 older version of VS code and was able to successfully download and launch it. https://code.visualstudio.com/updates/v1_53

            Source https://stackoverflow.com/questions/67513722

            QUESTION

            Check if there is a value defined in the firebase database - Discord.js
            Asked 2021-May-31 at 21:35

            I'm developing a bot for discord, and I'm using the firebase database. In the code below, I want to check if the value mstatus is set to "CASADO", but if this value does not exist yet, execute another command.

            ...

            ANSWER

            Answered 2021-May-31 at 19:27

            You could check if the key of the location of this DataSnapshot is null:

            Source https://stackoverflow.com/questions/67779022

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install awak

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone cssivision/awak

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