example-rust | Continuous Rust Fuzzing Example | Testing library
kandi X-RAY | example-rust Summary
kandi X-RAY | example-rust Summary
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QUESTION
Consider two programs, and the difference between them:
...ANSWER
Answered 2018-Jan-01 at 02:06I think the flashing is caused by buffer swapping: in flashes.rs
only the first buffer to be drawn into is cleared. The second one will be all zeros, or leftover gpu memory if you're unlucky. According to the OpenGL wiki there's no good way around calling graphics::clear
:
A modern OpenGL program should always use double buffering. . . The buffers should always be cleared. On much older hardware, there was a technique to get away without clearing the scene, but on even semi-recent hardware, this will actually make things slower. So always do the clear.
Instead, the usual method is to accumulate your changes to a texture or renderbuffer, and then draw that to the screen, exactly as you described.
I couldn't find any way to do this from within opengl_graphics
either (there are no calls to gl::GenFramebuffers
anywhere in it) but it's relatively straightforward to set up using raw gl
calls. (I've used textures instead of renderbuffers because they have the significant advantage of being supported by high-level methods like Image::draw
.)
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Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
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