example-rust | Continuous Rust Fuzzing Example | Testing library

 by   fuzzitdev Rust Version: Current License: No License

kandi X-RAY | example-rust Summary

kandi X-RAY | example-rust Summary

example-rust is a Rust library typically used in Testing applications. example-rust has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

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              example-rust has a low active ecosystem.
              It has 16 star(s) with 2 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              example-rust has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of example-rust is current.

            kandi-Quality Quality

              example-rust has no bugs reported.

            kandi-Security Security

              example-rust has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              example-rust does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              example-rust releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            example-rust Key Features

            No Key Features are available at this moment for example-rust.

            example-rust Examples and Code Snippets

            No Code Snippets are available at this moment for example-rust.

            Community Discussions

            QUESTION

            How do I stop Piston from making the screen flash when I don't call `graphics::clear` every time the screen is rendered?
            Asked 2018-Jan-01 at 02:31

            Consider two programs, and the difference between them:

            ...

            ANSWER

            Answered 2018-Jan-01 at 02:06

            I think the flashing is caused by buffer swapping: in flashes.rs only the first buffer to be drawn into is cleared. The second one will be all zeros, or leftover gpu memory if you're unlucky. According to the OpenGL wiki there's no good way around calling graphics::clear:

            A modern OpenGL program should always use double buffering. . . The buffers should always be cleared. On much older hardware, there was a technique to get away without clearing the scene, but on even semi-recent hardware, this will actually make things slower. So always do the clear.

            Instead, the usual method is to accumulate your changes to a texture or renderbuffer, and then draw that to the screen, exactly as you described.

            I couldn't find any way to do this from within opengl_graphics either (there are no calls to gl::GenFramebuffers anywhere in it) but it's relatively straightforward to set up using raw gl calls. (I've used textures instead of renderbuffers because they have the significant advantage of being supported by high-level methods like Image::draw.)

            Source https://stackoverflow.com/questions/47855009

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install example-rust

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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