soundboard | platform desktop application to spice up your audio/video | Audio Utils library
kandi X-RAY | soundboard Summary
kandi X-RAY | soundboard Summary
cross-platform desktop application to spice up your audio/video conferences.
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soundboard Key Features
soundboard Examples and Code Snippets
{soundboard exe location}
$XDG_CONFIG_HOME/soundboard/
$HOME/.config/soundboard/
$HOME/.soundboard/
Community Discussions
Trending Discussions on soundboard
QUESTION
I have a custom CardView that contains a Button, a RadioButton and some Text. I have several of these card placed in a GridLayout. My goal is that each button will play a different sound that will be assigned to it. Is there a way to create one onClick method, that will change the sound played based on which button is clicked? Or do I have to assign a new onClick for each button?
Here is my activity_main.xml
...ANSWER
Answered 2021-Jun-03 at 07:10As of the current implementation, you'll need to implement onClick
for each include button in the grid layout.
Try implementing a recycler view
with the grid layout manager, and work with their positions. Work with their positions(store them in a list, or hashmap along with the sound name that you need to play), and onItemClick check the id and play the sound required for the button using an interface.
Other implementation may include creating a custom view class using the custom_card.xml
, and making your own functions inside the view class to work with each button id and song ids.
QUESTION
I'm attempting to build an app that acts as a soundboard and can play different sounds when different buttons are pressed. I expected the audio to play but instead, I got an error that stated:
...ANSWER
Answered 2021-Apr-06 at 08:14You can implement useRef
instead of useState
to stop re-rendering!
This worked for me very well.
QUESTION
I'm currently making a soundboard app on android studio which has a ton of fragments. The first page on my tab layout is just a normal button view, but my second tabView has another fragmentView within it. The goal is for the first page to just show some normal sounds, and the second tab to have multiple operators to choose specific soundboards for.
Anyways, the app seems to work fine. I can switch from the main tab to the operator tab, and even select operator soundboard pages and be moved to their fragments. However as soon as I try to switch fragments (through my tabview) my app crashes and I get the error:
...ANSWER
Answered 2021-Jan-09 at 05:00Try to remove the ViewTreeObserver.OnScrollChangedListener
when the fragment is destroyed this will avoid any listener that can be attached to a destroyed fragment context not to be triggered whenever you leave and come back to this fragment.
First: make a global field for the listener
QUESTION
I'm currently looking at getting a soundboard in Discord.js by using emojis to act as the controls to the soundboard, it should then respond with an appropriate sound based on the emoji sent. However, I'm having issues with at least testing if I can receive different types of emojis based on the emojis
array.
main.js
...ANSWER
Answered 2020-Dec-09 at 00:08First of all, I would recommend limiting your reaction collector by a specific amount of time and by only allowing the user who sent the message to interact with it. I would also recommend using a reactionCollector
instead of awaitReactions
here.
I believe the problem you are having is that .then()
is only called on awaitReactions()
after the time limit of awaitReactions()
has ended. In other words, your current reaction collector is attempting to react with a check emoji after a certain period of time has passed, instead of attempting to do so after one reaction has been collected. You are essentially attempting to listen to the equivalent of a reactionCollector
's "end" event instead of its "collect" event.
By using a reactionCollector
, you can specifically run code every time an individual emoji is clicked on by listening to the "collect" event. Here's an example:
QUESTION
This problem has been driving my crazy for a little while now, and I am not sure what the actual issue is. I am trying to add drag and drop functionality to one of my apps, specifically, dragging and dropping files from windows explorer into the app in order to bypass using the FileOpenPicker
.
I have watched an MSDN video on Drag and Drop (https://channel9.msdn.com/Series/Windows-10-development-for-absolute-beginners/UWP-053-UWP-SoundBoard-Adding-Drag-and-Drop) as well as thoroughly read the documentation (https://docs.microsoft.com/en-us/windows/uwp/design/input/drag-and-drop).
I have created the most basic example below.
XAML:
...ANSWER
Answered 2020-Oct-22 at 22:46If you run VS or your App as Administrator Drag&Drop will not work (for security reasons, see here https://superuser.com/questions/59051/drag-and-drop-file-into-application-under-run-as-administrator
As long as your Grid does not contain anything it will not work and your Window will get the event. Try to set the Background to black or whatever color you like and your code should work.
QUESTION
I'll try to add as much information as needed, please tell me if you need any extra info that I haven't added and I'll do my best to provide it.
The basics of my problem is that whenenver I press a button, it will grab the file I select and save it to a text file. This works fine and I can save as many files as needed. The problem lies in the listbox of my listbox. My app is a soundboard, and I want filenames with their hotkeys to be displayed on the listbox which almost works fine. On loading the application the listbox will take all saved files and display them accordingly once and on adding a file, the file will be added to the listbox and it will be saved. As I said this almost works because for some reason unknown to me, you have to click the listbox for it to add the content. My code is as follows:
...ANSWER
Answered 2020-Oct-11 at 05:54Instead of adding the items in SelectedIndexChanged I added them in outside. I load the saved songs in Form1_Load
and I open/save the loaded files in the addFile()
function.
Edited Code:
QUESTION
I'm reading this guide to create my own custom button. soundFile
is always null. What have I missed?
res/values/attrs.xml
...ANSWER
Answered 2020-Aug-19 at 12:33I have no idea why docs refer to [your_package_name].
Replace
QUESTION
I'm trying to build a soundboard app. I have lots of sounds to deploy so I decided to use Play Asset Delivery. I followed the instructions in the Google's guide.
I created an asset pack folder in the top level and named it sounds. This is how my project looks
Project structure:
This is the build.gradle
file in the sounds directory
ANSWER
Answered 2020-Aug-13 at 21:32After spending so many hours I managed to build the bundle successfully.
Simply remove brackets from your asset folder's build.gradle file
QUESTION
When I run this it gives me the error in the title
I've tried adding writer.Close();
everywhere and I still doesn't work.
ANSWER
Answered 2020-Jul-31 at 20:46Move the declaration of StreamWriter to the method:
QUESTION
I am new, and I have almost 0 experience with Android Studio, so I need somebody who uses simple words, to help me understand better.
I have some problems following the second episode of the video-tutorials on YouTube by RedCode Development to code a Soundboard in Android Studio.
If you click here, you can see that he (the author of the video-tutorial) writes the following code:
...ANSWER
Answered 2020-May-21 at 15:20The first error is indeed as you were suspecting: you have not defined @id/soundboard_toolbar
. You need to change it to @+id/soundboard_toolbar
for it to work, as the author of the video you link does. You can find a detailed explanation on how this works on the Android Developers website and on other answers here on StackOverflow.
The second error is hard to troubleshoot without you posting what the actual error is. I suspect it is because you're once again not following along the tutorial. The tutorial author writes:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install soundboard
or via cargo: cargo install soundboard (compile time is a coffee break) cargo install needed dependencies: windows: llvm in PATH unix: sudo apt-get install llvm autoconf libtool automake libpulse0 libgtk-3-dev mac: brew install llvm opus create soundboards directory with at least one soundboard (see below for example config)
provide virtual microphone (instructions below)
(optional) add youtube-dl and mkvextract to PATH variable or besides the soundboard executable to use youtube as source
(optional) provide spotify-user and spotify-pass via args, config, or env to use spotify as source. You need a premium account.
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