soundboard | platform desktop application to spice up your audio/video | Audio Utils library

 by   gamebooster Rust Version: v0.1.0 License: AGPL-3.0

kandi X-RAY | soundboard Summary

kandi X-RAY | soundboard Summary

soundboard is a Rust library typically used in Audio, Audio Utils, React, Nodejs, Electron applications. soundboard has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

cross-platform desktop application to spice up your audio/video conferences.
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            kandi-support Support

              soundboard has a low active ecosystem.
              It has 40 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 20 open issues and 12 have been closed. On average issues are closed in 15 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of soundboard is v0.1.0

            kandi-Quality Quality

              soundboard has no bugs reported.

            kandi-Security Security

              soundboard has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              soundboard is licensed under the AGPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              soundboard releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            soundboard Key Features

            No Key Features are available at this moment for soundboard.

            soundboard Examples and Code Snippets

            config file example
            Rustdot img1Lines of Code : 4dot img1License : Strong Copyleft (AGPL-3.0)
            copy iconCopy
            {soundboard exe location}
            $XDG_CONFIG_HOME/soundboard/
            $HOME/.config/soundboard/
            $HOME/.soundboard/
              

            Community Discussions

            QUESTION

            onClick for buttons on custom CardView
            Asked 2021-Jun-03 at 07:10

            I have a custom CardView that contains a Button, a RadioButton and some Text. I have several of these card placed in a GridLayout. My goal is that each button will play a different sound that will be assigned to it. Is there a way to create one onClick method, that will change the sound played based on which button is clicked? Or do I have to assign a new onClick for each button?

            Here is my activity_main.xml

            ...

            ANSWER

            Answered 2021-Jun-03 at 07:10

            As of the current implementation, you'll need to implement onClick for each include button in the grid layout.

            Try implementing a recycler view with the grid layout manager, and work with their positions. Work with their positions(store them in a list, or hashmap along with the sound name that you need to play), and onItemClick check the id and play the sound required for the button using an interface.

            Other implementation may include creating a custom view class using the custom_card.xml, and making your own functions inside the view class to work with each button id and song ids.

            Source https://stackoverflow.com/questions/67810621

            QUESTION

            React Native: Why is Expo-AV not playing audio?
            Asked 2021-Apr-06 at 08:14

            I'm attempting to build an app that acts as a soundboard and can play different sounds when different buttons are pressed. I expected the audio to play but instead, I got an error that stated:

            ...

            ANSWER

            Answered 2021-Apr-06 at 08:14

            You can implement useRef instead of useState to stop re-rendering!

            This worked for me very well.

            Source https://stackoverflow.com/questions/66943979

            QUESTION

            Fragment tab not attached to a context
            Asked 2021-Jan-09 at 05:11

            I'm currently making a soundboard app on android studio which has a ton of fragments. The first page on my tab layout is just a normal button view, but my second tabView has another fragmentView within it. The goal is for the first page to just show some normal sounds, and the second tab to have multiple operators to choose specific soundboards for.

            Anyways, the app seems to work fine. I can switch from the main tab to the operator tab, and even select operator soundboard pages and be moved to their fragments. However as soon as I try to switch fragments (through my tabview) my app crashes and I get the error:

            ...

            ANSWER

            Answered 2021-Jan-09 at 05:00

            Try to remove the ViewTreeObserver.OnScrollChangedListener when the fragment is destroyed this will avoid any listener that can be attached to a destroyed fragment context not to be triggered whenever you leave and come back to this fragment.

            First: make a global field for the listener

            Source https://stackoverflow.com/questions/65637843

            QUESTION

            Discord.js Responding to multiple types of emojis
            Asked 2020-Dec-09 at 00:08

            I'm currently looking at getting a soundboard in Discord.js by using emojis to act as the controls to the soundboard, it should then respond with an appropriate sound based on the emoji sent. However, I'm having issues with at least testing if I can receive different types of emojis based on the emojis array.

            main.js

            ...

            ANSWER

            Answered 2020-Dec-09 at 00:08

            First of all, I would recommend limiting your reaction collector by a specific amount of time and by only allowing the user who sent the message to interact with it. I would also recommend using a reactionCollector instead of awaitReactions here.

            I believe the problem you are having is that .then() is only called on awaitReactions() after the time limit of awaitReactions() has ended. In other words, your current reaction collector is attempting to react with a check emoji after a certain period of time has passed, instead of attempting to do so after one reaction has been collected. You are essentially attempting to listen to the equivalent of a reactionCollector's "end" event instead of its "collect" event.

            By using a reactionCollector, you can specifically run code every time an individual emoji is clicked on by listening to the "collect" event. Here's an example:

            Source https://stackoverflow.com/questions/65187476

            QUESTION

            Drag and Drop events not firing when trying to drag and drop files
            Asked 2020-Oct-22 at 22:46

            This problem has been driving my crazy for a little while now, and I am not sure what the actual issue is. I am trying to add drag and drop functionality to one of my apps, specifically, dragging and dropping files from windows explorer into the app in order to bypass using the FileOpenPicker.

            I have watched an MSDN video on Drag and Drop (https://channel9.msdn.com/Series/Windows-10-development-for-absolute-beginners/UWP-053-UWP-SoundBoard-Adding-Drag-and-Drop) as well as thoroughly read the documentation (https://docs.microsoft.com/en-us/windows/uwp/design/input/drag-and-drop).

            I have created the most basic example below.

            XAML:

            ...

            ANSWER

            Answered 2020-Oct-22 at 22:46
            1. If you run VS or your App as Administrator Drag&Drop will not work (for security reasons, see here https://superuser.com/questions/59051/drag-and-drop-file-into-application-under-run-as-administrator

            2. As long as your Grid does not contain anything it will not work and your Window will get the event. Try to set the Background to black or whatever color you like and your code should work.

            Source https://stackoverflow.com/questions/64488490

            QUESTION

            Winforms - Listbox will not update contenets until clicked
            Asked 2020-Oct-11 at 06:23

            I'll try to add as much information as needed, please tell me if you need any extra info that I haven't added and I'll do my best to provide it.

            The basics of my problem is that whenenver I press a button, it will grab the file I select and save it to a text file. This works fine and I can save as many files as needed. The problem lies in the listbox of my listbox. My app is a soundboard, and I want filenames with their hotkeys to be displayed on the listbox which almost works fine. On loading the application the listbox will take all saved files and display them accordingly once and on adding a file, the file will be added to the listbox and it will be saved. As I said this almost works because for some reason unknown to me, you have to click the listbox for it to add the content. My code is as follows:

            ...

            ANSWER

            Answered 2020-Oct-11 at 05:54

            Instead of adding the items in SelectedIndexChanged I added them in outside. I load the saved songs in Form1_Load and I open/save the loaded files in the addFile() function. Edited Code:

            Source https://stackoverflow.com/questions/64300842

            QUESTION

            kotlin/android - null custom attribute
            Asked 2020-Aug-19 at 12:33

            I'm reading this guide to create my own custom button. soundFile is always null. What have I missed?

            res/values/attrs.xml

            ...

            ANSWER

            Answered 2020-Aug-19 at 12:33

            I have no idea why docs refer to [your_package_name].

            Replace

            Source https://stackoverflow.com/questions/63486807

            QUESTION

            Play Asset Delivery Android resource linking failed - Execution failed for task :app:linkDebugManifestForAssetPacks
            Asked 2020-Aug-13 at 21:34

            I'm trying to build a soundboard app. I have lots of sounds to deploy so I decided to use Play Asset Delivery. I followed the instructions in the Google's guide.

            1. I created an asset pack folder in the top level and named it sounds. This is how my project looks

              Project structure:


            This is the build.gradle file in the sounds directory

            ...

            ANSWER

            Answered 2020-Aug-13 at 21:32

            After spending so many hours I managed to build the bundle successfully.

            Simply remove brackets from your asset folder's build.gradle file

            Source https://stackoverflow.com/questions/63401305

            QUESTION

            IOEXCEP The process cannot access the file because it is being used by another process using Streamwriter
            Asked 2020-Jul-31 at 20:46

            When I run this it gives me the error in the title I've tried adding writer.Close(); everywhere and I still doesn't work.

            ...

            ANSWER

            Answered 2020-Jul-31 at 20:46

            Move the declaration of StreamWriter to the method:

            Source https://stackoverflow.com/questions/63198645

            QUESTION

            Problems following a tutorial on how to code a Soundboard in Android Studio, due to new releases with new code
            Asked 2020-May-22 at 02:06

            I am new, and I have almost 0 experience with Android Studio, so I need somebody who uses simple words, to help me understand better.

            I have some problems following the second episode of the video-tutorials on YouTube by RedCode Development to code a Soundboard in Android Studio.

            If you click here, you can see that he (the author of the video-tutorial) writes the following code:

            ...

            ANSWER

            Answered 2020-May-21 at 15:20

            The first error is indeed as you were suspecting: you have not defined @id/soundboard_toolbar. You need to change it to @+id/soundboard_toolbar for it to work, as the author of the video you link does. You can find a detailed explanation on how this works on the Android Developers website and on other answers here on StackOverflow.

            The second error is hard to troubleshoot without you posting what the actual error is. I suspect it is because you're once again not following along the tutorial. The tutorial author writes:

            Source https://stackoverflow.com/questions/61937187

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install soundboard

            simple: download compiled release package from https://github.com/gamebooster/soundboard/releases/
            or via cargo: cargo install soundboard (compile time is a coffee break) cargo install needed dependencies: windows: llvm in PATH unix: sudo apt-get install llvm autoconf libtool automake libpulse0 libgtk-3-dev mac: brew install llvm opus create soundboards directory with at least one soundboard (see below for example config)
            provide virtual microphone (instructions below)
            (optional) add youtube-dl and mkvextract to PATH variable or besides the soundboard executable to use youtube as source
            (optional) provide spotify-user and spotify-pass via args, config, or env to use spotify as source. You need a premium account.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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