gluon | type inferred and embeddable language

 by   gluon-lang Rust Version: v0.17.2 License: MIT

kandi X-RAY | gluon Summary

kandi X-RAY | gluon Summary

gluon is a Rust library typically used in Embedded System applications. gluon has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Gluon is a small, statically-typed, functional programming language designed for application embedding.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              gluon has a medium active ecosystem.
              It has 2835 star(s) with 139 fork(s). There are 60 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 150 open issues and 241 have been closed. On average issues are closed in 159 days. There are 11 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gluon is v0.17.2

            kandi-Quality Quality

              gluon has 0 bugs and 0 code smells.

            kandi-Security Security

              gluon has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gluon code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gluon is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gluon releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 104 lines of code, 0 functions and 2 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of gluon
            Get all kandi verified functions for this library.

            gluon Key Features

            No Key Features are available at this moment for gluon.

            gluon Examples and Code Snippets

            No Code Snippets are available at this moment for gluon.

            Community Discussions

            QUESTION

            Cannot resolve symbol 'WebView'. JavaFX WebView with Maven in IntelliJ IDEA
            Asked 2022-Apr-08 at 16:50

            The thing is simple. I want to create a javafx project with WevView support.
            Here are the steps i followed:

            • Open intellij, create new project, select javafx on the left side, and also select maven on the right side, finish.
            • I added a javafx web dependency in pom.xml
            ...

            ANSWER

            Answered 2022-Apr-08 at 15:26

            Add the line requires javafx.web; to your module-info.java.

            Source https://stackoverflow.com/questions/71798618

            QUESTION

            Gluonfx build using docker fails, with error: Cannot run program "ie4uinit": CreateProcess error=2, The system cannot find the file specified
            Asked 2022-Mar-29 at 12:26

            I'm building a native image using the Gluonfx plugin. I'm doing this procedure inside a docker container. The image builds the 7 steps, but doing the link throws an error complaining about missing ie4uinit.exe.

            These are the error logs:

            ...

            ANSWER

            Answered 2022-Mar-29 at 12:26

            Finally found the solution: Changing the base docker image to: mcr.microsoft.com/windows:1809-amd64

            This one contains the necessary dependencies to complete the build process. This is finally my Dockerfile (Anyways, if you know a lighter image or docker configuration to perform the build with gluonfx, please post in the comments. I will appreciate):

            Source https://stackoverflow.com/questions/71654629

            QUESTION

            Missing -symbol.json error when trying to compile a SageMaker semantic segmentation model (built-in algorithm) with SageMaker Neo
            Asked 2022-Mar-23 at 12:23

            I have trained a SageMaker semantic segmentation model, using the built-in sagemaker semantic segmentation algorithm. This deploys ok to a SageMaker endpoint and I can run inference in the cloud successfully from it. I would like to use the model on a edge device (AWS Panorama Appliance) which should just mean compiling the model with SageMaker Neo to the specifications of the target device.

            However, regardless of what my target device is (the Neo settings), I cant seem to compile the model with Neo as I get the following error:

            ...

            ANSWER

            Answered 2022-Mar-23 at 12:23

            For some reason, AWS has decided to not make its built-in algorithms directly compatible with Neo... However, you can re-engineer the network parameters using the model.tar.gz output file and then compile.

            Step 1: Extract model from tar file

            Source https://stackoverflow.com/questions/71579883

            QUESTION

            Customizing AndroidManifest.xml in Gluon
            Asked 2022-Feb-28 at 10:28

            If I don't create a src/android/AndroidManifest.xml file in my Gluon project, then the mvn gluonfx:package command creates one for me with some relatively sensible defaults. However, I need to make some changes to the generated AndroidManifest.xml for my app (such as indicating support for multiple screen resolutions, and I need to add the BILLING permission).

            If I copy the generated AndroidManifest.xml to src/android/AndroidManifest.xml as suggested during gluonfx:package, then Gluon no longer updates the version code and version name fields for me. I'm also not sure if there any any other side-effects to manually editing the AndroidManifest.xml file.

            So my questions are:

            1. What's the best practice when it comes to managing AndroidManifest.xml for a Gluon project?
            2. How do folks deal with updating the version code and version name in a manually edited file as part of a CI/CD pipeline, where I don't want to have to manually edit AndroidManifest.xml for each build?
            3. Are there any pitfalls to managing the AndroidManifest.xml outside the gluonfx:package command?
            ...

            ANSWER

            Answered 2022-Feb-28 at 10:28

            As documented here, you should use to define the values that are required or need to be updated for each new release.

            For Android, besides the keystore signing properties, you can also define:

            • version code
            • version name
            • app label

            like:

            Source https://stackoverflow.com/questions/71291910

            QUESTION

            Building Gluon Apps in Multi-Module Project
            Asked 2022-Feb-23 at 16:41

            TL;DR: How does one build a Gluon app that's part of a larger multi-module project?

            I have a multi-module Mave project (that is, my top-level POM has "pom"). The project contains a bunch of libraries and related sub-projects, one of which is a Gluon app that will be what my actual users install. (The rest of the project is all the cloud-hosted plumbing that the client app connects to.)

            When I try to build the Gluon app, per the Gluon documentation, I am getting the following error:

            ...

            ANSWER

            Answered 2022-Feb-23 at 16:41

            If you have a multi module project, and your app module depends on other modules, you need to publish those modules to a repository, so the app module finds them, like any other third party dependency.

            Typically, for local development, you can simply use mvn install from the root folder to deploy your project locally. Of course, for distribution, you should consider publishing them to a reachable repository.

            Make sure all your modules are deployed to your ~/.m2 repository.

            Then you can run from the root:

            Source https://stackoverflow.com/questions/71227722

            QUESTION

            Why is my JavaFX 17 Application not building with Gluon ? Logged as JNI / Reflection problem
            Asked 2022-Feb-08 at 10:37

            I am following the documentation given by Gluon : here.
            To try to make it simple I'll try to go straight to the point giving the milestones I got through, and where I'm stuck.

            --------- ENVIRONNEMENT :
            OS : Windows 10 x64
            IDE : Eclipse, Version: 2021-12 (4.22.0)
            JAVA : jdk17.0.1
            JAVAFX : javafx-sdk-17.0.1
            GraalVM : graalvm-svm-java17-windows-gluon-22.0.0.2-Final
            Gluon plugin for Eclipse : 2.8.2
            Visual Studio : 1.63.2 (with all required extensions as described in document)
            Wix : 3.11.2.24516

            --------- CONFIGURATION
            Maven : apache-maven-3.8.4
            Pom : Here is an screenshot of the first part of my POM which can be found here.
            Environment Variables : JAVA_HOME + GRAALVM_HOME + MAVEN_HOME


            --------- DONE :
            JavaFX(v17) Application :

            • Running perfectly with direct RUN using regular JVM.
            • Running perfectly with javafx:compile as proposed in Gluon's documentation

            --------- PROBLEM :
            Impossible to get the Gluon goal "mvn gluonfx:build" or "gluonfx:build" to complete! Here is what I do :

            1. As instructed to do here : "If you are running on Windows, you need to run all the GluonFX goals from a x64 terminal.", I open a "x64 Native Tools Command Prompt for VS 2022"
            2. Navigated to my project folder where the POM is.
            3. Runned the instruction mvn gluonfx:build. I also tried to follow the instruction suggesting to "open the Run Configurations…​ window and update the Goal to gluonfx:build and click Run". Both leads to a FAIL ! At the end of this post is the terminal report showing :
            • I do run with the option mentioned --allow-incomplete-classpath.
            • I do find the reported 'missing' cached_scope_id in the file jniconfig-x86_64-windows.json which is exactly on the mentioned path. Here is the file if needed.

            I am trying since days to turn around everything, and searched the net for some clues... But no luck until now :-(... Can anyone help me sort this out please ?

            PS. I do use an external DLL (yes, Windows only, but hey : we are trying here to make a NATIVE build, thus, in Windows ;-), should be ok); This DLL is JNI attached. I tried to play around with this as well... No luck.

            --------- TERMINAL REPORT :
            (Full log as mentioned, here)

            ...

            ANSWER

            Answered 2022-Feb-08 at 10:37

            José Pereda, which has an amazing 'Coding Blog' here, spotted that my plugin version was outdated.
            He pointed out that there are 2 plugins used in the development process :

            • The IDE one, in my case Eclipse, which the latest as of 2022.02.08, is 2.8.2.
            • The 'POM' one, which was set by default to 1.0.8, and I had to set as 1.0.12.
              That solved the problem described in my question. Here is a screenshot of the updated POM, which can be found here :


              Another issue I found was my custom argument --allow-incomplete-classpath for the native build was set incorrectly. It has to be set in the 'POM' in the plugin/configuration section as follows (same POM referenced already) :


              These 2 modifications allowed me to have a completed build, and my 'exe' file was created !

            Source https://stackoverflow.com/questions/71022255

            QUESTION

            Where is Gluon?
            Asked 2022-Feb-01 at 14:29

            Gluon is mentioned prominently in the documentation and looks like it might be useful for our art team. Should be simple, right? It's not, I cannot find how to enable or install this mysterious vaporous product named Gluon.

            ...

            ANSWER

            Answered 2022-Feb-01 at 14:29

            Gluon is installed by default with every Plastic installation. You can open it via the Windows app menu or just open "gluon.exe" in the Plastic installation folder.

            Source https://stackoverflow.com/questions/70940875

            QUESTION

            Query with ElasticSearch body using GluonhqConnect.Provider.RestClient
            Asked 2022-Jan-17 at 13:33

            I am trying to use the com.gluonhq.connect.provider.RestClient to query an API that is Elastic Search enabled.

            ...

            ANSWER

            Answered 2022-Jan-17 at 10:52

            This is a quick demo of RestClient with GET and POST:

            ToDoItem class:

            Source https://stackoverflow.com/questions/70723405

            QUESTION

            Untangling the iOS deploy using ./mvnw -Pios gluonfx:link and nativerun
            Asked 2021-Dec-28 at 11:17

            Trying to resolve this error deploying a small sample app generated from start.gluon.io to an attached iPad running iOS 15.2 from macOS 10.15.7

            ...

            ANSWER

            Answered 2021-Dec-28 at 11:17

            Issue is related to running Xcode 12.4 and attempting to deploy to an iOS 15 device. Later versions of Xcode available on newer macOS versions may not encounter this. Apple have added some cert requirements as per The code signature version is no longer supported.

            Was able to sign and deploy by following the advice of José Pereda in the comments, ie cloning the Gluon substrate repo and adding the --generate-entitlement-der to the codesign call.

            Source https://stackoverflow.com/questions/70500222

            QUESTION

            ModuleNotFoundError: No module named 'mxnet'
            Asked 2021-Nov-06 at 19:16

            I have been looking for the solution for this error for a whole morning. I created an separate environment for python 3.6 and I still got this error. I am using anacondas. So i am so frustrated.

            ModuleNotFoundError: No module named 'mxnet'

            ...

            ANSWER

            Answered 2021-Nov-06 at 19:10

            use pip install mxnet. don't use conda install mxnet. if there is an error about permission, then use pip install mxnet --user. It worked for me.

            Source https://stackoverflow.com/questions/69866838

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gluon

            Gluon can be installed by using one of the prebuilt executables at Github or you can use Cargo in order to install the gluon_repl crate:.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/gluon-lang/gluon.git

          • CLI

            gh repo clone gluon-lang/gluon

          • sshUrl

            git@github.com:gluon-lang/gluon.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link