imager | Automated image compression | Compression library

 by   imager-io Rust Version: auto-release/imager/0.3.4 License: MPL-2.0

kandi X-RAY | imager Summary

kandi X-RAY | imager Summary

imager is a Rust library typically used in Utilities, Compression applications. imager has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

Imager is a tool for automated image compression, and can competitively optimize very noisy, high resolution images into rather “tiny” files.
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              imager has a low active ecosystem.
              It has 524 star(s) with 34 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 7 open issues and 5 have been closed. On average issues are closed in 133 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of imager is auto-release/imager/0.3.4

            kandi-Quality Quality

              imager has no bugs reported.

            kandi-Security Security

              imager has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              imager is licensed under the MPL-2.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              imager releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of imager
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            imager Key Features

            No Key Features are available at this moment for imager.

            imager Examples and Code Snippets

            No Code Snippets are available at this moment for imager.

            Community Discussions

            QUESTION

            Can VNImageRequestHandler accepts MLMultiArray as an input? (Without converting to UIImage)
            Asked 2021-Jun-15 at 09:01

            I have two MLModels in my app. The first one is generating an MLMultiArray output which is meant to be used as the second model input.
            As I'm trying to make things as performance-best as possible. I was thinking about using VNImageRequestHandler to feed it with the first model output (MLMultiArray) and use Vision resize and rectOfIntersent to avoid converting the first input to an image, crop features, to avoid the need to convert the first output to image, do everything manually and use the regular image initializer.

            Something like that:

            ...

            ANSWER

            Answered 2021-Jun-15 at 09:01

            Vision uses images (hence the name ;-) ). If you don't want to use images, you need to use the Core ML API directly.

            If the output from the first model really is an image, it's easiest to change that model's output type to an image so that you get a CVPixelBuffer instead of an MLMultiArray. Then you can directly pass this CVPixelBuffer into the next model using Vision.

            Source https://stackoverflow.com/questions/67966953

            QUESTION

            How to change ag-grid (JavaScript) sidebar's width?
            Asked 2021-Jun-14 at 12:11

            I need to change my ag-grid sidebar's width default to 1000px. Please check the configuration and image. Thanks

            ...

            ANSWER

            Answered 2021-Jun-14 at 12:11

            Override the tool panel width with css and set the width to 1000px like so:

            Source https://stackoverflow.com/questions/67968825

            QUESTION

            Core Graphics - draw a gray scale image using array of integers
            Asked 2021-Jun-11 at 15:26

            I am trying to create a UIImage using core graphics.

            My wish is to draw an image divided into 4 different gray scale areas/pixels.

            ....White....Gray.....

            .....Gray.....Black...

            So using core graphics, i would like to define an array of 4 different int8_t which correspond to the desired image:

            ...

            ANSWER

            Answered 2021-Jun-11 at 15:26

            You're close...

            Gray scale images need TWO components per pixel: brightness and alpha.

            So, with just a couple changes (see the comments):

            Source https://stackoverflow.com/questions/67921710

            QUESTION

            How can I change a prop on a React Element saved in an Array? JSX
            Asked 2021-Jun-11 at 00:19

            Im creating this custon React Element and pushing it into an array.

            ...

            ANSWER

            Answered 2021-Jun-11 at 00:12

            You could consider pushing a higher-order component to the array and then providing the prop when you render it.

            You would add it like this:

            Source https://stackoverflow.com/questions/67929767

            QUESTION

            send data from file to file in express
            Asked 2021-Jun-09 at 15:09

            so what I want to do is sending an string which is a path for my image .. I want to do that in routes file . because I receive in it the image path like that

            ...

            ANSWER

            Answered 2021-Jun-09 at 14:58

            Since you pass req.body.img as parameter for imageReko() you can use it in the imageReko function

            Source https://stackoverflow.com/questions/67906578

            QUESTION

            setInterval animation with React happens only once
            Asked 2021-Jun-08 at 16:01

            I want to rotate an image every 5 seconds using React. I am using react hooks. Here's my code:

            ...

            ANSWER

            Answered 2021-Jun-08 at 16:01

            Each time you are setting the style of the element to transform: rotate(360deg), so the transform property is interpolating between 360 degress and 360 degrees... which is nothing.

            You might be better off using a css animation that starts at transform:rotate(0deg), moves to transform:rorate(360deg) over 2 seconds, waits 3 seconds and then repeats for infinity. Assign the element the relevant class, e.g. .intervalSpin.

            Here is a primer on css animations:

            https://www.w3schools.com/css/css3_animations.asp

            Source https://stackoverflow.com/questions/67889350

            QUESTION

            How to convert PNG data string to downloadable file in ReactJS?
            Asked 2021-Jun-08 at 05:05

            I am trying to create enable user to download this image that is stored in my AWS S3.

            My Java server sends back a ResponseEntity object, which is received by the frontend in the form of the below JSON response:

            ...

            ANSWER

            Answered 2021-Jun-08 at 02:11

            Have you tried a different approach from your Spring back-end? I would suggest returning your PNG image as a byte array, and annotate the REST Controller method to indicate the appropriate MediaType that it produces:

            Source https://stackoverflow.com/questions/67880147

            QUESTION

            How to use ImageReader to read OpenGL surface?
            Asked 2021-Jun-08 at 03:47

            I'm trying to draw something use OpenGL ES 1.0, the rendering to screen works good. Then I want to use ImageReader to get the image data from surface, but its callback ImageReader.OnImageAvailableListener is not called at all while rendering, what's wrong about my code?

            ...

            ANSWER

            Answered 2021-Jun-08 at 03:47

            After long time debugging, here is the final working code:

            Source https://stackoverflow.com/questions/66929292

            QUESTION

            Android Linear Layout Parameters
            Asked 2021-Jun-06 at 06:27

            I am trying to build a view programatically in android, and I can't seem to reach my end goal.
            Here is the design

            and here is what I have

            here is the code
            header view:

            ...

            ANSWER

            Answered 2021-Jun-06 at 06:27

            the problem is that the size is different for different screens.

            The problem is you're doing things like this:

            Source https://stackoverflow.com/questions/67856150

            QUESTION

            What is the issue with this QOpenGLWidget?
            Asked 2021-Jun-04 at 21:23

            Why/how do I bind vertex attributes to a shader? - examples do but never explain.

            If I allow a vertex attribute in GLSL location = 0, does that still have to be allowed in code?

            How to properly set Q-vertex array buffers/objects?

            Where does this* weird artifact even come from?

            *The blue square is a label used to display QPixmap images. The green one is the 1 GLWidget that inherits from QOpenGLWidget. As you can see, it creates a weird square on the top-left aswell.

            The Green window is supposed to display a red triangle on the lower right corner.

            The relevant code might only be the last section, GLWidget.h.

            Also paintGL() only runs just a few times for some reason. code:

            .pro:

            ...

            ANSWER

            Answered 2021-Jun-04 at 21:23

            The top-left square IS your widget rendered first time, when you added it in main(). As you added it manually, it's origin coords are (0,0) by default. The green square is is second one, created in UI, from template compiled out of XML definition.

            painGL() is called when paintEvent() is called which can be triggered manually through calling update(0 or is triggered when Qt "feels" need to update widgets (e.g. something was drawn other them, they were resized, etc.).

            Afaik, if you rebind program you have to rebind everything. And order of your binding and leaving objects active is peculiar.. along with fact that you're obviously going out of clipping space without having a projection matrix.

            Order I'm used to is something like

            Source https://stackoverflow.com/questions/67801565

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install imager

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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