x264-dev | Rust bindings to x264 | Compression library
kandi X-RAY | x264-dev Summary
kandi X-RAY | x264-dev Summary
Self contained binding to libx264. I.e. no system and network dependencies.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of x264-dev
x264-dev Key Features
x264-dev Examples and Code Snippets
Community Discussions
Trending Discussions on x264-dev
QUESTION
Below is dockerfile with installation details of ffmpeg.
...ANSWER
Answered 2022-Feb-11 at 20:23You can find the Dockerfile for their build here https://github.com/alfg/docker-ffmpeg/blob/master/Dockerfile.
Maybe you can copy parts of their dockerfile into yours.
Here's my attempt. I switched your aspnet image to alpine since the ffmpeg dockerfile is alpine and changing package managers seemed like a big task.
QUESTION
I am using opencv-python==4.5.1.48
and python3.9
docker. I want to save a video in h264 format. Here is my function to save a video:
ANSWER
Answered 2021-Dec-12 at 06:47Finally, I found the solution. I can solve my problem in the ubuntu:20.04
docker. The important thing you should notice is that you should install OpenCV via apt-get install python3-opencv
not using pip
.
QUESTION
I'm trying to build a Docker image including a very particular configuration of OpenCV with CUDA and GPU support.
The build succeeds, and if I make install
it from the same context that built the image, it works with no problems.
The problem happens when I try to use a multi stage build, to avoid keeping all the dependencies needed to build OpenCV. Before you continue reading, what follows might actually be an XY problem, if you have a better solution on how to copy OpenCV build artifacts (including Python bindings!) in a Docker multistage build, that is my actual intent.
Now for my attempted solution and the struggle I have:
I run COPY --from=requirements /opencv /opencv
and it works and it apparently copies everything in the right path (I checked the filesystem). But, when I run from the build
folder make install
, I get this CMake error:
ANSWER
Answered 2020-Sep-15 at 06:48It is simpler to run cmake & make
and make install
in the same stage and then copy the install folders. It will allow to not have any build tools like cmake
or build-essential
in the final docker image.
We will use a custom CMAKE_INSTALL_PREFIX
so that OpenCV binaries are installed to a directory and we can copy it straight to the next stage. Using a custom prefix will avoid having to copy CUDA installation or development libraries no longer required. Then we will run ldconfig
on that directory to link the libraries as usual.
Modify the build script to use a custom CMAKE_INSTALL_PREFIX
:
QUESTION
I am trying to get video details (length, height, width, and content type) from a video based on a URL. By using the nuget package https://www.nuget.org/packages/NReco.VideoInfo.LT I was able to create an Azure Function running locally pointing to my local install of FFProbe rather easily. However, the trick is now making it compatible with an Azure Function and, to the best of my knowledge, the easiest way to do that is by providing a Docker image that contains everything needed (this would be running on a Linux machine).
So, let's get into the code. Previously, this is what I had working if I ran the function locally:
...ANSWER
Answered 2020-Aug-10 at 03:03Since you are new to Docker. Here I will show you something I have known.
You Dockerfile is to create an image with multiple stages:
With multi-stage builds, you use multiple FROM statements in your Dockerfile. Each FROM instruction can use a different base, and each of them begins a new stage of the build. You can selectively copy artifacts from one stage to another, leaving behind everything you don’t want in the final image.
From the description, you need to know all the FROM
except the last one is the build pattern, only the complete the application will be copied to the last base image and run in it. So it is not the overwrite, it's a new running environment. You need to install all the dependencies for your application in the last base image if it does not already have.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install x264-dev
Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page