x264-dev | Rust bindings to x264 | Compression library

 by   imager-io Rust Version: Current License: MIT

kandi X-RAY | x264-dev Summary

kandi X-RAY | x264-dev Summary

x264-dev is a Rust library typically used in Utilities, Compression applications. x264-dev has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Self contained binding to libx264. I.e. no system and network dependencies.
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              x264-dev has a low active ecosystem.
              It has 6 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              x264-dev has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of x264-dev is current.

            kandi-Quality Quality

              x264-dev has 0 bugs and 0 code smells.

            kandi-Security Security

              x264-dev has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              x264-dev code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              x264-dev is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              x264-dev releases are not available. You will need to build from source code and install.

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            x264-dev Key Features

            No Key Features are available at this moment for x264-dev.

            x264-dev Examples and Code Snippets

            No Code Snippets are available at this moment for x264-dev.

            Community Discussions

            QUESTION

            Install package in the dockerfile
            Asked 2022-Feb-11 at 23:05

            Below is dockerfile with installation details of ffmpeg.

            ...

            ANSWER

            Answered 2022-Feb-11 at 20:23

            You can find the Dockerfile for their build here https://github.com/alfg/docker-ffmpeg/blob/master/Dockerfile.

            Maybe you can copy parts of their dockerfile into yours.

            Here's my attempt. I switched your aspnet image to alpine since the ffmpeg dockerfile is alpine and changing package managers seemed like a big task.

            Source https://stackoverflow.com/questions/71084775

            QUESTION

            Save video in opencv with H264 codec
            Asked 2021-Dec-12 at 06:47

            I am using opencv-python==4.5.1.48 and python3.9 docker. I want to save a video in h264 format. Here is my function to save a video:

            ...

            ANSWER

            Answered 2021-Dec-12 at 06:47

            Finally, I found the solution. I can solve my problem in the ubuntu:20.04 docker. The important thing you should notice is that you should install OpenCV via apt-get install python3-opencv not using pip.

            Source https://stackoverflow.com/questions/70247344

            QUESTION

            OpenCV Docker multistage build - cannot install prebuilt source
            Asked 2020-Sep-15 at 06:48

            I'm trying to build a Docker image including a very particular configuration of OpenCV with CUDA and GPU support.

            The build succeeds, and if I make install it from the same context that built the image, it works with no problems.

            The problem happens when I try to use a multi stage build, to avoid keeping all the dependencies needed to build OpenCV. Before you continue reading, what follows might actually be an XY problem, if you have a better solution on how to copy OpenCV build artifacts (including Python bindings!) in a Docker multistage build, that is my actual intent.

            Now for my attempted solution and the struggle I have:

            I run COPY --from=requirements /opencv /opencv and it works and it apparently copies everything in the right path (I checked the filesystem). But, when I run from the build folder make install, I get this CMake error:

            ...

            ANSWER

            Answered 2020-Sep-15 at 06:48

            It is simpler to run cmake & make and make install in the same stage and then copy the install folders. It will allow to not have any build tools like cmake or build-essential in the final docker image.

            We will use a custom CMAKE_INSTALL_PREFIX so that OpenCV binaries are installed to a directory and we can copy it straight to the next stage. Using a custom prefix will avoid having to copy CUDA installation or development libraries no longer required. Then we will run ldconfig on that directory to link the libraries as usual.

            Modify the build script to use a custom CMAKE_INSTALL_PREFIX:

            Source https://stackoverflow.com/questions/63592138

            QUESTION

            How to get FFProbe to run using dotnet core as an Azure Function in Docker?
            Asked 2020-Aug-29 at 21:52

            I am trying to get video details (length, height, width, and content type) from a video based on a URL. By using the nuget package https://www.nuget.org/packages/NReco.VideoInfo.LT I was able to create an Azure Function running locally pointing to my local install of FFProbe rather easily. However, the trick is now making it compatible with an Azure Function and, to the best of my knowledge, the easiest way to do that is by providing a Docker image that contains everything needed (this would be running on a Linux machine).

            So, let's get into the code. Previously, this is what I had working if I ran the function locally:

            ...

            ANSWER

            Answered 2020-Aug-10 at 03:03

            Since you are new to Docker. Here I will show you something I have known.

            You Dockerfile is to create an image with multiple stages:

            With multi-stage builds, you use multiple FROM statements in your Dockerfile. Each FROM instruction can use a different base, and each of them begins a new stage of the build. You can selectively copy artifacts from one stage to another, leaving behind everything you don’t want in the final image.

            From the description, you need to know all the FROM except the last one is the build pattern, only the complete the application will be copied to the last base image and run in it. So it is not the overwrite, it's a new running environment. You need to install all the dependencies for your application in the last base image if it does not already have.

            Source https://stackoverflow.com/questions/63297514

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install x264-dev

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/imager-io/x264-dev.git

          • CLI

            gh repo clone imager-io/x264-dev

          • sshUrl

            git@github.com:imager-io/x264-dev.git

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