quake-level-loader | oriented BSP file format into something
kandi X-RAY | quake-level-loader Summary
kandi X-RAY | quake-level-loader Summary
quake-level-loader is a Rust library. quake-level-loader has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
This is mostly an attempt to wrangle the pointer-arithmetic-based, low-memory-footprint-oriented BSP file format into something more ideomatically Rustic. Includes decent texture caching (although work is duplicated if multiple copies of the same texture are requested simultaneously, this can definitely be improved) and super fast parsing speeds, as well as rendering for Polygons and Meshes (next step: rendering patches, which Quake 3 likes to use for absolutely everything). This has so far been a really fun project, and I'm excited to see where it goes. Note: if you're thinking of using this in a game project: don't. It isn't ready and if you want to make a 3D game in Piston then you are more than foolhardy enough to write your own god-damn BSP loader. This currently panics on basically any semantic problem with the BSP file (completely nonsensical file data fails gracefully, but cyclical nodegraphs, illegal array indexing, etc. will cause the transform function to explode without warning) and this isn't even a library (yet). Having said that, anything you find here is Unlicense'd and you are welcome to base your crazy ideas upon it.
This is mostly an attempt to wrangle the pointer-arithmetic-based, low-memory-footprint-oriented BSP file format into something more ideomatically Rustic. Includes decent texture caching (although work is duplicated if multiple copies of the same texture are requested simultaneously, this can definitely be improved) and super fast parsing speeds, as well as rendering for Polygons and Meshes (next step: rendering patches, which Quake 3 likes to use for absolutely everything). This has so far been a really fun project, and I'm excited to see where it goes. Note: if you're thinking of using this in a game project: don't. It isn't ready and if you want to make a 3D game in Piston then you are more than foolhardy enough to write your own god-damn BSP loader. This currently panics on basically any semantic problem with the BSP file (completely nonsensical file data fails gracefully, but cyclical nodegraphs, illegal array indexing, etc. will cause the transform function to explode without warning) and this isn't even a library (yet). Having said that, anything you find here is Unlicense'd and you are welcome to base your crazy ideas upon it.
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Security
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Support
quake-level-loader has a low active ecosystem.
It has 2 star(s) with 0 fork(s). There are 2 watchers for this library.
It had no major release in the last 6 months.
quake-level-loader has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of quake-level-loader is current.
Quality
quake-level-loader has no bugs reported.
Security
quake-level-loader has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
quake-level-loader is licensed under the Unlicense License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
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quake-level-loader releases are not available. You will need to build from source code and install.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of quake-level-loader
quake-level-loader Key Features
No Key Features are available at this moment for quake-level-loader.
quake-level-loader Examples and Code Snippets
No Code Snippets are available at this moment for quake-level-loader.
Community Discussions
No Community Discussions are available at this moment for quake-level-loader.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install quake-level-loader
You can download it from GitHub.
Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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