psst | Fast and multi-platform Spotify client with native GUI
kandi X-RAY | psst Summary
kandi X-RAY | psst Summary
Fast Spotify client with native GUI, without Electron, built in Rust. Very early in development, lacking in features, stability, and general user experience. It is being tested only on Mac so far, but aims for full Windows and Linux support. Contributions welcome!. GitHub Actions automatically runs when new commits are pushed to master. To download prebuilt binaries for x86_64 macOS, Windows or Ubuntu, go to the newest successfully built action. Our user-interface library, Druid, has two possible backends to choose from on Linux: GTK and pure X11, with Wayland backend in the works. The default linux backend is GTK. Before building on Linux, make sure the required dependencies are installed. On all platforms, the latest Rust stable (at least 1.54.0) is needed.
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Trending Discussions on psst
QUESTION
I am making code to Number Guessing Game Objectives. And I have a problem because the score is not printed in my code. Do you have any another clues to improve my code?
Description of the task: Allow the player to submit a guess for a number between 1 and 100. Check user's guess against actual answer. Print "Too high." or "Too low." depending on the user's answer. If they got the answer correct, show the actual answer to the player. Track the number of turns remaining. If they run out of turns, provide feedback to the player. Include two different difficulty levels (e.g., 10 guesses in easy mode, only 5 guesses in hard mode).
...ANSWER
Answered 2022-Jan-12 at 10:01num = random.randint(1,10)
def num_guess():
attempts = 3 #create a variable that will count the number of attempts
while attempts > 0: #while loops continues as long as attempts is greater than 0
attempts -= 1 #with each iteration, the loop subtracts 1
try:
userGuess = int(input("Enter a number between 1 and 10: "))
except ValueError:
print("Invalid input. Try again.") # a try/except block raises an exception for any value that's not an integer
continue
if attempts > 0: # this condition will allow the player to continue to play as long as the attempts is greater than 0
if userGuess == num:
print("You guessed the number!!")
break
elif userGuess < num:
print(f"The number is too low.\nYou have {attempts} attempts left.")
elif userGuess > num:
print(f"The number is too high.\nYou have {attempts} attempts left.")
else:
print("You did not guess the number.\Thanks for playing!")
num_guess()
QUESTION
Im currently trying to proccess payments using Stripe with react. However following the tutorial, i get an error 404 that my api/payment_intents is not found.
...ANSWER
Answered 2020-Oct-16 at 20:25Define the baseURL like this:
QUESTION
I want to make a bot, this is my first one, just to mess with a buddy of mine. Essentially I want it to reply with a random message ANY time he writes in chat.
I have seen a lot used for banning and have found some that could work but I cannot seem to figure out how to have it work for anytime they press enter no matter the words in it.
This seems to be the closest I have found:
...ANSWER
Answered 2020-Sep-16 at 15:28Here is some code I used to generate random messages from an input string. It relies on a text file textcorpus.txt in the same directory to work. YOu can fill up this file with short stories from the internet.
Use the run function as an example to generate a random conversation. Since this is typescript and you probably want javascript just remove all the parts, your javascript linter is not happy about and it should work.
QUESTION
So im trying to decrypt a string I cryptographed with JS in Python. I used the aes-js
library. I get this: caba6777379a00d12dcd0447015cd4dbcba649857866072d
. This is my JS code:
ANSWER
Answered 2020-Sep-05 at 07:42The CTR mode is used. In the Pyton code the initialization of the counter is missing, i.e. the definition of the correct start value, e.g.
QUESTION
Learning JavaScript by making a tetris game.
Problem: When I try to move (left, right or down from the starting position) a piece and then rotate it, then the rotated piece stretches appart. When I go back with it t the starting position, everything works fine. Also when I do not rotate the piece but only move it to the left/right/down then everything is also fine. Am thinking that I have the center of rotation ankered to the grid but not to the piece.
Here you can play the game: Here
Here is my github: Here
Temporary controlls:
Enter and after up arrow: start the game
left arrow: move left
right arrow: move right
up arrow: rotate
down arrow: move one row down
Description:
My tetrominoes and my grid are made of arrays (class based). The grid comes from SimpleBlock{} and GridBlock{}. My tetrominoes are made by Simple Block{} and
...ANSWER
Answered 2020-Apr-21 at 12:09You first define your rotating positions as an array of BasicBlocks. This is an array of references to each Basic Block that constitutes a rotated position.
When you do block.moveLeft(), you change the x value to a different number from the original. This means that the objects saved in the array of each position have changed to have that new x value and so when you try to rotate, the positions don't make sense anymore.
Example:
Look at tetrominoS. Its first position is
QUESTION
So i wanna make a text adventure game but i can't explain this bug it simply doesn't print some parts i hope you guys can help me and explain this. My code is below
...ANSWER
Answered 2020-Apr-14 at 14:30Use this code:
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Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
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