cargo-web | A Cargo subcommand for the client-side Web | Binary Executable Format library

 by   koute Rust Version: 0.6.26 License: Apache-2.0

kandi X-RAY | cargo-web Summary

kandi X-RAY | cargo-web Summary

cargo-web is a Rust library typically used in Programming Style, Binary Executable Format applications. cargo-web has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

A Cargo subcommand for the client-side Web
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            kandi-support Support

              cargo-web has a medium active ecosystem.
              It has 1074 star(s) with 79 fork(s). There are 21 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 87 open issues and 114 have been closed. On average issues are closed in 99 days. There are 20 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of cargo-web is 0.6.26

            kandi-Quality Quality

              cargo-web has 0 bugs and 0 code smells.

            kandi-Security Security

              cargo-web has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              cargo-web code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              cargo-web is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              cargo-web releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            cargo-web Key Features

            No Key Features are available at this moment for cargo-web.

            cargo-web Examples and Code Snippets

            No Code Snippets are available at this moment for cargo-web.

            Community Discussions

            QUESTION

            Rust - adding event listeners to a webassembly game
            Asked 2019-Aug-19 at 13:03

            I'm attempting to create a game in web assembly. I chose to prepare it in rust and compile it using cargo-web. I managed to get a working game loop, but I have a problem with adding MouseDownEvent listener due to rust borrowing mechanisms. I would very much prefer to write "safe" code (without using "unsafe" keyword)

            At this moment the game simply moves a red box from (0,0) to (700,500) with speed depending on the distance. I would like to have the next step to use user click update the destination.

            This is the simplified and working code of the game.

            static/index.html

            ...

            ANSWER

            Answered 2019-Aug-19 at 12:11

            In your example game_loop owns game, as it is moved into the loop. So anything that should change game needs to happen inside game_loop. To fit event handling into this, you have multiple options:

            Option 1

            Let the game_loop poll for events.

            You create a queue of events and your game_loop will have some logic to get the first event and handle it.

            You will have to deal with synchronization here, so I suggest that you read up on Mutex and Concurrency in general. But it should be a fairly easy task once you get the hang of it. Your loop gets one reference and each event handler gets one, all try to unlock the mutex and then access the queue (vector probably).

            This will make your game_loop the monolithic one truth of them all, which is a popular engine design because it is easy to reason about and start with.

            But maybe you want to be less centralized.

            Option 2

            Let events happen outside the loop

            This idea would be a bigger refactor. You would put your Game in a lazy_static with a Mutex around it.

            Every invocation of the game_loop it will try to get the lock on said Mutex and then perform game calculations.

            When an input event happens, that event also tries to get the Mutex on the Game. This means while the game_loop is processing, no input events are handled, but they will try to get in between ticks.

            A challenge here would be to preserve input order and to make sure that inputs are processed quick enough. This might be a bigger challenge to get completely right. But the design will give you some possibilities.

            A fleshed out version of this idea is Amethyst, which is massively parallel and makes for a clean design. But they employ a quite more complex design behind their engine.

            Source https://stackoverflow.com/questions/57547849

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install cargo-web

            Or clone and build with $ cargo build --release then place in your $PATH. On Linux the installation can fail with a message that it can't find OpenSSL, in which case you most likely need to install the -dev package for OpenSSL from your distribution's repositories. (On Ubuntu it's called libssl-dev.). cargo-web has its own configuration file which you can put next to cargo's Cargo.toml.
            You can't have overlapping prepend-js keys. You can either define a single global prepend-js, or multiple per-target ones.
            The link-args currently can't have any spaces in them.
            The order in which cargo-web will process the Web.toml files from multiple crates is deterministic yet unspecified. This means that you shouldn't depend on this order in any way.
            You can use the following script to download and install the latest cargo-web:.

            Support

            Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
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            CLONE
          • HTTPS

            https://github.com/koute/cargo-web.git

          • CLI

            gh repo clone koute/cargo-web

          • sshUrl

            git@github.com:koute/cargo-web.git

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