stdweb | A standard library for the client-side Web
kandi X-RAY | stdweb Summary
kandi X-RAY | stdweb Summary
A standard library for the client-side Web
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stdweb Examples and Code Snippets
Community Discussions
Trending Discussions on stdweb
QUESTION
i have a litle problem with this code:
I have two closure and I want the variable counter to be used in both of them.
...ANSWER
Answered 2019-Dec-31 at 01:24When using Rc
with move
closures, you need to clone first, and then move the variable into the closure. With the code you've written, you're first cloning the variable after it has been moved into the closure, meaning that it is not available when the second closure tries to do the same.
An example:
QUESTION
I serve a static file server (through HTTP), which contains data generated by wasm-pack
. Using the examples from the rustwasm book, I added this code to my index HTML page:
ANSWER
Answered 2019-Oct-14 at 16:30The importing of WebAssembly modules is not yet standardized. You should set the --target
argument of wasm-pack to web
to generate JavaScript to use in a browser.
QUESTION
I'm attempting to create a game in web assembly. I chose to prepare it in rust and compile it using cargo-web. I managed to get a working game loop, but I have a problem with adding MouseDownEvent listener due to rust borrowing mechanisms. I would very much prefer to write "safe" code (without using "unsafe" keyword)
At this moment the game simply moves a red box from (0,0) to (700,500) with speed depending on the distance. I would like to have the next step to use user click update the destination.
This is the simplified and working code of the game.
static/index.html
...ANSWER
Answered 2019-Aug-19 at 12:11In your example game_loop
owns game
, as it is moved into the loop. So anything that should change game needs to happen inside game_loop
. To fit event handling into this, you have multiple options:
Let the game_loop
poll for events.
You create a queue of events and your game_loop
will have some logic to get the first event and handle it.
You will have to deal with synchronization here, so I suggest that you read up on Mutex and Concurrency in general. But it should be a fairly easy task once you get the hang of it. Your loop gets one reference and each event handler gets one, all try to unlock the mutex and then access the queue (vector probably).
This will make your game_loop
the monolithic one truth of them all, which is a popular engine design because it is easy to reason about and start with.
But maybe you want to be less centralized.
Option 2Let events happen outside the loop
This idea would be a bigger refactor. You would put your Game
in a lazy_static
with a Mutex around it.
Every invocation of the game_loop
it will try to get the lock on said Mutex and then perform game calculations.
When an input event happens, that event also tries to get the Mutex on the Game
. This means while the game_loop
is processing, no input events are handled, but they will try to get in between ticks.
A challenge here would be to preserve input order and to make sure that inputs are processed quick enough. This might be a bigger challenge to get completely right. But the design will give you some possibilities.
A fleshed out version of this idea is Amethyst
, which is massively parallel and makes for a clean design. But they employ a quite more complex design behind their engine.
QUESTION
How can I pass a File
to be read within the WebAssembly memory context?
Reading a file in the browser with JavaScript is easy:
...ANSWER
Answered 2018-Jul-04 at 08:47I managed to access the file object and pass it to the FileReader
in the following way:
QUESTION
I'm trying to deal with this WebAssembly note: "Note: To run with instantiateStreaming
and compileStreaming
, you need your webserver to serve .wasm file with application/wasm
MIME type. The https crate can be used to serve files from localhost, and includes the application/wasm MIME type out of the box."
Indeed, I get a MIME error in the JS console. A Google search revealed no way to configure this. Mozilla recommends instantiateStreaming over the depricated WebAssembly.instantiate. The latter doesn't work for me either, if using stdweb or bindgen: It wants a second argument which I'm not sure how to provide.
...ANSWER
Answered 2018-Jul-05 at 09:28Unfortunately you're working on the bleeding edge here! WebAssembly streaming compilation is a very new feature that is only currently supported in FireFox and Chrome.
You are right that it depends on files being server with the correct mime-type. The changes required to make this happen being made:
- node-mime - which is used by many projects (including webpack dev server) to provide mime type based on file extension, was updated to support wasm in Dec 2017 in v2.3.1
- webpack-dev-middleware was updated in Nov 2017 to support wasm file extension in v3.1.3
However, these are both up-stream dependencies of create-react-app, via react-scripts. The bleeding edge version of react-scripts has a dependency on webback-dev-middleware that supports wasm, however this hasn't been released yet. The latest version on npm uses an older version.
For now, I'd turn of streaming compilation until these changes make it into 'production'.
QUESTION
I am using the stdweb library to call a Rust function from JavaScript:
...ANSWER
Answered 2018-Jul-03 at 19:23I couldn't call a Rust function by name from JavaScript unless I exported it first (#[js_export]
). However, the js!
macro from the stdweb library allows JavaScript code to call a regular Rust function:
QUESTION
I am using the the Rust libraries swtweb (to interface with JavaScript) and serde-json (to work with JSON). Both have a Value
type to represent JavaScript objects that are very similar:
ANSWER
Answered 2018-Jul-02 at 22:45Looking at the doc of stdweb::Value
, it seems they have you covered!
It implements TryFrom
, with JsonValue
being an alias of serde_json::Value
, so this lets you converts from serde_json::Value
to stdweb::Value
.
It implements Serialize
, and serde_json::to_value
lets you convert any type that implements Serialize
to a serde_json::Value
So this should work:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install stdweb
examples/minimal - a totally minimal example which calls alert
examples/todomvc - a naively implemented TodoMVC application; shows how to call into the DOM
examples/hasher - shows how to export Rust functions to JavaScript and how to call them from a vanilla web browser environment or from Nodejs
examples/hasher-parcel - shows how to import and call exported Rust functions in a Parcel project
pinky-web - an NES emulator; you can play with the precompiled version here
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