stdweb | A standard library for the client-side Web

 by   koute Rust Version: 0.4.20 License: Apache-2.0

kandi X-RAY | stdweb Summary

kandi X-RAY | stdweb Summary

stdweb is a Rust library typically used in Binary Executable Format applications. stdweb has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

A standard library for the client-side Web
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              stdweb has a medium active ecosystem.
              It has 3375 star(s) with 175 fork(s). There are 64 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 102 open issues and 142 have been closed. On average issues are closed in 85 days. There are 29 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of stdweb is 0.4.20

            kandi-Quality Quality

              stdweb has 0 bugs and 0 code smells.

            kandi-Security Security

              stdweb has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              stdweb code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              stdweb is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              stdweb releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            stdweb Key Features

            No Key Features are available at this moment for stdweb.

            stdweb Examples and Code Snippets

            No Code Snippets are available at this moment for stdweb.

            Community Discussions

            QUESTION

            How use Rc Refcell in rust (and stdweb)
            Asked 2019-Dec-31 at 01:24

            i have a litle problem with this code:

            I have two closure and I want the variable counter to be used in both of them.

            ...

            ANSWER

            Answered 2019-Dec-31 at 01:24

            When using Rc with move closures, you need to clone first, and then move the variable into the closure. With the code you've written, you're first cloning the variable after it has been moved into the closure, meaning that it is not available when the second closure tries to do the same.

            An example:

            Source https://stackoverflow.com/questions/59538460

            QUESTION

            Loading module was blocked because of a disallowed MIME type (“application/wasm”)
            Asked 2019-Oct-14 at 16:30

            I serve a static file server (through HTTP), which contains data generated by wasm-pack. Using the examples from the rustwasm book, I added this code to my index HTML page:

            ...

            ANSWER

            Answered 2019-Oct-14 at 16:30

            The importing of WebAssembly modules is not yet standardized. You should set the --target argument of wasm-pack to web to generate JavaScript to use in a browser.

            Source https://stackoverflow.com/questions/58364162

            QUESTION

            Rust - adding event listeners to a webassembly game
            Asked 2019-Aug-19 at 13:03

            I'm attempting to create a game in web assembly. I chose to prepare it in rust and compile it using cargo-web. I managed to get a working game loop, but I have a problem with adding MouseDownEvent listener due to rust borrowing mechanisms. I would very much prefer to write "safe" code (without using "unsafe" keyword)

            At this moment the game simply moves a red box from (0,0) to (700,500) with speed depending on the distance. I would like to have the next step to use user click update the destination.

            This is the simplified and working code of the game.

            static/index.html

            ...

            ANSWER

            Answered 2019-Aug-19 at 12:11

            In your example game_loop owns game, as it is moved into the loop. So anything that should change game needs to happen inside game_loop. To fit event handling into this, you have multiple options:

            Option 1

            Let the game_loop poll for events.

            You create a queue of events and your game_loop will have some logic to get the first event and handle it.

            You will have to deal with synchronization here, so I suggest that you read up on Mutex and Concurrency in general. But it should be a fairly easy task once you get the hang of it. Your loop gets one reference and each event handler gets one, all try to unlock the mutex and then access the queue (vector probably).

            This will make your game_loop the monolithic one truth of them all, which is a popular engine design because it is easy to reason about and start with.

            But maybe you want to be less centralized.

            Option 2

            Let events happen outside the loop

            This idea would be a bigger refactor. You would put your Game in a lazy_static with a Mutex around it.

            Every invocation of the game_loop it will try to get the lock on said Mutex and then perform game calculations.

            When an input event happens, that event also tries to get the Mutex on the Game. This means while the game_loop is processing, no input events are handled, but they will try to get in between ticks.

            A challenge here would be to preserve input order and to make sure that inputs are processed quick enough. This might be a bigger challenge to get completely right. But the design will give you some possibilities.

            A fleshed out version of this idea is Amethyst, which is massively parallel and makes for a clean design. But they employ a quite more complex design behind their engine.

            Source https://stackoverflow.com/questions/57547849

            QUESTION

            How to read a file with JavaScript to WebAssembly using Rust?
            Asked 2019-Mar-09 at 07:28

            How can I pass a File to be read within the WebAssembly memory context?

            Reading a file in the browser with JavaScript is easy:

            ...

            ANSWER

            Answered 2018-Jul-04 at 08:47

            I managed to access the file object and pass it to the FileReaderin the following way:

            Source https://stackoverflow.com/questions/51047146

            QUESTION

            How to define MIME types with Create-React-App's node server?
            Asked 2018-Jul-05 at 09:28

            I'm trying to deal with this WebAssembly note: "Note: To run with instantiateStreaming and compileStreaming, you need your webserver to serve .wasm file with application/wasm MIME type. The https crate can be used to serve files from localhost, and includes the application/wasm MIME type out of the box."

            Indeed, I get a MIME error in the JS console. A Google search revealed no way to configure this. Mozilla recommends instantiateStreaming over the depricated WebAssembly.instantiate. The latter doesn't work for me either, if using stdweb or bindgen: It wants a second argument which I'm not sure how to provide.

            ...

            ANSWER

            Answered 2018-Jul-05 at 09:28

            Unfortunately you're working on the bleeding edge here! WebAssembly streaming compilation is a very new feature that is only currently supported in FireFox and Chrome.

            You are right that it depends on files being server with the correct mime-type. The changes required to make this happen being made:

            However, these are both up-stream dependencies of create-react-app, via react-scripts. The bleeding edge version of react-scripts has a dependency on webback-dev-middleware that supports wasm, however this hasn't been released yet. The latest version on npm uses an older version.

            For now, I'd turn of streaming compilation until these changes make it into 'production'.

            Source https://stackoverflow.com/questions/50518028

            QUESTION

            How to call a Rust function from JavaScript without a namespace?
            Asked 2018-Jul-03 at 19:23

            I am using the stdweb library to call a Rust function from JavaScript:

            ...

            ANSWER

            Answered 2018-Jul-03 at 19:23

            I couldn't call a Rust function by name from JavaScript unless I exported it first (#[js_export]). However, the js! macro from the stdweb library allows JavaScript code to call a regular Rust function:

            Source https://stackoverflow.com/questions/51083241

            QUESTION

            How to combine types from different libraries in Rust?
            Asked 2018-Jul-02 at 22:45

            I am using the the Rust libraries swtweb (to interface with JavaScript) and serde-json (to work with JSON). Both have a Value type to represent JavaScript objects that are very similar:

            swtweb's Value:

            ...

            ANSWER

            Answered 2018-Jul-02 at 22:45

            Looking at the doc of stdweb::Value, it seems they have you covered!

            It implements TryFrom, with JsonValue being an alias of serde_json::Value, so this lets you converts from serde_json::Value to stdweb::Value.

            It implements Serialize, and serde_json::to_value lets you convert any type that implements Serialize to a serde_json::Value

            So this should work:

            Source https://stackoverflow.com/questions/51139753

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install stdweb

            Take a look at some of the examples:. The API documentation is also available for you to look at.
            examples/minimal - a totally minimal example which calls alert
            examples/todomvc - a naively implemented TodoMVC application; shows how to call into the DOM
            examples/hasher - shows how to export Rust functions to JavaScript and how to call them from a vanilla web browser environment or from Nodejs
            examples/hasher-parcel - shows how to import and call exported Rust functions in a Parcel project
            pinky-web - an NES emulator; you can play with the precompiled version here

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/koute/stdweb.git

          • CLI

            gh repo clone koute/stdweb

          • sshUrl

            git@github.com:koute/stdweb.git

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