rasen | Generate SPIR-V bytecode from an operation graph
kandi X-RAY | rasen Summary
kandi X-RAY | rasen Summary
Generate SPIR-V bytecode from an operation graph
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QUESTION
so i've been working on this game for a week now and i dont have any coding background at all so im trying to find tutorial here and there.. then i come up with this problem ...
so what i wanna do is move the object (CHARA) to the right when i hit frame 80 inside (CHARA,which is a nested movieClip with 99 frames btw ) then move it back to original position when i hit frame 99... the problem is anything i do doesn't make my object move at all (movieClip still played btw) what did i do wrong here? did i just put the code at the wrong position ?? (CHAR is moved only if i put the code x= directly inside frame 80 but i try using class here)
here is my code,sorry i know its messy its my first code i try my best here
...ANSWER
Answered 2017-Apr-10 at 18:25Your if
statement is inside a click handler (f2_MouseOverHandler
), so it only gets executed when a user clicks rasen
, not necessarily when the playback reaches frame 80
. This is a common beginner mistake related to timing and code execution. The most straight forward solution is to write some code that will execute every frame using an ENTER_FRAME
handler:
QUESTION
I populated a picker view with different arrays, depending on which textfield you click on. However, whenever I choose the fifth row of the "Untergrund" Array the app crashes with the index out of range error. It shows me that row int = 4 and component int = 0. The error occurs in the line where the first if statement is set in the did select row function. I have no idea why this is happening ...
Here is the relevant code:
...ANSWER
Answered 2017-Mar-07 at 18:30currentData
can be any one of the other arrays. And row
can be for an index larger than some of the arrays. This is the cause of the crash.
The proper solution is to fix how you determine which label to update.
QUESTION
I am new to Swift. To fill some Textfields in my app, I want to use one picker view which changes its population depending on which textfield I want to fill. My Problem is, that the function textFieldShouldBeginEditing
seems not to work. The variable textFieldName
doesn't change its name. Unfortunately all the code I found here is only for Objective-C. I hope you can help me bring this code to work.
Here is my code:
...ANSWER
Answered 2017-Feb-09 at 23:42You need to called reloadAllComponents
at the end of the textFieldShouldBeginEditing
method.
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Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
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