anchors | self adjusting computations in rust

 by   lord Rust Version: v0.6.0 License: No License

kandi X-RAY | anchors Summary

kandi X-RAY | anchors Summary

anchors is a Rust library. anchors has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

self adjusting computations in rust
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            kandi-support Support

              anchors has a low active ecosystem.
              It has 47 star(s) with 5 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 17 open issues and 10 have been closed. On average issues are closed in 50 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of anchors is v0.6.0

            kandi-Quality Quality

              anchors has no bugs reported.

            kandi-Security Security

              anchors has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              anchors does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              anchors releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            anchors Key Features

            No Key Features are available at this moment for anchors.

            anchors Examples and Code Snippets

            Example
            Rustdot img1Lines of Code : 54dot img1no licencesLicense : No License
            copy iconCopy
            use crate::singlethread::*;
            let mut engine = Engine::new();
            
            // create a couple `Var`s
            let (my_name, my_name_updater) = {
                let var = Var::new("Bob".to_string());
                (var.watch(), var)
            };
            let (my_unread, my_unread_updater) = {
                let var = Var::n  
            Observed nodes
            Rustdot img2Lines of Code : 1dot img2no licencesLicense : No License
            copy iconCopy
            engine.mark_observed(&dynamic_name);
              

            Community Discussions

            QUESTION

            I want to loop through my array and calculate my values-JavaScript
            Asked 2021-Jun-15 at 18:46

            I want to able to loop my arrays and calculate the total price and display it in the console. this is suppose to be a cart application. I assign all the anchor tags to cart variable that loops through the anchors tag and assign the the tags to the values in my beverages array to be able to display it but i cant display the total amount of all the prices.

            html

            ...

            ANSWER

            Answered 2021-Jun-15 at 18:46

            Instead of writing too much and looping .... See this , it might help you build what you are willing too

            HTML

            Source https://stackoverflow.com/questions/67990964

            QUESTION

            How to set proper path to offline OSM directory in QML ( not using qrc )?
            Asked 2021-Jun-14 at 12:04

            I would like to have folder with tiles realTiles in folder with .exe.

            Of course I can add folder to qrc and everything is ok:

            ...

            ANSWER

            Answered 2021-Jun-14 at 12:04

            Try to give the full path

            Source https://stackoverflow.com/questions/67961689

            QUESTION

            How to create Undo/Redo operations in Qt3D?
            Asked 2021-Jun-13 at 22:49

            I created some entities using qt3d in QML. For example, this code shows a Scene3D element that declares RootEntity which is another QML element that contains the scene graph:

            ...

            ANSWER

            Answered 2021-Jun-13 at 17:22

            One approach is to maintain a global list of Qt.vector3d elements and use it to record the position of the spheres that are removed with the "Undo" operation:

            • When the user hits CTRL+Z, create a new Qt.vector3d object to store the position of the last sphere rendered (that is, the one that was last appended to entityModel) and add that position to the global list of 3d vectors;
            • Then, to remove a sphere from the screen, call entityModel.remove() with the index of the sphere that needs to be erased;

            The "Redo" operation simply does the opposite:

            • When the user hits CTRL+Y, the last element of the global list of 3d vectors holds the location of the lastest sphere removed: append this position to entityModel so the sphere can be rendered again;
            • Then, remember to erase this position from the global list so the next Undo operation can render a different sphere;

            RootEntity.qml:

            Source https://stackoverflow.com/questions/67956066

            QUESTION

            JavaFX Canvas.setScaleX/Y(2) not scaling to twice the size
            Asked 2021-Jun-13 at 13:23

            Maybe I'm misunderstanding something basic, but I'm experimenting with JavaFX and am baffled why scaling a Canvas (using .setScaleX/Y) with value of 2 doesn't result in canvas with two times bigger width/height.

            The relevant code is this: (I'm not using any .fxml at this point)

            ...

            ANSWER

            Answered 2021-Jun-13 at 11:18

            You've already added canvas to the pane, try to apply .setScaleX/Y before pane.getChildren().add(canvas).

            Source https://stackoverflow.com/questions/67957610

            QUESTION

            How to set active class on anchor links using react
            Asked 2021-Jun-11 at 02:11

            I am using react on my project. But how can i handle click event on multiple elements using state. On click all elements have same class. Here is a snippet:

            ...

            ANSWER

            Answered 2021-Apr-06 at 03:04

            Change your active state to record the id instead of a Boolean

            Source https://stackoverflow.com/questions/66961995

            QUESTION

            Previous and next buttons that navigate through a single page
            Asked 2021-Jun-11 at 00:11

            Still a noob but I am slowly getting there. I have a series of divs, all the same class and I have previous and next buttons that scroll to the top of the next or previous div when clicked. I would like to set an offset so that my header won't hide the div that scrolls underneath of it and I am unsure how to go about this. Code below.

            ...

            ANSWER

            Answered 2021-Jun-11 at 00:11

            For your case, I think you could just add the offset right into your animated scroll code (subtracting the height of the nav bar plus a little margin):

            Source https://stackoverflow.com/questions/65931270

            QUESTION

            How do I draw a circle in a Qt QML TableView cell?
            Asked 2021-Jun-10 at 23:12

            I have a simple sample project here which demonstrate the problem.

            I've included below what I believe is the relevant source, but the remainder is available in the project link above or I can edit and include more if useful.

            Based on some research, it appears that I need to use the Qt::DecorationRole in my data function and return an image when the column is 1. However, that part of the code is never executed. I am missing some important and obvious about how the role concept works with Qt QML TableView's.

            What do I need to change so I can draw a circle in Column 1 (average age)? I'd like this circle to be red if the age < 13, yellow if < 35, and green otherwise.

            main.qml

            ...

            ANSWER

            Answered 2021-Jun-10 at 23:12

            I have been able to get the correct circle drawn in the averageAge field.

            My ModelItem looks like:

            Source https://stackoverflow.com/questions/67895259

            QUESTION

            How to support row selection in a TableView for Qt 5.12 and Qt Quick Controls 2?
            Asked 2021-Jun-10 at 21:28

            I have a simple sample project here which demonstrate the problem.

            I've included below what I believe is the relevant source, but the remainder is available in the project link above or I can edit and include more if useful.

            I am looking at the TableView documentation here. I do not see any mention of how to support row selection. If I look here, I see documentation for 5.15, where row selection is described. And, if I look here, I see some documentation for row selection for Qt Quick Controls 1, but that also does not apply to my situation.

            For Qt 5.12 and Qt Quick Controls 2, I am having trouble locating the appropriate documentation.

            How do I support row selection in a TableView for my case? How can I find the correct documentation for my situation?

            main.qml

            ...

            ANSWER

            Answered 2021-Jun-10 at 21:28

            I was able to roll my own selection. The logic needed was simple since I only needed to support the selection of a single row.

            My ModelItem looks like:

            Source https://stackoverflow.com/questions/67921181

            QUESTION

            apostrophe-rich-text anchor name and adding attributes to elements in CKEditor programmatically
            Asked 2021-Jun-10 at 14:01

            My Problem is that and anchor in apostrophe-rich-text produces a not working markup in html.

            I have the following setup for my apostrophe-rich-text:

            ...

            ANSWER

            Answered 2021-May-26 at 14:56

            Why would that not work? Using the name attribute isn't the current recommended practice, but it should still work. The editor likely uses that because it's an older version of CKEditor.

            For anchor-jump you could add a text style for it like any other text style. Updating the anchor tool button might be possible, but it would involve customizing CKEditor plugin code.

            In my experience the link tool can find anchors pretty well. It could be specific to using the name attribute rather than an id, but I'm not sure about that.

            Source https://stackoverflow.com/questions/67609252

            QUESTION

            how to get geolocation for cloud anchor
            Asked 2021-Jun-09 at 13:09

            I was reviewing the documentation for cloud anchors and while reviewing the sample code, I noticed that there's nothing around getting geolocations for cloud anchors. I was wondering how this can be achieved the way that google maps live view does it with AR arrows directing the user towards the goal. Thank you!

            ...

            ANSWER

            Answered 2021-Jun-09 at 13:09

            You are confusing the current cloud anchors with the upcoming Google Earth Cloud Anchors. The current cloud anchors do not use GPS, only the previous 30 seconds of features.

            Source https://stackoverflow.com/questions/67464898

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install anchors

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/lord/anchors.git

          • CLI

            gh repo clone lord/anchors

          • sshUrl

            git@github.com:lord/anchors.git

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