goblin | An impish cross-platform binary parsing crate | Parser library

 by   m4b Rust Version: 0.6.0 License: MIT

kandi X-RAY | goblin Summary

kandi X-RAY | goblin Summary

goblin is a Rust library typically used in Utilities, Parser applications. goblin has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

An impish, cross-platform binary parsing crate, written in Rust
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      Security
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            kandi-support Support

              goblin has a medium active ecosystem.
              It has 978 star(s) with 139 fork(s). There are 22 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 58 open issues and 103 have been closed. On average issues are closed in 77 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of goblin is 0.6.0

            kandi-Quality Quality

              goblin has 0 bugs and 0 code smells.

            kandi-Security Security

              goblin has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              goblin code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              goblin is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              goblin releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of goblin
            Get all kandi verified functions for this library.

            goblin Key Features

            No Key Features are available at this moment for goblin.

            goblin Examples and Code Snippets

            Explanation
            Javadot img1Lines of Code : 129dot img1no licencesLicense : No License
            copy iconCopy
            @Slf4j
            public class Wizard {
            
              private final Deque undoStack = new LinkedList<>();
              private final Deque redoStack = new LinkedList<>();
            
              public Wizard() {}
            
              public void castSpell(Runnable runnable) {
                runnable.run();
                undoStac  

            Community Discussions

            QUESTION

            Instatiated objects from the same prefab share a position?
            Asked 2022-Feb-27 at 11:01

            I'm starting a simple JRPG: generating a party from a group of prefabs, then moving each into position by changing their transform. But seeing a strange one where 3 goblins spawned from the same prefab are moving to exactly the same position. The other objects instantiated from different objects are moving correctly.

            In the player, I can move the goblins by changing their transform, and they are separate. However the prefab itself is changing position to match the 'last' goblin spawned

            Any hints? Am I somehow instantiating them to a common object?

            Objects created and positioned in PartyManager:

            ...

            ANSWER

            Answered 2022-Feb-27 at 11:01

            First of all you don't seem to be storing references to the instantiated characters, GameObject character just goes out of scope immediately. If you put three references to the same object into GameObject[] party you shouldn't be surprised only the last set position is used.

            Source https://stackoverflow.com/questions/71281608

            QUESTION

            Fandom-py: Unable to get image by using page.images[0]
            Asked 2022-Feb-01 at 09:46

            I'm using fandom module in python for my discord bot. I get this error when I request data by using page.images[0]. It should be an image url. This is the page I want to get.

            ...

            ANSWER

            Answered 2022-Feb-01 at 09:46

            I fixed it by using pymediawiki module.

            This code that use mediawiki can replace fandom module by changing the api of wiki.

            Source https://stackoverflow.com/questions/70863772

            QUESTION

            My spawning in script is not working and I am unsure as to why this is happening
            Asked 2022-Jan-14 at 22:46

            How my spawning in script should work is there is a large cube (250 by 250 by 250) and it has a box collider with the trigger enabled. Each mob has a value which is their health/10. My goal is to make it so that each area has a value of 100 and if it has less than that it will randomly spawn in a new mob until it goes back to 100 value. I am getting an error on the line that I am instantiating the mob on that it is giving a null reference exception error. I have assigned the enemy gameobjects in the instpector. I am purposfully not spawning in the spiders because I am doing something special for them. If there is any code you need just comment and I should be able to give it to you. Thank you

            Edit: I also got an null reference exception error on start on the line where I am adding the Alk to the Enemies list

            Edit: In this scene there are no other objects that would interfere with the spawning in because I disabled all of the other objects one by one and I got no errors. All of the values in the enemy base script that are related to this have values that have been assigned to them. I hope that helps narrow it down

            Here is my code:

            ...

            ANSWER

            Answered 2022-Jan-14 at 22:46

            I realized that when enemies were spawning in the area value wouldnt go back up becuase there wasnt anything adding to the value when they spawned in. I also optimized the code a bit more.

            I was able to fix it by doing this:

            Source https://stackoverflow.com/questions/70714521

            QUESTION

            Why is getElementsByClassName returning undefined in React's functional component?
            Asked 2021-Nov-25 at 03:51

            In one of my functional components in an application using React.js, calling getElementsByClassName returns 'undefined', when clearly, there is a section tag with the className.

            ...

            ANSWER

            Answered 2021-Nov-25 at 03:51

            Because when you are initially rendering and React hasn't committed anything to the DOM the className='expansionView' classname doesn't exist in the document yet.

            In React it is an anti-pattern to directly manipulate the DOM, like getting an element by id/class/etc and appending children nodes to it.

            If you want to loop over an array structure and render JSX then use a map function to iterate the array and map each element to some JSX.

            Source https://stackoverflow.com/questions/70105469

            QUESTION

            How do i make a text box pop up when i hover over a button in pygame
            Asked 2021-Nov-14 at 11:35

            I want to be able to make a text box pop up when I hover over the button, now the button changes colour when I hover over it but no text box is displayed how can I make that happen or do I need to something entirely different like make a new screen pop up when I hover over either way the hovering over isnt working and I dont know how to fix it and id like some help please

            ...

            ANSWER

            Answered 2021-Nov-14 at 11:35

            It's easier to answer questions that provide a Minimal, Reproducible Example. Your sample has external image and font dependencies that will need to be overcome for someone to debug your code.

            If your button had an associated rect, then you can tell if the mouse cursor is hovering over the button using Rect.colliderect(position).

            Here's a minimal example showing some hovering text when the mouse is in a rectangle:

            Source https://stackoverflow.com/questions/69833827

            QUESTION

            Why isn't the second image appearing on top of the first image after I draw it in Pygame
            Asked 2021-Nov-03 at 09:13

            I'm trying to make an Idle Clicker Game using Pygame for school and Im running into some problems and id really appreciate some help

            I want to replace the enemy on screen when the hp of the current enemy reaches zero but when I draw the second image when the enemy HP reaches 0 the first image doesn't get replaced can someone please help me figure this out

            Thanks in advance

            ...

            ANSWER

            Answered 2021-Nov-03 at 04:06

            [This is my first answer, please cut me some slack]

            When it comes to displaying sprites, it is vital to keep track of which sprite you are displaying. The cleanest solution for your current code is simply to use a tracking variable, like 'currentGoblin'.

            Source https://stackoverflow.com/questions/69819374

            QUESTION

            Unable to reference object attributes
            Asked 2021-Oct-30 at 07:24

            First question on Stack Overflow! I feel like this has to be a common question amongst Java beginners. But I've been trying for hours and have been unable to discover the solution. I thought that object attributes could be accessed this way.

            At first I thought that weapon[0] was, in fact, an object array, so when I created object array Inventory[] inventory, I was using an object array in the constructor. I immediately fixed that, but this issue still persists.

            It's even more annoying because, in debug mode, I can literally see weapon[0] inside of Inventory[] inventory with its attributes. Look at Eclipse mock me.

            My current theory is that placing object weapon[0], instance of class Weapons, in the object array Inventory[] inventory may be the issue, and that the object's attributes aren't accessible somehow because of that placement. Any help would be appreciated, thanks! And this is my first time messing with arrays, so I am definitely a novice. Any tips about my formatting and such would also be very helpful!

            ...

            ANSWER

            Answered 2021-Oct-30 at 07:24

            Welcome to StackOverflow! This is a well-worded question!

            This has to do with the difference between the types at runtime vs. the types at compile time. You declared item to be of type Object.

            Java allows for polymorphism, which, when you declare the item in Inventory to be type Object, allows you to assign anything to item which "is-a" Object (so that means you can assign a String, an Integer, any object to item, since those all inherit from the Object class).

            However, when you go to access item later on in the program, Java can't guarantee at compile-time that whatever item references has a name property! Integer, for example, is an Object, but does not have a name property! The Java compiler just says, "all I know is that item is an Object, and I won't let you access a property not all Objects have!".

            When you run the program, however, the runtime-type of item is Weapon, so Eclipse is able to show you its properties. But Java is designed to catch as many errors as possible at compile-time, so it will not allow you to access the name property if it can't guarantee at compile-time that it has a name.

            This may seem annoying or unnecessarily restrictive (you know everything you are going to put in Inventory will have a name!), so this is the point of superclasses & interfaces! These features allow you the flexibility to create different types of objects that all share similar properties or methods, and still allows Java to catch all these potential issues upfront.

            To fix this, you can create an InventoryItem superclass that both Armor and Weapon extend, that has a name property. You can then declare item to be of type InventoryItem. That way, Java will know that, even though the runtime-type may be either a Weapon or Armor, it's guaranteed to have a name.

            We can introduce a new class, such as InventoryItem:

            Source https://stackoverflow.com/questions/69777298

            QUESTION

            Can't figure out how to cover a div with an image correctly for website
            Asked 2021-Sep-29 at 07:40

            Title poorly describes the issue, sorry. I have div's ("cards") in my website that contain a lot of content. One of the important thing's I wanted was to have an image covering the "cards", however every time I've attempted to fit them properly, they either don't change from their current setup or they take on massive size relative to the page size and not the "card" size. I've read other threads regarding similar issues, but I haven't gotten anything to work yet.

            Image not fitting into Card correctly

            ...

            ANSWER

            Answered 2021-Sep-29 at 04:45

            QUESTION

            Counting player kills in text rpg python
            Asked 2021-Sep-27 at 09:21

            I've been learning Python by doing random projects here and there. My newest project is a simple text roguelike RPG. The player starts with base stats and just has to survive

            Players can attack, heal or run. Which for the most part does work, however, I'm trying to display a kill count beside the player name and visible stats(exp and HP). I'm pretty sure my count variable is just misplaced as it resets to 0 after every enemy death. I want this because it SHOULD mimic b_count for boss appearance. My code is as follows:

            ...

            ANSWER

            Answered 2021-Sep-26 at 15:21

            Inside the battle function, you're setting the count variable at the beginning of the function, but also resetting it in a loop before it gets displayed.

            Source https://stackoverflow.com/questions/69336086

            QUESTION

            Why can't I update my class properties in C++?
            Asked 2021-Sep-05 at 10:24

            I'm making a Wizard game prototype and I came across an issue:

            I created a class called Wizard and a class called Goblin:

            ...

            ANSWER

            Answered 2021-Sep-05 at 09:46

            Your attack() function takes parameters by value. As such it modifies a copy of your global variables.

            Use references:

            Source https://stackoverflow.com/questions/69062232

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install goblin

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/m4b/goblin.git

          • CLI

            gh repo clone m4b/goblin

          • sshUrl

            git@github.com:m4b/goblin.git

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