modelm | Mechanical keyboard sound simulator in Rust | Keyboard library

 by   millerjs Rust Version: v0.5.0 License: No License

kandi X-RAY | modelm Summary

kandi X-RAY | modelm Summary

modelm is a Rust library typically used in Utilities, Keyboard applications. modelm has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A Mechanical keyboard audio simulator for your keyboard written in Rust. Inspired by the IBM Model M Keyboard and a disproportionate love of clicky keyboards over non clicky keyboards, this is a simple program to simulate the Model M by providing audible keystroke feedback.
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              modelm has a low active ecosystem.
              It has 54 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 1 have been closed. On average issues are closed in 237 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of modelm is v0.5.0

            kandi-Quality Quality

              modelm has no bugs reported.

            kandi-Security Security

              modelm has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              modelm does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              modelm releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            modelm Key Features

            No Key Features are available at this moment for modelm.

            modelm Examples and Code Snippets

            modelm,Installation,Usage
            Rustdot img1Lines of Code : 49dot img1no licencesLicense : No License
            copy iconCopy
            # To specify custom clickity clacks:
            sudo ./modelm -d path/to/clacks
            
            # To make the key gradient from left to right more dramatic
            sudo ./modelm -x 5.0
            
            # Or less dramatic
            sudo ./modelm -x 0.5
            
            # Or reverse because you have your headphones on backward  
            modelm,Installation,Installation from source
            Rustdot img2Lines of Code : 3dot img2no licencesLicense : No License
            copy iconCopy
            git clone https://github.com/millerjs/modelm.git
            cd modelm
            cargo run --release
              
            modelm,Requirements,OSX
            Rustdot img3Lines of Code : 2dot img3no licencesLicense : No License
            copy iconCopy
            brew update
            brew install openal-soft libsndfile
              

            Community Discussions

            QUESTION

            OpenGL weird rotation result with mouse
            Asked 2020-Aug-15 at 09:21

            So I'm working on a 3d painting application. I managed to make a basic renderer and model loader.

            I created a camera system where I can use it to navigate around the scene(mouse/keyboard) but that's not what I want, so I made that camera static and now I'm trying to rotate/pan/zoom the model itself. I managed to implement panning and zooming. for panning i change the x/y position according to the mouse and for zooming I add or substract from the z-axis according to the mouse scroll.

            But now I want to be able to rotate the 3d model with the mouse. Example: When i hold right mouse button and move the mouse up the model should rotate on it's x-axis(pitch) and if i move the mouse to the left/right it should rotate on y-axis(yaw). And I just couldn't do it.

            The code bellow I get xpos/ypos of the cursor on the screen, calculate the offset and "trying to rotate the cube". The only problem is that i can't rotate the cuber normally if i move the mouse up the model rotate on the x-axis and y-axis with a little tilt and vice-versa.

            This is the code in my rendering loop:

            ...

            ANSWER

            Answered 2020-Aug-14 at 20:59

            You are storing your rotation as euler angle inside object_rotation.

            I advised you to use:

            Source https://stackoverflow.com/questions/63418241

            QUESTION

            OpenGL ES 3.0 / GLSL not rendering data (Kotlin)
            Asked 2019-Dec-29 at 15:41

            I am trying to implement a basic shading program with OpenGL ES 3.0, and have pieced together this code from various tutorials. Everything looks correct to me, and it compiles fine, but nothing appears on my screen.

            It rendered fine until I added Normal and Light Position data, then it broke and I haven't been able to find a way to fix it.

            Can anyone see what's wrong here?

            ...

            ANSWER

            Answered 2019-Dec-29 at 09:11

            There is a mismatch between the layout qualifiers in the shader program and the resource indices in the application:

            The layout locations for aPos, aCol and aNorm are 0, 1, 2

            Source https://stackoverflow.com/questions/59516755

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install modelm

            First, install Rust and Cargo.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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