fog | DEPRECATED Repo Contents moved to https | Blockchain library

 by   mobilecoinfoundation Rust Version: v1.1.2 License: Non-SPDX

kandi X-RAY | fog Summary

kandi X-RAY | fog Summary

fog is a Rust library typically used in Blockchain applications. fog has no bugs, it has no vulnerabilities and it has low support. However fog has a Non-SPDX License. You can download it from GitHub.

Fog, and all the bindings code that lived along side it, has now been merged into the MobileCoin repo, and there will be no further development in this repo. The README for Fog can be found in that repo now as well. We will archive this repo after some time has passed, and we are sure that we will not have to make any hotfix releases from release branches in this repo.
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              fog has a low active ecosystem.
              It has 35 star(s) with 10 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of fog is v1.1.2

            kandi-Quality Quality

              fog has no bugs reported.

            kandi-Security Security

              fog has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              fog has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              fog releases are available to install and integrate.

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            fog Key Features

            No Key Features are available at this moment for fog.

            fog Examples and Code Snippets

            No Code Snippets are available at this moment for fog.

            Community Discussions

            QUESTION

            “500 Internal Server Error” with job artifacts on minio
            Asked 2021-Jun-14 at 18:30

            I'm running gitlab-ce on-prem with min.io as a local S3 service. CI/CD caching is working, and basic connectivity with the S3-compatible minio is good. (Versions: gitlab-ce:13.9.2-ce.0, gitlab-runner:v13.9.0, and minio/minio:latest currently c253244b6fb0.)

            Is there additional configuration to differentiate between job-artifacts and pipeline-artifacts and storing them in on-prem S3-compatible object storage?

            In my test repo, the "build" stage builds a sparse R package. When I was using local in-gitlab job artifacts, it succeeds and moves on to the "test" and "deploy" stages, no problems. (And that works with S3-stored cache, though that configuration is solely within gitlab-runner.) Now that I've configured minio as a local S3-compatible object storage for artifacts, though, it fails.

            ...

            ANSWER

            Answered 2021-Jun-14 at 18:30

            The answer is to bypass the empty-string test; the underlying protocol does not support region-less configuration, nor is there a configuration option to support it.

            The trick is able to work because the use of 'endpoint' causes the 'region' to be ignored. With that, setting the region to something and forcing the endpoint allows it to work:

            Source https://stackoverflow.com/questions/67005428

            QUESTION

            Google Spreadsheet: loop through sheets stop working
            Asked 2021-Jun-01 at 18:28


            i've a function called when opening my spreadsheet that aim to loop trought all sheets, activate them and set cursor to the last modified cell (saved by another function) and, a the last re-select the last used sheet (saved as before by another function).
            It worked fine for years, but suddenly stopped working.
            Here is my code:

            ...

            ANSWER

            Answered 2021-Jun-01 at 18:22

            I'm new but i found something recently (i come from excel scripts) :
            getting a "range" and getting it's a1Notation are totally different. Maybe your "ultimorange" (from "attuale") is a range and NOT the notation of the range. It would make getRange(ultimorange) not working.

            Source https://stackoverflow.com/questions/67791561

            QUESTION

            Ruby on Rails 'pg' gem installation error Windows 10
            Asked 2021-Jun-01 at 01:05

            does anyone know why the error

            "ERROR: While executing gem ... (Errno::EACCES)

            Permission denied @ rb_sysopen - C:/Ruby27-x64/lib/ruby/gems/2.7.0/gems/pg-1.2.3-x64-mingw32/lib/2.7/pg_ext.so"

            appears while trying to install pg gem in Windows 10?
            I tried running gem install pg with admin privileges in command prompt in my application folder, but it throws this error.. I also checked out site https://rubygems.org/gems/pg and there copied how to install pg via command line, and what to include in Gemfile.
            Here is my gem file:

            ...

            ANSWER

            Answered 2021-Jun-01 at 01:05

            I'm assuming you've downloaded and installed PostgreSQL on your system. Use the following to point the gem to where postgres is installed. This is an example of what it'd look like on my system.

            Source https://stackoverflow.com/questions/67774112

            QUESTION

            Why is the body and animated background separated (not on top of eachother) on my HTML-website?
            Asked 2021-May-20 at 09:48

            I'm a student learning HTML and CSS. For a school project we need to make a simple game and I'm currently working on the design of the game lobby.

            I wanted to add a moving smoke/fog overlay on top of my background but behind my tables, buttons and everything so I searched for some tutorials and was able to implement this. The only problem I have is that the background with the smoke is underneath the rest of my code. I tried searching for the problem myself but wasn't able to find it.

            Here are the fog images


            Here is a picture:

            It would be amazing if someone could help me find the problem and how to fix this issue!

            Here is the DEMO

            ...

            ANSWER

            Answered 2021-May-20 at 09:48

            Disclaimer: novice here so take this with a pinch of salt. I've provided a solution below that certainly isn't the most elegant but will help you on your way without altering too much of your code.

            • We can take the section of class 'fog' out entirely for the time being to simplify things a little.
            • We then take the div of class 'absolute-bg' and place this immediately below the body, making sure that all of your remaining elements are within this div and therefore (visually) 'on top' of your background.
            • We then set the 'absolute-bg' class to have a lower z-index than everything else (e.g. -1).
            • Next, we can take the div of 'fog-container' and give it two simple CSS properties: position: fixed; top: 0;
            • This removes the element from the Document flow and places it in a fixed position relative to the browser window, in this case, top: 0.
            • Finally, you want to be able to click-through your div 'fog-container' which now sits 'on-top' of everything else when rendered, therefore, we can add these two properties to .fog-container: pointer-events: none; touch-action: none;

            Hope this helps. Elegant, no? A push in the right direction? Hopefully!

            Source https://stackoverflow.com/questions/67616784

            QUESTION

            Function is returning all values instead of one when mapped
            Asked 2021-May-10 at 01:36

            Hoping to get some advice on how to map a function that returns a vector of readability scores for a sentence (eventually going to bind them all). I've tried two different ways, but have only figured out how to get it with a for loop so far.

            ...

            ANSWER

            Answered 2021-May-10 at 01:36

            We need Map instead of lapply as the function input is each element of 'sentences' for the corresponding 'id'

            Source https://stackoverflow.com/questions/67463680

            QUESTION

            Why do gcc and clang generate mov reg,-1
            Asked 2021-Apr-26 at 07:21

            I am using compiler explorer to look at some outputs from gcc and clang to get an idea of what assembly these compilers emit for some code. Recently I looked at the output of this code.

            ...

            ANSWER

            Answered 2021-Apr-26 at 07:21

            When optimizing for speed mov reg, -1 is used instead of or reg, -1 because the former uses the register as a "write-only" operand, which CPU knows about and uses that to schedule it efficiently (out of order). Whereas or reg, -1, even though will always produce -1 is not recognized by the CPU as a dependency-breaking (write only) instruction.

            To illustrate how it can affect performance:

            Source https://stackoverflow.com/questions/67257911

            QUESTION

            Gamemaker Studio2, Draw GUI layer conflict
            Asked 2021-Apr-21 at 07:53

            I would like to preface this by saying I am still quite new to gameMakerstudio and I do not know all there is to know about how the software works and this is probably the root cause of my problem as I do not know why I am having this current layering issue.

            I have been having an issue where I have TWO DrawGUI events in separate objects within the same room.

            The first object is a Fog Of War that draws a GUI and reveals the map as the player moves, and keeps explored places visible but not in view.

            The second object is the joystick where a player will use their thumb to drag the stick to move the player.

            Ever since I have implemented the Fog of War. I have been unable to view the joystick. It appears that the fog of war draws overtop of it and I am unable to use it.

            I understand there are other draw events where I can do this.

            Draw Draw GUI Draw Begin Draw End Draw GUI BEGIN Draw GUI END

            After changing where I have the code drawing. Example: At first the joystick and the fog were both in Draw GUI, After moving one from Draw GUI to Draw GUI Begin, the same issue appears.

            I have made sure to place the joystick at the top most level in the room and the fog of war at the bottom most layer.

            I have tried to apply depth the object

            ...

            ANSWER

            Answered 2021-Apr-21 at 07:53

            To my understanding, DrawGUI always prioritises the objects drawn there above anything in Draw, including Begin Draw and End Draw, because it's an interface (the stats you see about your character like health, ammo ect), and aren't part of the room itself. You may also have noticed that the objects drawn in DrawGui also follows the camera/Viewpoint.

            After that, the depth variable and layers inside the room has priority, each layer has also given a depth value, with an interval of 100.

            If the depth is also the same (for example when they're in the same layer), then the order of the objects and code loaded decides the order drawn.

            I've however not used a Fog of War system myself, so I don't know if it's build-in or not, but I wouldn't recommend placing them in the DrawGUI, as that should be reserved for the interface layout. With the default Draw options, you'll have more access to the layers inside the room.

            Source https://stackoverflow.com/questions/66319566

            QUESTION

            React: Error: Too many re-renders. React limits the number of renders to prevent an infinite loop
            Asked 2021-Apr-19 at 14:33

            this is my first time on stackoverflow, nice to meet y'all. I am pretty new to react. I am trying to learn hooks with a weather app I just built and I get this too many re-renders error. The app worked just fine with class components. I tried wrappign the handleInputChange in an arrow function but then the app didn't even call the api

            This is the code:

            ...

            ANSWER

            Answered 2021-Apr-19 at 13:15

            Hi and welcome to stackoverflow community!

            In that case you need to use an effect ! Your component loop again and again because of your switch statement.

            setBackground is called on every render if info.weather exist. But calling setBackground trigger an new render also. What you need is an effect depending on the value of info

            Source https://stackoverflow.com/questions/67162596

            QUESTION

            How do I map this result?
            Asked 2021-Apr-17 at 21:21

            This isn't an exam question or anything, I'm working on a personal project but having real brain fog on this problem. I'm hoping to get some help from the community :)

            I have an array...

            ...

            ANSWER

            Answered 2021-Apr-17 at 19:55

            For this task, we'll first want to create a new array of the new values we'll be organizing by, in this case, the number property. We can do this by retrieving the length of the bays property from one of the nested objects Array(result1[0].bays.length).fill().map(). An even simpler way to do this would be to just map() over that same bays property like this: result1[0].bays.map().

            After this, we can rebuild the object in the format you need for result2 and have those new objects mapped back to the new array we are creating. To add the number property, we can simply add it to the return object like this {number} and for the new times property, we'll need to iterate over the original result1 array using map() and and retrieve the matching object under the bays property that has a number property value matching the one we are iterating over in our top-level array. For this, we'll only want to keep the availability property since we are already setting the time property in the upper-level object.

            Source https://stackoverflow.com/questions/67141909

            QUESTION

            How to add a data driven location based heatmap to some image?
            Asked 2021-Apr-16 at 08:04

            I would like to take an existing dataset of incident rate of viral spread at a specific non-geographic location and create a heatmap based on a set of co-ordinates I will feed it for the base image.

            In order to do so I would take an existing image of a site, such as Raccoon City below:

            On that, I want to superimpose a heatmap similar to this on top of it as numbers increase in certain areas (like Downtown, Raccoon Park, City College of Raccoon):

            I've looked at various libraries including OpenCV, and Pillow, but haven't found a well suited solution. I keep seeing references to heatmap.py, but it seems to be totally deprecated; and I can't get it installed with pip.

            I can link to a dummy dataset if needed.

            Thanks for looking! This might just save us from the imminent zombie apocalypse ( ¬º-°)¬.

            ...

            ANSWER

            Answered 2021-Apr-16 at 07:59

            Assuming you have 2D (zombie attack) data stored in some NumPy array, I'd use Matplotlib's colormaps to generate a heatmap from the normalized data, cf. this Q&A. Then, I'd blend that heatmap with the (Raccoon City) image. Therefore, it'd be nice to also have some alpha transparency within the colormap, cf. this Q&A.

            Here's some code:

            Source https://stackoverflow.com/questions/67117074

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fog

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

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