macroquad | Cross-platform game engine in Rust
kandi X-RAY | macroquad Summary
kandi X-RAY | macroquad Summary
macroquad is a simple and easy to use game library for Rust programming language, heavily inspired by raylib. macroquad attempts to avoid any Rust-specific programming concepts like lifetimes/borrowing, making it very friendly for Rust beginners. See the docs.
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QUESTION
I am using MacOS Big Sur, and i am trying to cross compile to windows, but the problem is, this "error: linker x86_64-w64-mingw32-gcc
not found" prevents me from doing that, here are my cargo dependencies:
ANSWER
Answered 2022-Mar-25 at 22:40TLDR;
Besides installing a cross target with rustup you need to install an actual cross linker and tell cargo about it using cargo config file or an environment variable
It seems you are attempting to cross compile your package. you can read here more about cross compilation; In a nutshell compiler is a program that takes your text source code and produces something the your operating system and cpu can understand.
When you are building software for the platform you are developing on, it's all nice. You have all the tools but when you want to target another platform of os you need a compiler that is produced to work on your machine but outputs a binary that is supposed to work on the target platform/os.
So, In your case you need to install a cross toolchain that for mac for mingw target because rust does not have a cross linker itself. Once you get a cross toolchain all you need to do is to tell cargo how to find it.
Here is a project aims to make cross compilation less painful.
I also strongly advise you to read the cargo book here you can see one of the ways of telling cargo about the cross linker another way is to use an environment variable (which I like better and easier to use with makefiles) and below you can see an example of that from one of my makefiles and Again the cargo book refers to it
Overall cross compiling is painful it took me quite some time to understand the mechanics of it but it was worth it instead of copy pasting commands I found on the blogs. I also feel like it lacks severe documentation. Cargo book doesn't tell you anything about finding a linker assumes you know this already and pictures cross compiling as something just work out of box after installing a target toolchain with rustup.
QUESTION
How could I convert this match
block into a HashMap? Ideally I would like to create a HashMap from a manifest file:
ANSWER
Answered 2022-Mar-22 at 19:26Let's keep this simple. I don't think hashmap will simplify anything but why not demonstrate it. The true advantage of hash is that you can load tiles dynamically and make them loaded into the map. For now, though, we will hardcode some.
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