splines | Interpolation

 by   phaazon Rust Version: 4.1.1 License: Non-SPDX

kandi X-RAY | splines Summary

kandi X-RAY | splines Summary

splines is a Rust library. splines has no bugs, it has no vulnerabilities and it has low support. However splines has a Non-SPDX License. You can download it from GitHub.

You will notice that we used Interpolation::Linear for the first key. The first key start’s interpolation will be used for the whole segment defined by those two keys. The end’s interpolation won’t be used. You can in theory use any Interpolation you want for the last key. We use the default one because we don’t care.
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              splines has a low active ecosystem.
              It has 131 star(s) with 18 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 11 open issues and 10 have been closed. On average issues are closed in 41 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of splines is 4.1.1

            kandi-Quality Quality

              splines has no bugs reported.

            kandi-Security Security

              splines has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              splines has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              splines releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            splines Key Features

            No Key Features are available at this moment for splines.

            splines Examples and Code Snippets

            No Code Snippets are available at this moment for splines.

            Community Discussions

            QUESTION

            How do you add easing to an SVG SMIL animation?
            Asked 2021-May-22 at 16:23

            I've been experimenting with the SMIL method for SVG animation, but I'm having trouble adding easing.

            The animation shows a crosshair drawing a polygon.

            Here's the working animation without easing:

            ...

            ANSWER

            Answered 2021-May-22 at 16:23

            You had the wrong number of entries in your values attribute.

            For n splines, you need:

            • n+1 values entries
            • n+1 keyTimes entries
            • n keySplines entries

            You had only six entries in your values attribute. You needed seven.

            Also, the trailing semicolon you had in your lists is technically illegal. But I think the browsers are all forgiving with that. Correction: some browsers are.

            Source https://stackoverflow.com/questions/67640612

            QUESTION

            Three.js: Drawing points
            Asked 2021-May-14 at 18:02

            For a web project, I would like to draw random points with Three.js.

            This is my code so far:

            ...

            ANSWER

            Answered 2021-Apr-11 at 06:38

            I think a good place to start with is using ConvexGeometry. You give it an array of points / Vector3 ( which I see you have created under the variable randomPoints ) as a parameter and it will create a shape for you.

            I see you used CatmullRomCurve3, this may be a good tool to create the curves between the points as you mentioned. We can combine both of these ideas to create a somewhat curvier model.

            Source https://stackoverflow.com/questions/67035819

            QUESTION

            Force different ranks for subgraphs in Dot (graphviz)
            Asked 2021-May-10 at 15:14

            I have a dot graph with two subgraphs with the option "rank=same"

            ...

            ANSWER

            Answered 2021-May-10 at 15:14

            Use an invisible edge:

            Source https://stackoverflow.com/questions/67468695

            QUESTION

            Full algorithm (math) of natural cubic splines computation in Python?
            Asked 2021-May-10 at 07:27

            I'm interested in full Python code (with math formulas) with all computations needed to calculate natural Cubic Splines from scratch. If possible, fast (e.g. Numpy-based).

            I created this question only to share my code (as answer) that I programmed recently from scratch (based on Wikipedia) when learning cubic splines.

            ...

            ANSWER

            Answered 2021-May-10 at 07:27

            I programmed the following code based on Russian Wikipedia Article, as I see almost the same description and formulas are located in English Article.

            To speed-up computation I used both Numpy and Numba.

            To check the correctness of code I made tests with comparison to reference implementation of the natural cubic spline of scipy.interpolate.CubicSpline, you can see np.allclose(...) assertion in my code that proves my formulas are correct.

            Also, I did timings:

            Source https://stackoverflow.com/questions/67466241

            QUESTION

            Cubic spline for non-monotonic data (not a 1d function)
            Asked 2021-May-09 at 19:20

            I have a curve as shown below:

            The x coordinates and the y coordinates for this plot are:
            path_x= (4.0, 5.638304088577984, 6.785456961280076, 5.638304088577984, 4.0)
            path_y =(0.0, 1.147152872702092, 2.7854569612800755, 4.423761049858059, 3.2766081771559668)

            And I obtained the above picture by:

            ...

            ANSWER

            Answered 2021-May-09 at 19:08

            For non-ascending x splines can be easily computed if you make both x and y functions of another parameter t: x(t), y(t).

            In your case you have 5 points so t should be just enumeration of these points, i.e. t = 0, 1, 2, 3, 4 for 5 points.

            So if x = [5, 2, 7, 3, 6] then x(t) = x(0) = 5, x(1) = 2, x(2) = 7, x(3) = 3, x(4) = 6. Same for y.

            Then compute spline function for both x(t) and y(t). Afterwards compute values of splines in all many intermediate t points. Lastly just use all calculated values x(t) and y(t) as a function y(x).

            Once before I implemented cubic spline computation from scratch using Numpy, so I use this code in my example below if you don't mind (it could be useful for you to learn about spline math), replace with your library functions. Also in my code you can see numba lines commented out, if you want you can use these Numba annotations to speed up computation.

            You have to look at main() function at the bottom of code, it shows how to compute and use x(t) and y(t).

            Try it online!

            Source https://stackoverflow.com/questions/67460967

            QUESTION

            How to draw smooth quad mesh with Processing?
            Asked 2021-May-04 at 01:54

            I am trying to draw a mesh composed of several squares using splines in Processing, so far I have tried it

            ...

            ANSWER

            Answered 2021-May-04 at 01:44

            Here's my recommendation (disclaimer: I don't use processing in python, so I couldn't test run this code and there may be errors):

            Source https://stackoverflow.com/questions/67377271

            QUESTION

            Labels not following edge lines
            Asked 2021-Apr-30 at 19:45

            I used graphviz before for much smaller graphs, this time a structural equation modelling type of graph is giving me some headache. The labels in the top part of the graph seems not to follow the lines if spline=line is used. This is more prominent in the top part of the graph.

            • How can I get the labels to match the paths correctly?
            ...

            ANSWER

            Answered 2021-Apr-30 at 19:45
            • Graphviz does not offer edge labels that follow the curve of the edge. There is a request for this feature (https://gitlab.com/graphviz/graphviz/-/issues/2007). You might share your interest.
            • your source had a couple of suboptimals
              • G was declared twice - legal but unnecessary
              • edge b->X has an X attribute instead of label. No biggie

            Possibilities:

            • consider other layout engines. circo and twopi are interesting
            • increase nodesep
            • try splines=true (this really seems to help)
            • match font color to edge color
            • consider removing rank=same for X and G (again, this really seems to help)
            • for a-f -> X, try taillabel instead of label

            Most of these changes are cosmetic, just to make things easier for me to understand.
            The one iffy change was changing the G and X ranking. Your call.

            Source https://stackoverflow.com/questions/67320646

            QUESTION

            Import `pyearth` in Google Colab (`from pyearth import Earth` error)
            Asked 2021-Apr-29 at 14:17

            I need to load the Multivariate Adaptive Regression Splines (MARS) algorithm from a library called pyearth on Google Colab. This is what I want to do:

            ...

            ANSWER

            Answered 2021-Apr-29 at 14:14

            As it turns out pyearth is a library for earth science. In other words, pyearth has nothing to do with Multivariate Adaptive Regression Splines (MARS).

            The library that has the MARS algorithm is sklearn-contrib-py-earth. This is how you can import it on Google Colab:

            Source https://stackoverflow.com/questions/67284069

            QUESTION

            How can I calculate an entire family of smooths using geom_smooth() and display each one using facet_wrap()?
            Asked 2021-Apr-21 at 20:53

            In the documentation for geom_smooth(), there is an example that shows how to fit a B-spline smooth to the hwy vs. displ columns of the tidyverse mpg dataset, using a parameter setting for the bs() function of df=3:

            I'd like to repeat the same example, but instead of computing just a single smooth with a single setting for the df parameter, I'd like to use a range of df values (for example, 3, 5, 7, 9) to calculate a series of smooths, and then display each smooth in a separate panel using facet_wrap() (and also as a minor addition, I furthermore want to display the gray-shaded confidence interval around the smooth curve). However, I can't quite figure out what syntax I should use, or indeed whether ggplot2 even has the flexibility to support a computation such as this directly inside of geom_smooth().

            I've posted a MWE below:

            ...

            ANSWER

            Answered 2021-Apr-21 at 20:53

            You could lapply() smooth layers to add to the plot, whilst simultaneously providing new facet variables.

            Source https://stackoverflow.com/questions/67202551

            QUESTION

            GnuPlot: Data Format for Heat Map?
            Asked 2021-Apr-13 at 14:59

            I'm trying to do a heat map in GnuPlot. Here's the data:

            I got it working with this data layout:

            ...but I had to round the Y Axis values to the nearest 5 to get them to fit in the exact rows of the grid.

            So I'm trying to figure out a more 3D data layout. I tried something like this:

            ...

            ANSWER

            Answered 2021-Apr-13 at 14:59

            It's not completely clear to me what your exact expectations are..., but I would use the plotting style with boxxyerror (check help boxxyerror).

            Code:

            Source https://stackoverflow.com/questions/67043405

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install splines

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

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