ppx | Probabilistic Programming eXecution protocol | Parser library

 by   pyprob Rust Version: v0.1.5 License: BSD-2-Clause

kandi X-RAY | ppx Summary

kandi X-RAY | ppx Summary

ppx is a Rust library typically used in Utilities, Parser applications. ppx has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

PPX is a cross-platform Probabilistic Programming eXecution protocol and API based on flatbuffers. It is intended as an open interoperability protocol between models and inference engines implemented in different probabilistic programming languages. Probabilistic programming is about the execution probabilistic models under the control of inference engines, and PPX allows the model and the inference engine to be. PPX is inspired by ONNX, the Open Neural Network Exchange project allowing interoperability between major deep learning frameworks.
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            kandi-support Support

              ppx has a low active ecosystem.
              It has 61 star(s) with 8 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              ppx has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ppx is v0.1.5

            kandi-Quality Quality

              ppx has 0 bugs and 0 code smells.

            kandi-Security Security

              ppx has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ppx code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ppx is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ppx releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 5792 lines of code, 1363 functions and 159 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

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            ppx Key Features

            No Key Features are available at this moment for ppx.

            ppx Examples and Code Snippets

            PPX ,Build
            Rustdot img1Lines of Code : 6dot img1License : Permissive (BSD-2-Clause)
            copy iconCopy
            git clone https://github.com/pyprob/ppx.git
            cd ppx
            docker build -t ppx .
            export UID=$(id -u)
            export GID=$(id -g)
            docker run --user $UID:$GID --rm -it -v $PWD:/home ppx sh compile.sh
              

            Community Discussions

            QUESTION

            AMD RAPL power domains relations
            Asked 2022-Mar-31 at 07:14

            Intel CPUs provide power monitoring via RAPL for several power domains - PKG, DRAM, PPx, Platform. Many sources describe these power domains and their relations, nice figure is in Khan, K. et al. “RAPL in Action.” ACM Transactions on Modeling and Performance Evaluation of Computing Systems (TOMPECS) 3 (2018): 1 - 26.

            AMD CPUs also have RAPL interface for power monitoring (as far as I know) PKG and Core domains, however I have not found any source presenting relations of these power domains. Does PKG domain include Core domains? One would expect that it does, but it is just an assumption.

            ...

            ANSWER

            Answered 2022-Mar-25 at 13:27

            Since there is a 1:1 mapping of package and core energy consumption for workloads that only use core ressources [1, Fig. 9b] this is very likely.

            [1] https://arxiv.org/pdf/2108.00808

            Source https://stackoverflow.com/questions/68572529

            QUESTION

            Shader working on my laptop, but not on my desktop
            Asked 2022-Feb-25 at 10:47

            I already posted this question on unity answers yesterday, but maybe anyone here can help? I've been trying to do some stuff that involves getting an image from a native plugin (in the form of a .dll file). I load the image data into a native buffer and then push that to the gpu in the form of a structured compute buffer. From there, I display the image using a shader (basically just doing something like uint idx = x + y * width to get the correct index). And this works great on my laptop (ignore the low resolution, I lowered it to be able to inspect the values for each pixel; this is exactly how it's supposed to look).

            But when I try it on my desktop, all I get is this mess:

            It's clearly displaying something, I'm almost able to make out contours of the text (it doesn't seem like I'm just getting random noise). But I can't seem to work out what's wrong here.

            So far I've tried:

            • syncing the code across the two devices (it's excactly the same)
            • changing the unity version (tried 2020.3.26f1 and 2021.2.12f on both machines)
            • updating the graphics drivers
            • checking the directx version (DirectX 12 on both)
            • changing the editor game window resolution
            • comparing the contents of the buffer (the ComputeBuffer.GetData method is getting the same completely valid values on both machines)
            • building the project on both machines (both builds are working on my laptop and broken on my desktop)

            Especially the last point really confused me. I'm running the same executable on both machines and it's working on my laptop with integrated graphics (not sure wether that could be relevant) but not on my desktop with a more modern dedicated gpu? The only idea I have left is that there might be some kind of optimization going on with my desktop's amd gpu that's not happening on my laptop's intel gpu. Any ideas on what I could try in the radeon software? Maybe it could even be some sort of bug (with unity or with my graphics driver)?

            I'd be more than happy about any ideas on what could be the problem here (cause I have no clue at this point). And sorry if my grammar is a bit off at times, not a native speaker.

            EDIT: Here's the shader I use to display the image.

            ...

            ANSWER

            Answered 2022-Feb-25 at 10:20

            You should check all other 3D APIs (D3D11, Vulkan, OpenGL,...).

            Source https://stackoverflow.com/questions/71263075

            QUESTION

            How to apply [@@deriving show] to a type from module parameter of my functor?
            Asked 2022-Jan-23 at 10:03

            I have a functor that takes a Set type like:

            ...

            ANSWER

            Answered 2022-Jan-22 at 22:58

            You can construct new signatures that specify the exact function show you need:

            Source https://stackoverflow.com/questions/70816473

            QUESTION

            when are modules redeclared vs aliased?
            Asked 2021-Oct-21 at 20:52

            I have a very hard time understanding in OCaml when modules and types are aliased versus redeclared.

            For example, to use a module A in a file x.ml it seems like I have several path:

            • open X.A, not great as I open all of the thing
            • module A = X.A, am I redeclaring here? Will this create all sorts of problem?
            • use https://github.com/johnyob/ppx-open to bring a Rust-flavored use X::A
            • module B with A := A the destructive module substitution, but by doing that I lose access to the module A

            Am I missing something?

            ...

            ANSWER

            Answered 2021-Oct-21 at 20:52

            In open A nothing is defined or declared, this module expression just allows you to use elements from the opened module without referencing the module name. This is a pure namespacing operation that has no reflection in runtime. In other words, it only affects the typing environment.

            In module A = X.A you're defining (since 4.02) a module alias. So nothing is redeclared and A, as well as all its components, could be used in the same place where X.A and its components are expected.

            The ppx_open extension gives you better control over what you want to alias in the current module. In the end, it rewrites to

            Source https://stackoverflow.com/questions/69667552

            QUESTION

            OCaml serializing a (no args) variant as a "string enum" (via Yojson)
            Asked 2021-Jun-12 at 11:52

            Say I am building a record type:

            ...

            ANSWER

            Answered 2021-Jun-06 at 18:50

            Regarding the last error, it's because OCaml requires a 'stable path' to types inside modules so it can refer to them. A stable path is a named path to a type, e.g. Fruit.t.

            By contrast, StrEnum(struct type t = ... end).t is not a stable path because the type t is referencing a type t in the module literal which does not have a name.

            Long story short, you basically can't skip defining the variant module separately. But it's simple to do it in two steps:

            Source https://stackoverflow.com/questions/67861549

            QUESTION

            Scipy optimize unable to find the correct results
            Asked 2021-Feb-14 at 12:14

            I am trying to use scipy.optimize.minimize to fit parameters for a multivariate function, however, regardless of how many noise free data points I am providing to the optimizer, the optimizer could not converge to a correct (or close) answer.

            I wonder if there is a mistake in the way I am using the optimizer but I have been scratching my head to find the mistake. I would appreciate any advice or guesses, thanks!

            ...

            ANSWER

            Answered 2021-Feb-14 at 12:14

            You are solving least squares problem, but trying to optimize it using a solver that minimizes a scalar function. While it can possibly solve the problem, it does so very inefficiently. It can require much more iterations or can fail to converge at all.

            The better way is to use least_squares instead of minimize.

            For it to work properly you should modify error function by returning 1D numpy array instead of a scalar:

            Source https://stackoverflow.com/questions/66057717

            QUESTION

            visualizing the pointcloud from realsense API or Open3D library
            Asked 2021-Jan-28 at 23:55

            I have a depth frame from an Intel RealSense camera and I want to convert it to pointcloud and visualize the pointcloud. So far, as for creating the pointcloud given only the depth frame and camera intrinsics, I found the following two functions however I can't seem to find a way to visualize either one or store them as .ply file.

            How should I visualize a pointcloud made this way?

            method 1:

            ...

            ANSWER

            Answered 2021-Jan-28 at 23:55

            You would need to read your image similar as follows:

            Source https://stackoverflow.com/questions/65930029

            QUESTION

            What are PPXes?
            Asked 2020-Jun-23 at 21:02

            In many projects using ReasonML, the acronym PPX is often used, but rarely explained.

            What are PPXes?

            Why does ReasonML need them?

            ...

            ANSWER

            Answered 2020-Jun-23 at 14:51

            PPX comes from the Ocaml ecosystem, from which ReasonML is a part of. Basically, PPX gives you an API to extend the language syntax.

            Check out http://ocamllabs.io/doc/ppx.html

            thanks for ephoz

            Source https://stackoverflow.com/questions/62537206

            QUESTION

            Why is the ##. operator needed in js_of_ocaml?
            Asked 2020-May-25 at 06:38

            Not sure why all those operators are needed. What's the rationale? Why is not the regular OCaml object syntax enough?

            ...

            ANSWER

            Answered 2020-May-25 at 06:38

            OCaml objects do not have properties. If you write obj#m, you are calling method m on object obj. If you write obj#m := e, you are again calling method m on object obj and it returns a value of type 'e ref, which is then passed to operator (:=).

            Hence operator ##., which is just syntactic sugar for calling Js.Unsafe.get, respectively Js.Unsafe.set. (Similarly, obj##m x y is syntactic sugar for Js.Unsafe.meth_call obj "m" [|x; y|].)

            Rather than modifying the OCaml compiler in depth to actually map Javascript objects to OCaml ones and correctly recognize getters/setters, JSOO is a thin layer that depends on OCaml objects only for typing Javascript ones and ignores them entirely for execution.

            Source https://stackoverflow.com/questions/61993011

            QUESTION

            (js_of_ocaml) how to solve "Error: Unbound module Js"?
            Asked 2020-Apr-27 at 18:07

            I want to re-compile a set of files to generate a .js file in my Mac. It used to work (long time ago), I don't know why it does not work anymore.

            It returned:

            ...

            ANSWER

            Answered 2020-Apr-27 at 18:07
            1. open Js_of_ocaml at the top of array2_js.ml
            2. update the command line with -package js_of_ocaml-ppx (instead of -package js_of_ocaml.ppx

            Source https://stackoverflow.com/questions/61464988

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ppx

            In order to recompile PPX to all supported languages, you can clone this repository and run the flatbuffers compiler in a Docker container as follows. Prerequisite: Install Docker for your system.

            Support

            We provide PPX compiled to all programming languages officially supported by flatbuffers. These are:.
            Find more information at:

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            https://github.com/pyprob/ppx.git

          • CLI

            gh repo clone pyprob/ppx

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            git@github.com:pyprob/ppx.git

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