bootimage | Tool to create bootable disk images from a Rust OS kernel | Runtime Evironment library

 by   rust-osdev Rust Version: v0.10.3 License: Apache-2.0

kandi X-RAY | bootimage Summary

kandi X-RAY | bootimage Summary

bootimage is a Rust library typically used in Server, Runtime Evironment applications. bootimage has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Tool to create bootable disk images from a Rust OS kernel.
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              bootimage has a low active ecosystem.
              It has 592 star(s) with 55 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 13 open issues and 35 have been closed. On average issues are closed in 13 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of bootimage is v0.10.3

            kandi-Quality Quality

              bootimage has 0 bugs and 0 code smells.

            kandi-Security Security

              bootimage has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              bootimage code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              bootimage is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              bootimage releases are not available. You will need to build from source code and install.

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            bootimage Key Features

            No Key Features are available at this moment for bootimage.

            bootimage Examples and Code Snippets

            No Code Snippets are available at this moment for bootimage.

            Community Discussions

            QUESTION

            Unlocking fastboot of Coolpad Note 3
            Asked 2019-Sep-08 at 07:57

            I have a Coolpad Note 3 and I am trying to unlock the fastboot (bootloader).
            Everything is perfectly setup on my Laptop except for one thing that I cannot install recoveries or flash my device through Sp Flash tool.
            I have Ubuntu 16.04 LTS on my laptop. Surprisingly I can use adb and connect my phone wired or wirelessly while I develop and test my apps through Android Studio. Although I had no luck with Unity remote for developing and testing through Unity 5.x versions.
            I mean that I can connect my phone to my laptop and test apps over WiFi/Wire cause I and it works perfect and I can use adb commands through the terminal as well. Only problem is I cannot use fastboot. Actually running fastboot in the terminal produces the regular output it should i.e.

            ...

            ANSWER

            Answered 2019-Sep-08 at 07:57

            I found a simple workaround following this method listed on this website here :
            http://abhisek.github.io/coolpad_note3/porting/2015/11/05/unlocking-the-bootloader.html

            What I did for my solution based on the websites instructions

            First I booted up my phone normally.
            Connect it to your laptop or PC (if you are still using one)
            Fire up a terminal (on Ubuntu) or minimal ADB for windows (sorry I don't know for MacOS)

            type adb reboot bootloader

            As soon as I booted into bootloader I enter

            fastboot -i 0x1ebf devices into the terminal and I could successfully see the following output:

            devicefastbootidhere fastboot

            where devicefastbootidhere is the fastboot id of your android device

            then I tried to unlock the oem

            $ fastboot -i 0x1ebf oem unlock

            and was shot down with the following output :

            Source https://stackoverflow.com/questions/42179316

            QUESTION

            Attempt to read key via int 16h ends in VM reboot
            Asked 2019-Feb-17 at 07:13

            I was trying to add keyboard interaction to code from this example. Consider the following files:

            Cargo.toml

            ...

            ANSWER

            Answered 2019-Feb-17 at 07:13

            I'd like to explain zx485's comment in more detail:

            I've often seen that assembly language beginners are confused about what instructions like int (x86), syscall (MIPS) or SWI (ARM) actually do.

            Actually, these instructions are a special form of call instruction: They call some sub-routine which is typically located in the operating system.

            64-bit x86 CPUs have different operating modes. One of them is named "real mode". In this mode the CPU can only execute 16-bit code.

            The BIOS sub-routine that can be called using int 0x16 only works when the PC is operating in "real mode".

            The fact that your program is a 64-bit program (registers like rax are used) tells us that your CPU is not running in real mode.

            If you are writing your own operating system, you can define own sub-routines that are called by certain int instructions:

            You can define a sub-routine that is called by int 0x16 which reads the keyboard and another one called by int 0x10 writing to the screen.

            However, you are also free to define that int 0x16 is used for writing to the screen and int 0x10 is used for hard disk access in your operating system.

            And in every case you'll have to write the sub-routines yourself because the existing sub-routines in the BIOS cannot be used in any other operating mode than "real mode". (This is what Ross Ridge is indicating in his comment.)

            Source https://stackoverflow.com/questions/54725069

            QUESTION

            Variable Syntax Error
            Asked 2018-Aug-22 at 00:10

            So.THIS:

            ...

            ANSWER

            Answered 2018-Aug-22 at 00:10

            A little more elaboration.

            The problem was that you had the extra parenthesis make in line button = pygame.transform.scale(infobut, ((130, 80)).

            The reason you got Syntax Error is python thought you were truing to type variable=(variable_declared="in parenthesis"), which is a Syntax Error.

            If you commented all of the code after button = pygame.transform.scale(infobut, ((130, 80)) you get a more explanatory error:

            Source https://stackoverflow.com/questions/51924485

            QUESTION

            How can I build bootimage without going through all Makefiles
            Asked 2017-Nov-15 at 22:34

            I am currently working on the Linux kernel for an Android phone. My workflow is:

            1. Make changes to kernel code
            2. Build with make bootimage
            3. Flash with fastboot flash boot

            This works fine. However building takes unnecessary long because make bootimage first goes through the entire tree and includes all Android.mk files. This takes longer than actually compiling the kernel and creating a boot image. Including these files should not be necessary since there are no changes to them. To decrease turnaround time in my workflow, I would like to speed up the build step.

            When building other other projects, there are ways to to not build dependencies and thus skip reading all Android.mk files (for instance mm).

            There is a make target bootimage-nodeps which seems to do the right thing: It makes a new boot image without going through all Android.mk files. Unfortunately dependencies also include the kernel itself (which therefore does not get built although there are changes).

            My question is: Is there a way to build the kernel and create a boot image withouth having to read all Android.mk files.

            ...

            ANSWER

            Answered 2017-Apr-20 at 13:28

            I am not sure if you can save time this way (since this solution needs to zip/unzip multiple times which needs more time then to search for all Android.mks on my machine) but since your question is:

            Is there a way to build the kernel and create a boot image withouth having to read all Android.mk files.

            you could give this a try:

            Preperations:

            1. call make dist once
            2. unzip the target_files.zip in out/dist/

            now create a script that does the following for you:

            1. overwrite the kernel in your unpacked target_files with your newly build kernel
            2. zip your target_files with your new kernel
            3. use the python script img_from_target_files from build/tools/releasetools/ with the extra parameter -z. Example: img_from_target_files -z out/dist/target_files.zip new_imgs.zip
            4. inside the newly created new_imgs.zip you will find your new boot.img with your new kernel

            Source https://stackoverflow.com/questions/43500163

            QUESTION

            Python: "'str' does not support the buffer interface" on subprocess.communicate (migrating to 3.x)
            Asked 2017-Sep-13 at 08:13
             cmd_a = "a\n{0}\nt\n{0}\nda\nw\n".format(number)
             cmd_b = subprocess.Popen("fdisk %s" % file_name, shell=True,stdin=subprocess.PIPE)
             fdisk_cmd.communicate(cmd_a)
            
            ...

            ANSWER

            Answered 2017-Sep-13 at 08:03

            In python 3, subprocess streams are binary.

            To write a string, just encode a binary, in your case ascii codec is OK:

            Source https://stackoverflow.com/questions/46191997

            QUESTION

            check android device fingerprint status via adb
            Asked 2017-May-21 at 05:14

            I am automating the Android app using appium and i have a scenario which need to be verified on both Fringerprint available and not available devices.

            To get the devices details like device OS version, name etc. i am using the adb shell command like

            ...

            ANSWER

            Answered 2017-May-21 at 05:14

            The first two properties you are listing [ro.bootimage.build.fingerprint] and [ro.vendor.build.fingerprint] are not related to a fingerprint reader device, but to the cryptographic fingerprint of the Android disk image for the boot partition (ro.bootimage) and vendor-specific software partition (ro.vendor).

            The property [init.svc.fingerprintd] tells you the current state (running) of the fingerprint daemon (fingerprintd) service (svc). This service is needed to enroll fingerprints and perform other operations (see https://source.android.com/security/authentication/fingerprint-hal).

            So you need to look elsewhere for a way to check if the fingerprint option is available and set. The FingerprintManager API has a public method hasEnrolledFingerprints() which can be used to determine if there is at least one fingerprint enrolled. You can call this API this from within an app.

            From an adb shell, you might have to call the fingerprintd service directly instead of using the API (Use Android API functions with ADB).

            Source https://stackoverflow.com/questions/44024798

            QUESTION

            How to correctly configure interrupt for INT line of Atmel MXT641T touch chip in Android 5 kernel device tree?
            Asked 2017-Apr-20 at 19:50

            I am having troubles getting a touch screen powered by an Atmel MXT641T on an Android 5 platform to work.

            The setup I have is as follows:

            • Hardware: Inforce 6309 SBC with Qualcomm Snapdragon 410 msm8916 ARM64 processor.
            • Custom touch screen with Atmel MXT641T controller chip.
            • I2C connection between Atmel and Snapdragon connected to I2C0.
            • Android 5 operating system using Linux kernel 3.10 from git://codeaurora.org/kernel/msm-3.10.git branch Rel_V1.3 (this is part of the BSP that comes with the SBC)...
            • ... but with the latest version of the Atmel driver atmel_mxt_ts.c overlaid on the kernel tree (but also tested with version of atmel_maxtouch_ts.c in msm-3.10.git which shows same behaviour).
            • INT line from Atmel chip connected to GPIO 53 (this is EXT_CONN_GPIO_1 of this board) and with external pull-up resistor to 1.8V.
            • RESET line from Atmel chip disconnected.

            What I did to get to this point is to modify the device tree to include the Atmel device as follows:

            ...

            ANSWER

            Answered 2017-Apr-20 at 19:50

            After finding out that there is already a more or less working touchscreen definition in the device tree but that the pins are different, I ended up with the following device tree:

            Source https://stackoverflow.com/questions/42376884

            QUESTION

            Using eval in make file
            Asked 2017-Jan-11 at 14:51

            I run a buildroot make and during this build process a text file is created. After this happens another make as part of the build is run. I want to read the contents of the generated file into a variable and use them. This doesn't work as at the start of my buildroot make it sees the file as not existing, so even though it is generated before the code is run make has already decided it doesn't exist.

            Format of the file read:

            ...

            ANSWER

            Answered 2017-Jan-11 at 12:13

            I run a buildroot make and during this build process a text file is created. After this happens another make as part of the build is run. I want to read the contents of the generated file into a variable and use them. This doesn't work as at the start of my buildroot make it sees the file as not existing, so even though it is generated before the code is run make has already decided it doesn't exist.

            This happens because another make does not know what buildroot make produces, i.e. the dependency information is missing (this is why recursive make is problematic). In other words, another make does not know that buildroot make produces version.txt.

            A few solutions come to mind:

            1. Have a shell script that invokes the makefiles in sequence, e.g. make -f buildroot.mk && make -f another.mk. This way another.mk observes all files produced by buildroot.mk.

            2. Invoke buildroot.mk from another.mk during the first phase, before the targets and dependencies are evaluated. E.g.:

            Source https://stackoverflow.com/questions/41570930

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bootimage

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/rust-osdev/bootimage.git

          • CLI

            gh repo clone rust-osdev/bootimage

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            git@github.com:rust-osdev/bootimage.git

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