raw-window-handle | A common windowing interoperability library for Rust

 by   rust-windowing Rust Version: v0.5.2 License: Apache-2.0

kandi X-RAY | raw-window-handle Summary

kandi X-RAY | raw-window-handle Summary

raw-window-handle is a Rust library. raw-window-handle has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This library provides standard types for accessing a window's platform-specific raw window handle. This does not provide any utilities for creating and managing windows; instead, it provides a common interface that window creation libraries (e.g. Winit, SDL) can use to easily talk with graphics libraries (e.g. gfx-hal).
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            kandi-support Support

              raw-window-handle has a low active ecosystem.
              It has 209 star(s) with 42 fork(s). There are 15 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 40 have been closed. On average issues are closed in 119 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of raw-window-handle is v0.5.2

            kandi-Quality Quality

              raw-window-handle has 0 bugs and 0 code smells.

            kandi-Security Security

              raw-window-handle has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              raw-window-handle code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              raw-window-handle is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              raw-window-handle releases are not available. You will need to build from source code and install.

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            raw-window-handle Key Features

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            raw-window-handle Examples and Code Snippets

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            Community Discussions

            QUESTION

            How do I use the raw_window_handle() method from winit rust crate?
            Asked 2021-Jun-21 at 18:07

            I'm trying to create my first Vulkan application using Rust following adrien ben's vulkan-tutorial.

            As I progressed to commit 1.2.1 I noticed he is creating the winit-window for Windows.

            Because I'm developing the application on my Linux-system I decided to leave the pre-scripted path, and try to implement the windowing-part on my own.

            So I stumbled across the ash-window-crate which gives me a create-surface() method that needs a window-handle as a parameter.

            My problem is as follows:

            I'm not able to call the raw-window-handle function from my winit-window although the docs of winit suggest the Window-Struct implements the HasRawWindowHandle-Trait, which to my understanding would expose the aforementioned function.

            I'm trying to create the KHRSurface like this:

            ...

            ANSWER

            Answered 2021-Jun-21 at 18:07

            welcome to StackOverflow.

            The window does indeed implement the HasRawWindowHandle trait, and the create_surface function wants to be passed a window object that implements this trait.

            That tells us that, somewhere inside of create_surface, it will call raw_window_handle on that object.

            But in your code, you are already grabbing the window's raw_window_handle and passing that into the function.

            So now create_surface would want to get the raw_window_handle of your raw_window_handle.

            Long story short, just try passing in &window instead of &window.raw_window_handle().

            Source https://stackoverflow.com/questions/68071959

            QUESTION

            How to pass RawWindowHandle::Windows to winapi::winuser::SetWindowPos
            Asked 2020-Oct-15 at 12:46

            I'm trying to make a window I created using the winit crate be always on top (HWND_TOPMOST). I'm creating my window, and getting the RawWindowHandle::Windows from it. That struct has a pub hwnd which is a *mut c_void. And my question now is, how can I convert that *mut c_void to a *mut winapi::shared::windef::HWND__ so I can pass it to winapi::winuser::SetWindowPos(...)?

            Here's my code for getting the raw window handle:

            ...

            ANSWER

            Answered 2020-Oct-15 at 12:46

            Turns out, there is a HWND struct to which you can simply cast the *mut c_void, like so:

            Source https://stackoverflow.com/questions/64368724

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install raw-window-handle

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/rust-windowing/raw-window-handle.git

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            gh repo clone rust-windowing/raw-window-handle

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            git@github.com:rust-windowing/raw-window-handle.git

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