kira | Library for expressive game audio | Audio Utils library
kandi X-RAY | kira Summary
kandi X-RAY | kira Summary
For documentation on the current stable version, click here. Kira is a backend-agnostic library to create expressive audio for games. Besides the common features you'd expect from an audio library, it provides parameters for smoothly adjusting properties of sounds, a flexible mixer for applying effects to audio, and a clock system for precisely timing audio events.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of kira
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Trending Discussions on kira
QUESTION
I was trying to get javascript to print the result of the "generateName" function at least 10 times when I press a button in the html, so i tried a loop inside the function that generates the names and but it didn't work then I separated the loop and wrote it in the function "namePrinter" and create the global variable "names" to store the results of the function "generateName" but I don't know what part of this whole process is wrong, I already reviewed other questions that were made in this forum but I didn't find an answer either
JS:
...ANSWER
Answered 2022-Apr-08 at 01:22innerHTML
is not a function, it's a property. So, in the loop use text.innerHTML += name
However, if it's a </code> element, then you need to use <code>value</code> property instead:</p>
<p><div class="snippet" data-lang="js" data-hide="false" data-console="true" data-babel="false">
<div class="snippet-code">
<pre class="snippet-code-js lang-js prettyprint-override"><code>//this run the funtion that prints the names
document.getElementById("elvenFemButton").onclick = namePrinter;
document.getElementById("elvenFemButton2").onclick = namePrinter2;
//cutting characters function
function capFirst(string){
return string.charAt(10).toUpperCase() + string.slice(1);
}
//Randomizer
function getRandomInt (min,max){
return Math.floor(Math.random() * (max-min)) + min;
}
//this function generates names using both "elfFemName" and "elfLastName" and the functions from above
function generateName(){
var elfFemName1 = ["Adaia","Alisaie","Allisara","Alengwan","Alglaranna","Alachia","Alysia","Amberle","Anethra","Anwen","Apolline","Arathel","Ariane","Arianni","Ariel","Arwen","Ashalle","Ashniel","Atara","Ayara","Brelyna","Briala","Celebrían","Clothild","Cullich","Cylia","Dalish","Dirael","Eldyra","Elanor","Elenwen","Elezen","Ellia","Elynea","Éowyn","Failla","Faralda","Fleur","Freyalise","Galadriel","Gheyna","Jenassa","Katriel","Kira","Laina","Laniatte","Lauriel","Liallan","Liriel","Liselle","Loriel","Lorian","Lúthien","Máire","Mayael","Merril","Miara","Mihris","Minaeve","Nadja","Niranye","Nirya","Raewyn","Selveni","Sera","Shaera","Siofra","Taarie","Tauriel","Valora","Valya","Vanadis","Vanora","Velanna","Ylthin","Ysayle","Yvraine","Zelda"];
var elfLastName2 = ["Aearonian"," Agaraen","Agarher","Agarvran","Aire","Airendil","Amamion","Amdirthor","Amathal","Amather","Amathuilos","Amatheldir ","Amlugol","Aessereg","Aupwe","Calear","Caranagar","Cemno","Duindaer","Duirro","Eilianther","Gaer","Galadher","Gollor","Gulduron","Guldur","Guldurion","Hithaerben","Holiilo","Ingolmondur","Lar","Leucandil","Lanthir","Loeg","Lo","Lumorndaer","Morguldir","Morgulon","Naur","Neithaor","Nullion","Olchanar","Othanar","Olerydon","Ranchon","Rimdor","Rodor","Roher","Rhovanion","Rhovanion","Ruina","Russarocco","Sir","Sirdhemion","Tawaren","Tawarenion","Tawarher","Tordil","Uirchanar","Urendur","Urucher","Yr"];
var elfFemNameGenerator = capFirst(elfFemName1[getRandomInt(0, elfFemName1.length)]) + " " + capFirst(elfLastName2[getRandomInt(0,elfLastName2.length)]);
return elfFemNameGenerator;
}
//i want this to get the result's from "generateName" and it should be a global value so i can use it in the next function
var names = generateName();
var names2 = [];
// this should print the name at least ten times but no
function namePrinter(){
var text = document.getElementById("textArea");
text.value = ""; //clear previous result
for (var i = 0; i < 10; i++) {
text.value += names;
}
}
function namePrinter2(){
var text = document.getElementById("textArea");
names2.length = 0; //clear array
for (var i = 0; i < 10; i++) {
names2[names2.length] = generateName();
}
text.value = names2;
}</code></pre>
<pre class="snippet-code-html lang-html prettyprint-override"><code><textarea id="textArea">
generate names
generate different names
This however as you can see will print the same name 10 times, if you need generate 10 names and store them globally, than you'll need save them in the array instead.
P.S.
Unrelated, but elfLastName2[getRandomInt(0,elfLastName2.length +2)]
is wrong, you can't get value from an index that is larger than length of the array (aka +2
is wrong)
QUESTION
I have a custom Javadoc tag @date in my code, and I can see it in the regular view like this:
...ANSWER
Answered 2022-Jan-20 at 12:42It is a known limitation. Feel free to vote/comment for https://youtrack.jetbrains.com/issue/IDEA-200852 .
QUESTION
My Code is sorting a vector
accordingly to the Points the Player gained in the Game. This works fine. Now I wanted to add that if similar points, it sorts by time. So that the Person with the highest Points, but lowest time is on Top. My Problem lays in sorting the vector
without destroying the sort I did before for the points. Here is my Code
ANSWER
Answered 2021-Aug-19 at 12:14You just need to add a check within your compareByPoints function. If the Points are identical, check for time.
QUESTION
I want to export excel: Expected result:
...ANSWER
Answered 2021-Aug-16 at 07:30You can use Microsoft.Office.Interop.Excel to add some comments to your generated Excel file.
QUESTION
I have a list which I want to sort:
...ANSWER
Answered 2021-Aug-15 at 06:49Since these are lists you can use a combination of FindIndex
and StartsWith
:
QUESTION
In this case prototype
object doesn't have constructor
property anymore. Here is just an empty object. But, despite this, somehow new obj.constructor
still creates an empty object. How?
ANSWER
Answered 2021-Jul-05 at 15:43When you set the prototype to {}
that does not mean there are no properties. It means that the only properties are the ones you would find on a new object. In particular, the constructor
property is coming from the prototype and points to Object
QUESTION
I'm trying to pass data from a tableView when the cell is tap to a detailTableView. I'm not getting any errors when the detail tableView is loaded. The segue is being performed, however, the tableView remains blank. My goal to add the color to the textLabel in the cell and add the zord in the detailTextLabel within the same cell. Can someone tell me what I'm doing wrong
...ANSWER
Answered 2021-Jun-14 at 08:17May be order here matters performSegue
should be before deselectRow
for if let index_path = self.table_View.indexPathForSelectedRow {
to have a value
QUESTION
I want to show my events on Google using Event Snippet for Google and all the examples which i found are only showing example on display one event while i have multiple events to show on snippet.
Below is a sample code for which is not real data but i am testing with this to learn how to implement multiple event
- The Adventures of Kira and Morrison EVENT ONE
- The Adventures of Kira and Morrison EVENT TWO
- The Adventures of Kira and Morrison EVENT THREE
Below code passes when i test it HERE but only show one event while it should show all there events
Below is the code for Snippet using Javascript json+ld format, i would appreciate if someone can help me to fix this so that it will show all three events
...ANSWER
Answered 2021-Jun-02 at 04:38I found the solution which in fact was pretty easy but something things are hard to solve at times as i was not able to find reference regarding this on internet almost all example which i saw showed 1 event in their example..
Multiple events are wrapper in Square Brackets []
only then they will show properly.
Below code works fine but in my actual code few warning for optional parameters appears which are due to optional parameters such as offer, performer
which are not related to this event.
QUESTION
I want to do data binding using the mvvm design pattern. However, I cannot import the data into my View model class result returns null. Finally, when I do the same with the activity, I successfully transfer the data, but when I use it with the trailer I have problems.
Fragment class
...ANSWER
Answered 2021-Mar-09 at 13:00Try initializing the view model before return dataBinding.root
QUESTION
I tried to create a simple shooting game in which the player controls the WASD keys and shoots at targets with pencils. Theoretically, the squares should fly to the right, push off the right edge, and fly back to the left, but for some reason, when the bottom square is pushed off, all the squares are pushed off at once (and I need them to push off themselves). What is the problem? What should I do?
...ANSWER
Answered 2021-Feb-16 at 04:00The issue I'm seeing is that there is only a single right
variable, and that variable is being shared across all of your moving objects. Thus, once one of your objects sets right
to True
, all the other objects will see right
as being True
, as well. To fix this, each of your moving objects needs to have its own right
variable.
Before you start making a bunch of variables called a_right
, k_right
, and so on, though, I'd recommend creating a class to represent your game objects, and storing those game objects in a list. You've got a lot of repetitive code in this program. Repetitive code makes it hard to find errors and can be a nightmare when you want to make changes to existing code. (Consider, for example, how you would need to change this code if you decided you wanted to have 500 things moving around the screen!)
If you're unfamiliar with classes and lists, the Python documentation has a good explanation of what they are and how to use them:
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Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
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