baeum | Evolutionary Fuzzer written in Rust | Machine Learning library

 by   tunz Rust Version: Current License: Non-SPDX

kandi X-RAY | baeum Summary

kandi X-RAY | baeum Summary

baeum is a Rust library typically used in Artificial Intelligence, Machine Learning applications. baeum has no bugs, it has no vulnerabilities and it has low support. However baeum has a Non-SPDX License. You can download it from GitHub.

Currently unstable. Current version is just like other evolutionary fuzzers.
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              baeum has a low active ecosystem.
              It has 19 star(s) with 5 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              baeum has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of baeum is current.

            kandi-Quality Quality

              baeum has no bugs reported.

            kandi-Security Security

              baeum has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              baeum has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              baeum releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            baeum Key Features

            No Key Features are available at this moment for baeum.

            baeum Examples and Code Snippets

            No Code Snippets are available at this moment for baeum.

            Community Discussions

            QUESTION

            How to program a collision
            Asked 2020-Mar-25 at 19:52

            I want to code a collision. I have 2 classes and if they collide one of them should undraw for 1 second

            ...

            ANSWER

            Answered 2020-Mar-25 at 19:52

            Ok, firstly is the standard response to these sort of questions: If you use the PyGame Sprite functions, after some extra work initially, your program will be easier to write and maintain.

            To make good collisions on arbitrary objects, first you need a "bounding box". This is a rectangle which surrounds your object.

            Looking at the code for the Schlitten/Sleigh I have to calculate this from the various drawing co-ordinates (but I'm only doing a quick/rough job). It looks like from Schlitten.x and Schlitten.y the rendering extends another 31 pixels in x and 75 pixels in y. You may want to temporarily add some code to draw the bounding-box to check it.

            So to define a collision function, we need a PyGame Rect.

            Source https://stackoverflow.com/questions/60853025

            QUESTION

            TypeError : kollision() missing 1 required positional argument: 'self'
            Asked 2020-Mar-25 at 14:33

            I have a error in the class "Baum" i dont know how to fix it. I want to code a collision so if one object of the Baum class is on a certain position , the other class stop to draw the object of the "Schlitten" class.

            ...

            ANSWER

            Answered 2020-Mar-25 at 14:33

            kollision is an instance method. The method has to be invoked by an instance object of the class Schlitten. See further Method Objects and Instance Objects.
            You have to pass an instance of the class Schlitten to the constructor of Baum, to solve the issue. e.g.:

            Source https://stackoverflow.com/questions/60849825

            QUESTION

            GNU R - How do I stitch together two data.frames with different size
            Asked 2017-Feb-05 at 16:31

            My dataframe "Baeume" is a big list of trees. Every tree has a number and some corresponding houses. Since a tree can have several corresponding houses there can be several rows with one treenumber and different houses. With the following code i counted, how many times a treenumber appeared in the list - which gives me the number of corresponding houses per tree.

            ...

            ANSWER

            Answered 2017-Feb-05 at 16:18

            just use function merge(), it that's what you want.

            Source https://stackoverflow.com/questions/42054277

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install baeum

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/tunz/baeum.git

          • CLI

            gh repo clone tunz/baeum

          • sshUrl

            git@github.com:tunz/baeum.git

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